|
|
//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============// // // Purpose: Defines a group of app systems that all have the same lifetime // that need to be connected/initialized, etc. in a well-defined order // // $Revision: $ // $NoKeywords: $ //=============================================================================//
#include <Cocoa/Cocoa.h> #include <OpenGL/OpenGL.h> #include <OpenGL/gl.h> #include <OpenGL/glext.h> #include <IOKit/IOKitLib.h>
#undef MIN #undef MAX #define DONT_DEFINE_BOOL // Don't define BOOL! #include "tier0/threadtools.h" #include "tier0/icommandline.h" #include "tier1/interface.h" #include "tier1/strtools.h" #include "tier1/utllinkedlist.h" #include "togl/rendermechanism.h" #include "appframework/ilaunchermgr.h" // gets pulled in from glmgr.h #include "appframework/iappsystemgroup.h" #include "inputsystem/ButtonCode.h"
// some helper functions, relocated out of GLM since they are used here
// this one makes a new context bool GLMDetectSLGU( void ); bool GLMDetectSLGU( void ) { CGLError cgl_error = (CGLError)0; bool result = false; CGLContextObj oldctx = CGLGetCurrentContext();
static CGLPixelFormatAttribute attribs[] = { kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated, kCGLPFADepthSize, (CGLPixelFormatAttribute)0, kCGLPFAColorSize, (CGLPixelFormatAttribute)32,
(CGLPixelFormatAttribute)0 // list term };
CGLPixelFormatObj pixfmtobj = NULL; GLint npix; CGLContextObj ctxobj = NULL; cgl_error = CGLChoosePixelFormat( attribs, &pixfmtobj, &npix ); if (!cgl_error) { // got pixel format, make a context cgl_error = CGLCreateContext( pixfmtobj, NULL, &ctxobj ); if (!cgl_error) { CGLSetCurrentContext( ctxobj );
// now do the test
_CGLContextParameter kCGLCPGCDMPEngine = ((_CGLContextParameter)1314);
GLint dummyval = 0; cgl_error = CGLGetParameter( CGLGetCurrentContext(), kCGLCPGCDMPEngine, &dummyval );
result = (!cgl_error); // all done, go back to old context, and destroy the temp one CGLSetCurrentContext( oldctx ); CGLDestroyContext( ctxobj ); } // destroy the pixel format obj CGLDestroyPixelFormat( pixfmtobj ); }
return result; }
bool GLMDetectScaledResolveMode( uint osComboVersion, bool hasSLGU ); bool GLMDetectScaledResolveMode( uint osComboVersion, bool hasSLGU ) { bool result = false; // note this function assumes a current context on the renderer in question // and that FB blit and SLGU are present.. if (!hasSLGU) return false; if (osComboVersion <= 0x000A0604) // we know no one has it before 10.6.5 return false; // in 10.6.6 and later, just check for the ext string. char *gl_ext_string = (char*)glGetString(GL_EXTENSIONS); // avoid crashing due to strstr'ing NULL pointer returned from glGetString if (!gl_ext_string) gl_ext_string = ""; result = strstr(gl_ext_string, "GL_EXT_framebuffer_multisample_blit_scaled") != NULL; if ( !result ) { // make two FBO's GLuint fbos[2]; GLuint rbos[2]; int extent = 64; // make two render buffers
for( int fbi = 0; fbi < 2; fbi++ ) { glGenFramebuffersEXT( 1, &fbos[fbi] ); CheckGLError( __LINE__ ); glBindFramebufferEXT( fbi ? GL_DRAW_FRAMEBUFFER_EXT : GL_READ_FRAMEBUFFER_EXT , fbos[fbi] ); CheckGLError( __LINE__ ); glGenRenderbuffersEXT( 1, &rbos[fbi] ); CheckGLError( __LINE__ ); glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rbos[fbi] ); CheckGLError( __LINE__ );
// make it multisampled if 0 if (!fbi) { glRenderbufferStorageMultisampleEXT( GL_RENDERBUFFER_EXT, 2, GL_RGBA8, extent,extent ); CheckGLError( __LINE__ ); } else { glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_RGBA8, extent,extent ); CheckGLError( __LINE__ ); }
// attach it // #0 gets to be read and multisampled // #1 gets to be draw and multisampled glFramebufferRenderbufferEXT( fbi ? GL_DRAW_FRAMEBUFFER_EXT : GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rbos[fbi] ); CheckGLError( __LINE__ ); } // now test while( glGetError() ) // clear error queue { ; }
// now do the dummy blit glBlitFramebufferEXT( 0,0,extent,extent, 0,0,extent,extent, GL_COLOR_BUFFER_BIT, XGL_SCALED_RESOLVE_FASTEST_EXT );
// type of error we get back lets us know what the outcome is. // invalid enum error -> unsupported // no error or invalid op -> supported
GLenum errorcode = (GLenum)glGetError(); switch(errorcode) { // expected outcomes. // positive case GL_NO_ERROR: case GL_INVALID_OPERATION: result = true; // new scaled resolve detected break; default: result = false; // no scaled resolve break; } // unbind and wipe stuff glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 ); CheckGLError( __LINE__ ); for( int xfbi = 0; xfbi < 2; xfbi++ ) { // unbind FBO glBindFramebufferEXT( xfbi ? GL_DRAW_FRAMEBUFFER_EXT : GL_READ_FRAMEBUFFER_EXT , 0 ); CheckGLError( __LINE__ );
// del FBO and RBO glDeleteFramebuffersEXT( 1, &fbos[xfbi] ); CheckGLError( __LINE__ ); glDeleteRenderbuffersEXT( 1, &rbos[xfbi] ); CheckGLError( __LINE__ ); } }
return result; // no SLGU, no scaled resolve blit even possible }
//===============================================================================
GLMRendererInfo::GLMRendererInfo( GLMRendererInfoFields *info ) { NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init ];
// absorb info obtained so far by caller m_info = *info; m_displays = NULL;
// gather more info using a dummy context unsigned int attribs[] = { kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated, kCGLPFADepthSize, 0, kCGLPFAColorSize, 32, kCGLPFARendererID, info->m_rendererID, 0 };
NSOpenGLPixelFormat *pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:(NSOpenGLPixelFormatAttribute*)attribs]; NSOpenGLContext *nsglCtx = [[NSOpenGLContext alloc] initWithFormat: pixFmt shareContext: NULL ];
[nsglCtx makeCurrentContext]; // run queries. char *gl_ext_string = (char*)glGetString(GL_EXTENSIONS);
uint vers = m_info.m_osComboVersion; // avoid crashing due to strstr'ing NULL pointer returned from glGetString if (!gl_ext_string) gl_ext_string = "";
// effectively blacklist the renderer if it doesn't actually work; sort it to back of list if ( !nsglCtx ) { m_info.m_vidMemory = 1; m_info.m_texMemory = 1; } //------------------------------------------------------------------- // booleans //------------------------------------------------------------------- // gamma writes. m_info.m_hasGammaWrites = true; if ( vers < 0x000A0600 ) // pre 10.6.0, no SRGB write - see http://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1058.html { m_info.m_hasGammaWrites = false; } if (m_info.m_atiR5xx) { m_info.m_hasGammaWrites = false; // it just don't, even post 10.6.3 } // if CLI option for fake SRGB mode is enabled, turn off this cap, act like we do not have EXT FB SRGB if (CommandLine()->FindParm("-glmenablefakesrgb")) { m_info.m_hasGammaWrites = false; } // extension string *could* be checked, but on 10.6.3 the ext string is not there, but the func *is*
//------------------------------------------------------------------- // mixed attach sizes for FBO m_info.m_hasMixedAttachmentSizes = true; if ( vers < 0x000A0603 ) // pre 10.6.3, no mixed attach sizes { m_info.m_hasMixedAttachmentSizes = false; } else { if (!strstr(gl_ext_string, "GL_ARB_framebuffer_object")) { // ARB_framebuffer_object not available m_info.m_hasMixedAttachmentSizes = false; } } // also check ext string
//------------------------------------------------------------------- // BGRA vert attribs m_info.m_hasBGRA = true; if ( vers < 0x000A0603 ) // pre 10.6.3, no BGRA attribs { m_info.m_hasBGRA = false; } else { if (!strstr(gl_ext_string, "EXT_vertex_array_bgra")) { // EXT_vertex_array_bgra not available m_info.m_hasBGRA = false; } }
//------------------------------------------------------------------- m_info.m_hasNewFullscreenMode = true; if ( vers < 0x000A0600 ) // pre 10.6.0, no clever window server full screen mode { m_info.m_hasNewFullscreenMode = false; } //------------------------------------------------------------------- m_info.m_hasNativeClipVertexMode = true; // this one uses a heuristic, and allows overrides in case the heuristic is wrong // or someone wants to try a beta driver or something.
// known bad combinations get turned off here.. // any ATI hardware...(or Intel - sm3 path for CSGO is falling back to SW on some HDX000 HW otherwise) // TURNED OFF OS CHECK if (m_info.m_osComboVersion <= 0x000A0603) // still believe to be broken in 10.6.4 { if (m_info.m_ati || m_info.m_intel) { m_info.m_hasNativeClipVertexMode = false; } } // R500, forever.. if (m_info.m_atiR5xx) { m_info.m_hasNativeClipVertexMode = false; }
// if user disabled them if (CommandLine()->FindParm("-glmdisableclipplanes")) { m_info.m_hasNativeClipVertexMode = false; } // or maybe enabled them.. if (CommandLine()->FindParm("-glmenableclipplanes")) { m_info.m_hasNativeClipVertexMode = true; } //------------------------------------------------------------------- m_info.m_hasOcclusionQuery = true; if (!strstr(gl_ext_string, "ARB_occlusion_query")) { m_info.m_hasOcclusionQuery = false; // you don't got it! } //------------------------------------------------------------------- m_info.m_hasFramebufferBlit = true; if (!strstr(gl_ext_string, "EXT_framebuffer_blit")) { m_info.m_hasFramebufferBlit = false; // you know you don't got it! } //------------------------------------------------------------------- m_info.m_maxAniso = 4; //FIXME needs real query //------------------------------------------------------------------- m_info.m_hasBindableUniforms = true; if (!strstr(gl_ext_string, "EXT_bindable_uniform")) { m_info.m_hasBindableUniforms = false; } m_info.m_hasBindableUniforms = false; // hardwiring this path to false until we see how to accelerate it properly //------------------------------------------------------------------- m_info.m_hasUniformBuffers = true; if (!strstr(gl_ext_string, "ARB_uniform_buffer")) { m_info.m_hasUniformBuffers = false; }
//------------------------------------------------------------------- // test for performance pack (10.6.4+)
bool perfPackageDetected = GLMDetectSLGU(); if (perfPackageDetected) { m_info.m_hasPerfPackage1 = true; }
if (CommandLine()->FindParm("-glmenableperfpackage")) // force it on { m_info.m_hasPerfPackage1 = true; } if (CommandLine()->FindParm("-glmdisableperfpackage")) // force it off { m_info.m_hasPerfPackage1 = false; }
//------------------------------------------------------------------- // runtime options that aren't negotiable once set
m_info.m_hasDualShaders = CommandLine()->FindParm("-glmdualshaders");
//------------------------------------------------------------------- // "can'ts " m_info.m_cantBlitReliably = (m_info.m_osComboVersion < 0x000A0606) && m_info.m_intel; //don't trust FBO blit on Intel before 10.6.6 if (CommandLine()->FindParm("-glmenabletrustblit")) { m_info.m_cantBlitReliably = false; // we trust the blit, so set the cant-blit cap to false } if (CommandLine()->FindParm("-glmdisabletrustblit")) { m_info.m_cantBlitReliably = true; // we do not trust the blit, so set the cant-blit cap to true }
//m_info.m_cantAttachSRGB = (m_info.m_nv && m_info.m_osComboVersion < 0x000A0600); //NV drivers won't accept SRGB tex on an FBO color target in 10.5.8 //m_info.m_cantAttachSRGB = (m_info.m_ati && m_info.m_osComboVersion < 0x000A0600); //... does ATI have the same problem? m_info.m_cantAttachSRGB = (m_info.m_osComboVersion < 0x000A0600); // across the board on 10.5.x actually..
// MSAA resolve issues m_info.m_cantResolveFlipped = false; // initial stance if (m_info.m_ati) { //Jan 2011 - ATI says it's better to do two step blit than to try and resolve upside down m_info.m_cantResolveFlipped = true; } if (m_info.m_nv) { // we're going to mark it 'broken' unless perf package 1 (10.6.4+) is present if (!m_info.m_hasPerfPackage1) { m_info.m_cantResolveFlipped = true; } } // this is just the private assessment of whather scaled resolve is available. // the activation of it will stay tied to the gl_minify_resolve_mode / gl_magnify_resolve_mode convars in glmgr if (m_info.m_osComboVersion > 0x000A0700 || CommandLine()->FindParm("-gl_enable_scaled_resolve") ) { bool scaledResolveDetected = GLMDetectScaledResolveMode( m_info.m_osComboVersion, m_info.m_hasPerfPackage1 ); m_info.m_cantResolveScaled = !scaledResolveDetected; } else { m_info.m_cantResolveScaled = true; }
// and you can force it to be "available" if you really want to.. if ( CommandLine()->FindParm("-gl_force_enable_scaled_resolve") ) { m_info.m_cantResolveScaled = false; } // gamma decode impacting shader codegen m_info.m_costlyGammaFlips = false; if (m_info.m_osComboVersion < 0x000A0600) // if Leopard m_info.m_costlyGammaFlips = true; if (m_info.m_atiR5xx) // or r5xx - always m_info.m_costlyGammaFlips = true;
if ( (m_info.m_atiR6xx) && (m_info.m_osComboVersion < 0x000A0605) ) // or r6xx prior to 10.6.5 m_info.m_costlyGammaFlips = true;
// The OpenGL driver for Intel HD4000 on 10.8 has a bug in the GLSL compiler, which was fixed // in 10.9 (and unlikely to be fixed in 10.8). See intelglmallocworkaround.h for more info. bool mountainLion = (m_info.m_osComboVersion >= 0x000A0800) && (m_info.m_osComboVersion < 0x000A0900); m_info.m_badDriver108Intel = mountainLion && m_info.m_intelHD4000; if ( CommandLine()->FindParm("-glmenablemallocworkaround") ) { m_info.m_badDriver108Intel = true; } if ( CommandLine()->FindParm("-glmdisablemallocworkaround") ) { m_info.m_badDriver108Intel = false; }
[nsglCtx release]; [pixFmt release]; [tempPool release]; }
GLMRendererInfo::~GLMRendererInfo( void ) { if (m_displays) { // delete all the new'd renderer infos that the table tracks FOR_EACH_VEC( *m_displays, i ) { delete (*this->m_displays)[i]; } delete m_displays; m_displays = NULL; } }
extern "C" int DisplayInfoSortFunction( GLMDisplayInfo* const *A, GLMDisplayInfo* const *B ) { int bigger = -1; int smaller = 1; // adjust these to get the ordering you want
// check main-ness - main should win
uint maskOfMainDisplay = CGDisplayIDToOpenGLDisplayMask( CGMainDisplayID() ); //Assert( maskOfMainDisplay==1 ); // just curious int mainscreena = (*A)->m_info.m_glDisplayMask & maskOfMainDisplay; int mainscreenb = (*B)->m_info.m_glDisplayMask & maskOfMainDisplay; if ( mainscreena > mainscreenb ) { return bigger; } else if ( mainscreena < mainscreenb ) { return smaller; } // check area - larger screen should win int areaa = (*A)->m_info.m_displayPixelWidth * (*A)->m_info.m_displayPixelHeight; int areab = (*B)->m_info.m_displayPixelWidth * (*B)->m_info.m_displayPixelHeight;
if ( areaa > areab ) { return bigger; } else if ( areaa < areab ) { return smaller; } return 0; // equal rank }
void GLMRendererInfo::PopulateDisplays( void ) { Assert( !m_displays ); m_displays = new CUtlVector< GLMDisplayInfo* >; for( int i=0; i<32; i++) { // check mask to see if the selected display intersects this renderer CGOpenGLDisplayMask dspMask = (CGOpenGLDisplayMask)(1<<i); if ( m_info.m_displayMask & dspMask ) { // exclude teeny displays (they may represent offline displays) // exclude inactive displays CGDirectDisplayID cgid = CGOpenGLDisplayMaskToDisplayID ( dspMask );
if ( (cgid != kCGNullDirectDisplay) && CGDisplayIsActive( cgid ) && (CGDisplayPixelsWide( cgid ) >= 512) && (CGDisplayPixelsHigh( cgid ) >= 384) ) { GLMDisplayInfo *newdisp = new GLMDisplayInfo( cgid, dspMask ); m_displays->AddToTail( newdisp ); } } } // now sort the table of displays. m_displays->Sort( DisplayInfoSortFunction );
// then go back and ask each display to populate its display mode table. FOR_EACH_VEC( *m_displays, i ) { (*this->m_displays)[i]->PopulateModes(); } }
const char *CheesyRendererDecode( uint value ) { switch(value) { case 0x00020200 : return "Generic"; case 0x00020400 : return "GenericFloat"; case 0x00020600 : return "AppleSW"; case 0x00021000 : return "ATIRage128"; case 0x00021200 : return "ATIRadeon"; case 0x00021400 : return "ATIRagePro"; case 0x00021600 : return "ATIRadeon8500"; case 0x00021800 : return "ATIRadeon9700"; case 0x00021900 : return "ATIRadeonX1000"; case 0x00021A00 : return "ATIRadeonX2000"; case 0x00022000 : return "NVGeForce2MX"; case 0x00022200 : return "NVGeForce3"; case 0x00022400 : return "NVGeForceFX"; case 0x00022600 : return "NVGeForce8xxx"; case 0x00023000 : return "VTBladeXP2"; case 0x00024000 : return "Intel900"; case 0x00024200 : return "IntelX3100"; case 0x00040000 : return "Mesa3DFX";
default: return "UNKNOWN"; } }
extern const char *GLMDecode( GLMThing_t thingtype, unsigned long value );
void GLMRendererInfo::Dump( int which ) { GLMPRINTF(("\n #%d: GLMRendererInfo @ %08x, renderer-id=%s(%08x) display-mask=%08x vram=%dMB", which, this, CheesyRendererDecode( m_info.m_rendererID & 0x00FFFF00 ), m_info.m_rendererID, m_info.m_displayMask, m_info.m_vidMemory >> 20 )); GLMPRINTF(("\n VendorID=%04x DeviceID=%04x Model=%s", m_info.m_pciVendorID, m_info.m_pciDeviceID, m_info.m_pciModelString ));
FOR_EACH_VEC( *m_displays, i ) { (*m_displays)[i]->Dump(i); } }
//===============================================================================
GLMDisplayDB::GLMDisplayDB ( void ) { m_renderers = NULL; }
GLMDisplayDB::~GLMDisplayDB ( void ) { if (m_renderers) { // delete all the new'd renderer infos that the table tracks FOR_EACH_VEC( *m_renderers, i ) { delete (*this->m_renderers)[i]; } delete m_renderers; m_renderers = NULL; } }
extern "C" int RendererInfoSortFunction( GLMRendererInfo * const *A, GLMRendererInfo* const *B ) { int bigger = -1; int smaller = 1; // check VRAM if ( (*A)->m_info.m_vidMemory > (*B)->m_info.m_vidMemory ) { return bigger; } else if ( (*A)->m_info.m_vidMemory < (*B)->m_info.m_vidMemory ) { return smaller; } // check MSAA limit if ( (*A)->m_info.m_maxSamples > (*B)->m_info.m_maxSamples ) { return bigger; } else if ( (*A)->m_info.m_maxSamples < (*B)->m_info.m_maxSamples ) { return smaller; } /* // this was not a great idea here.. // check if one has the main screen - is that index 0 in all cases? uint maskOfMainDisplay = CGDisplayIDToOpenGLDisplayMask( CGMainDisplayID() ); Assert( maskOfMainDisplay==1 ); // just curious int mainscreena = (*A)->m_info.m_displayMask & maskOfMainDisplay; int mainscreenb = (*B)->m_info.m_displayMask & maskOfMainDisplay; if ( mainscreena > mainscreenb ) { return bigger; } else if ( mainscreena < mainscreenb ) { return smaller; } */ return 0; // equal rank }
/** some code that NV gave us. more generalized approach below..
static io_registry_entry_t lookup_dev_NV(char *name) { mach_port_t master_port = 0; io_iterator_t iterator; io_registry_entry_t nub = 0; kern_return_t ret;
IOMasterPort(MACH_PORT_NULL, &master_port);
ret = IOServiceGetMatchingServices(master_port, IOServiceMatching(name), &iterator);
if (iterator) { nub = IOIteratorNext(iterator);
if (IOIteratorNext(iterator)) { printf("warning: more than one card?\n"); } IOObjectRelease(iterator); } IOObjectRelease(master_port);
return nub; }
void GetDriverInfoString_NV( char *driverNameBuf, int driverNameBufLen ) { // courtesy NVIDIA dev rel io_registry_entry_t registry; kern_return_t ret;
// // Get NVKernel / IOGLBundleName //
registry = lookup_dev_NV("NVKernel"); if (!registry) { fprintf(stderr, "error: could not find NVKernel IORegistry entry!\n"); return; }
CFMutableDictionaryRef entry; ret = IORegistryEntryCreateCFProperties(registry, &entry, kCFAllocatorDefault, 0); if (ret != kIOReturnSuccess) { fprintf(stderr, "error: could not create CFProperties dictionary!\n"); return; }
CFStringRef bundle_name_ref = (CFStringRef) CFDictionaryGetValue(entry, CFSTR("IOGLBundleName")); if (!bundle_name_ref) { fprintf(stderr, "error: could not get IOGLBundleName reference!\n"); return; }
const char *bundle_name = CFStringGetCStringPtr(bundle_name_ref, CFStringGetSystemEncoding()); if (!bundle_name) { fprintf(stderr, "error: could not get IOGLBundleName!\n"); return; }
CFStringRef identifier = CFStringCreateWithFormat(NULL, NULL, CFSTR("com.apple.%s"), bundle_name);
// // Get bundle information //
CFBundleRef bundle; bundle = CFBundleGetBundleWithIdentifier(identifier); if (!bundle) { fprintf(stderr, "error: could not get GL driver bundle!\n"); return; }
CFDictionaryRef dict; CFStringRef info;
dict = CFBundleGetInfoDictionary(bundle); if (!dict) { fprintf(stderr, "error: could not get bundle info dictionary!\n"); return; }
info = (CFStringRef) CFDictionaryGetValue(dict, CFSTR("CFBundleGetInfoString")); if (!info) { fprintf(stderr, "error: could not get CFBundleGetInfoString!\n"); return; }
CFStringGetCString(info, driverNameBuf, driverNameBufLen, CFStringGetSystemEncoding());
IOObjectRelease(registry); } **/
void GLMDisplayDB::PopulateRenderers( void ) { Assert( !m_renderers ); m_renderers = new CUtlVector< GLMRendererInfo* >; // now walk the renderer list // find the eligible ones and insert them into vector // if more than one, sort the vector by desirability with favorite at 0 // then ask each renderer object to populate its displays
// turns out how you have to do this is to walk the display mask 1<<n.. // and query at each one, what renderers can hit that one. // when you find one, see if it's already in the vector above. if not, add it. // later, we sort them. for( int i=0; i<32; i++ ) { CGLError cgl_err = (CGLError)0; CGLRendererInfoObj cgl_rend = NULL; GLint nrend; CGOpenGLDisplayMask dspMask = (CGOpenGLDisplayMask)(1<<i); CGDirectDisplayID cgid = CGOpenGLDisplayMaskToDisplayID( dspMask );
bool selected = true; // assume the best
if (selected) { if ( (cgid == kCGNullDirectDisplay) || (!CGDisplayIsActive( cgid )) ) { selected = false; } }
if (selected) { cgl_err = CGLQueryRendererInfo( dspMask, &cgl_rend, &nrend ); // FIXME this call spams the console if you ask about an out of bounds display mask // "<Error>: unknown error code: invalid display" // we can fix that by getting the active display mask first. if (!cgl_err) { // walk the renderers that can hit this display // add to table if not already in table, and minimums met
for( int j=0; j<nrend; j++) { int problems = 0; GLMRendererInfoFields fields; memset( &fields, 0, sizeof(fields) );
// early out if renderer ID already in the table cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPRendererID, &fields.m_rendererID ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPDisplayMask, &fields.m_displayMask ); problems += (cgl_err != 0);
cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPFullScreen, &fields.m_fullscreen ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPAccelerated, &fields.m_accelerated ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPWindow, &fields.m_windowed ); problems += (cgl_err != 0);
cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPBufferModes, &fields.m_bufferModes ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPColorModes, &fields.m_colorModes ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPDepthModes, &fields.m_depthModes ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPStencilModes, &fields.m_stencilModes ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPMaxAuxBuffers, &fields.m_maxAuxBuffers ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPMaxSampleBuffers, &fields.m_maxSampleBuffers ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPMaxSamples, &fields.m_maxSamples ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPSampleModes, &fields.m_sampleModes ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPSampleAlpha, &fields.m_sampleAlpha ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPVideoMemory, &fields.m_vidMemory ); problems += (cgl_err != 0); cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPTextureMemory, &fields.m_texMemory ); problems += (cgl_err != 0);
// Make sure the renderer is attached to a display. GLint online; cgl_err = CGLDescribeRenderer( cgl_rend, j, kCGLRPOnline, &online ); problems += (cgl_err != 0); problems += ( online == 0 );
// decide if this renderer goes in the table.
bool selected = !problems; if (selected) { // grab the OS version
SInt32 vMajor = 0; SInt32 vMinor = 0; SInt32 vMinorMinor = 0; OSStatus gestalt_err = 0; gestalt_err = Gestalt(gestaltSystemVersionMajor, &vMajor); Assert(!gestalt_err); gestalt_err = Gestalt(gestaltSystemVersionMinor, &vMinor); Assert(!gestalt_err);
gestalt_err = Gestalt(gestaltSystemVersionBugFix, &vMinorMinor); Assert(!gestalt_err);
//encode into one quantity - 10.6.3 becomes 0x000A0603 fields.m_osComboVersion = (vMajor << 16) | (vMinor << 8) | (vMinorMinor);
if (CommandLine()->FindParm("-fakeleopard")) { // lie fields.m_osComboVersion = 0x000A0508; } if (fields.m_osComboVersion < 0x000A0508) { // no support below 10.5.8 // we'll wind up with no valid renderers and give up selected = false; } } if (selected) { // gather more info from IOKit // cribbed from http://developer.apple.com/mac/library/samplecode/VideoHardwareInfo/listing3.html CFTypeRef typeCode; CFDataRef vendorID, deviceID, model; io_registry_entry_t dspPort; // Get the I/O Kit service port for the display dspPort = CGDisplayIOServicePort( cgid );
// Get the information for the device // The vendor ID, device ID, and model are all available as properties of the hardware's I/O Kit service port vendorID = (CFDataRef)IORegistryEntrySearchCFProperty(dspPort,kIOServicePlane,CFSTR("vendor-id"), kCFAllocatorDefault,kIORegistryIterateRecursively | kIORegistryIterateParents); deviceID = (CFDataRef)IORegistryEntrySearchCFProperty(dspPort,kIOServicePlane,CFSTR("device-id"), kCFAllocatorDefault,kIORegistryIterateRecursively | kIORegistryIterateParents); model = (CFDataRef)IORegistryEntrySearchCFProperty(dspPort,kIOServicePlane,CFSTR("model"), kCFAllocatorDefault,kIORegistryIterateRecursively | kIORegistryIterateParents); // Send the appropriate data to the outputs checking to validate the data if(vendorID) { fields.m_pciVendorID = *((UInt32*)CFDataGetBytePtr(vendorID)); } else { fields.m_pciVendorID = 0; } if(deviceID) { fields.m_pciDeviceID = *((UInt32*)CFDataGetBytePtr(deviceID)); } else { fields.m_pciDeviceID = 0; } if(model) { int length = CFDataGetLength(model); char *data = (char*)CFDataGetBytePtr(model); Q_strncpy( fields.m_pciModelString, data, sizeof(fields.m_pciModelString) ); } else { Q_strncpy( fields.m_pciModelString, "UnknownModel", sizeof(fields.m_pciModelString) ); }
// iterate through IOAccelerators til we find one that matches the vendorid and deviceid of this renderer (ugh!) // this provides the driver version string which can in turn be used to uniquely identify bad drivers and special case for them // first example to date - forcing vsync on 10.6.4 + NV { io_iterator_t ioIterator = (io_iterator_t)0; io_service_t ioAccelerator; kern_return_t ioResult = 0; bool ioDone = false; ioResult = IOServiceGetMatchingServices( kIOMasterPortDefault, IOServiceMatching("IOAccelerator"), &ioIterator ); if( ioResult == KERN_SUCCESS ) { ioAccelerator = 0;
while( ( !ioDone ) && ( ioAccelerator = IOIteratorNext( ioIterator ) ) ) { io_service_t ioDevice; ioDevice = 0; ioResult = IORegistryEntryGetParentEntry( ioAccelerator, kIOServicePlane, &ioDevice); CFDataRef this_vendorID, this_deviceID;
if(ioResult == KERN_SUCCESS) { this_vendorID = (CFDataRef)IORegistryEntryCreateCFProperty(ioDevice, CFSTR("vendor-id"), kCFAllocatorDefault, kNilOptions ); this_deviceID = (CFDataRef)IORegistryEntryCreateCFProperty(ioDevice, CFSTR("device-id"), kCFAllocatorDefault, kNilOptions ); if (this_vendorID && this_deviceID) // null check.. { // see if it matches. if so, do our business (get the extended version string), set ioDone, call it a day unsigned short this_vendorIDValue = *(unsigned short*)CFDataGetBytePtr(this_vendorID); unsigned short this_deviceIDValue = *(unsigned short*)CFDataGetBytePtr(this_deviceID); if ( (fields.m_pciVendorID == this_vendorIDValue) && (fields.m_pciDeviceID == this_deviceIDValue) ) { // see if it matches. if so, do our business (get the extended version string), set ioDone, call it a day unsigned short* this_vendorIDBytes = (unsigned short*)CFDataGetBytePtr( this_vendorID ); unsigned short* this_deviceIDBytes = (unsigned short*)CFDataGetBytePtr( this_deviceID ); if (this_vendorIDBytes && this_deviceIDBytes) // null check... { unsigned short this_vendorIDValue = *this_vendorIDBytes; unsigned short this_deviceIDValue = *this_deviceIDBytes; if ( (fields.m_pciVendorID == this_vendorIDValue) && (fields.m_pciDeviceID == this_deviceIDValue) ) { // match, stop looking ioDone = true; // get extended info CFStringRef this_ioglName = (CFStringRef)IORegistryEntryCreateCFProperty( ioAccelerator, CFSTR("IOGLBundleName"), kCFAllocatorDefault, kNilOptions ); NSString *bundlePath = [ NSString stringWithFormat:@"/System/Library/Extensions/%@.bundle", this_ioglName ]; NSDictionary* this_driverDict = [ [NSBundle bundleWithPath: bundlePath] infoDictionary ]; if (this_driverDict) { NSString* this_driverInfo = [ this_driverDict objectForKey:@"CFBundleGetInfoString" ]; if ( this_driverInfo ) { const char* theString = [ this_driverInfo UTF8String ]; strncpy(fields.m_driverInfoString, theString, sizeof( fields.m_driverInfoString ) ); } } // [bundlePath release]; CFRelease(this_ioglName); } } CFRelease(this_vendorID); CFRelease(this_deviceID); } } } } }
IOObjectRelease(ioAccelerator); IOObjectRelease(ioIterator); }
// Release vendorID, deviceID, and model as appropriate if(vendorID) CFRelease(vendorID); if(deviceID) CFRelease(deviceID); if(model) CFRelease(model);
// generate shorthand bools switch( fields.m_pciVendorID ) { case 0x1002: //ATI { fields.m_ati = true;
// http://www.pcidatabase.com/search.php?device_search_str=radeon&device_search.x=0&device_search.y=0&device_search=search+devices // Mac-relevant ATI R5xx PCI device ID's lie in this range: 0x7100 - 0x72FF // X1600, X1900, X1950 if ( (fields.m_pciDeviceID >= 0x7100) && (fields.m_pciDeviceID <= 0x72ff) ) { fields.m_atiR5xx = true; }
// R6xx PCI device ID's lie in these ranges: // 0x94C1 - 0x9515 ... also 0x9581 - 0x9713 // 2400HD, 2600HD, 3870, et al if ( ( (fields.m_pciDeviceID >= 0x94C1) && (fields.m_pciDeviceID <= 0x9515) ) || ( (fields.m_pciDeviceID >= 0x9581) && (fields.m_pciDeviceID <= 0x9713) ) ) { fields.m_atiR6xx = true; }
// R7xx PCI device ID's lie in: 0x9440 - 0x9460, also 9480-94b5. // why there is an HD5000 at 9462, I dunno. Don't think that's an R8xx part. if ( ( (fields.m_pciDeviceID >= 0x9440) && (fields.m_pciDeviceID <= 0x9460) ) || ( (fields.m_pciDeviceID >= 0x9480) && (fields.m_pciDeviceID <= 0x94B5) ) ) { fields.m_atiR7xx = true; } // R8xx: 0x6898-0x68BE if ( (fields.m_pciDeviceID >= 0x6898) && (fields.m_pciDeviceID <= 0x68Be) ) { fields.m_atiR8xx = true; }
#if 0 // turned off, but we could use this for cross check. // we could also use the bit encoding of the renderer ID to ferret out a geberation clue. // string-scan for each generation // this could be a lot better if we got the precise PCI ID's used and/or cross-ref'd that against the driver name if (strstr("X1600", fields.m_pciModelString) || strstr("X1900", fields.m_pciModelString) || strstr("X1950", fields.m_pciModelString) ) { fields.m_atiR5xx = true; }
if (strstr("2600", fields.m_pciModelString) || strstr("3870", fields.m_pciModelString) || strstr("X2000", fields.m_pciModelString) ) { fields.m_atiR6xx = true; }
if (strstr("4670", fields.m_pciModelString) || strstr("4650", fields.m_pciModelString) || strstr("4850", fields.m_pciModelString)|| strstr("4870", fields.m_pciModelString) ) { fields.m_atiR7xx = true; } #endif } break; case 0x8086: //INTC { fields.m_intel = true; switch( fields.m_pciDeviceID ) { case 0x27A6: fields.m_intel95x = true; break; // GMA 950 case 0x2A02: fields.m_intel3100 = true; break; // X3100 case 0x0166: fields.m_intelHD4000 = true; break; // HD4000 } } break; case 0x10DE: //NV { fields.m_nv = true;
// G7x: 0x0391 0x393 0x0395 (7300/7600 GT) 0x009D (Quadro FX) if ( (fields.m_pciDeviceID == 0x0391) || (fields.m_pciDeviceID == 0x0393) || (fields.m_pciDeviceID == 0x0395) || (fields.m_pciDeviceID == 0x009D) ) { fields.m_nvG7x = true; } // G8x: 0400-04ff, also 0x5E1 (GTX280) through 0x08FF if ( ( (fields.m_pciDeviceID >= 0x0400) && (fields.m_pciDeviceID <= 0x04ff) ) || ( (fields.m_pciDeviceID >= 0x05E1) && (fields.m_pciDeviceID <= 0x08ff) ) ) { fields.m_nvG8x = true; }
if ( fields.m_pciDeviceID > 0x0900 ) { fields.m_nvNewer = true; } // detect the specific revision of NV driver in 10.6.4 that caused all the grief if (strstr(fields.m_driverInfoString, "1.6.16.11 (19.5.8f01)")) { fields.m_badDriver1064NV = true; } } break; } } if (selected) { // dupe check FOR_EACH_VEC( *m_renderers, i ) { uint rendid = (*m_renderers)[i]->m_info.m_rendererID; if ( rendid == fields.m_rendererID ) { // don't add to table, it's a dupe selected = false; } } } if (selected) { // criteria check if (fields.m_fullscreen==0) selected = false; if (fields.m_accelerated==0) selected = false; if (fields.m_windowed==0) selected = false; }
Assert( fields.m_displayMask != 0 ); if (selected) { // add to table // note this constructor makes a dummy context just long enough to query remaining fields in the m_info. GLMRendererInfo *newinfo = new GLMRendererInfo( &fields ); m_renderers->AddToTail( newinfo ); } } if (cgl_rend) { CGLDestroyRendererInfo( cgl_rend ); } } } } // now sort the table. m_renderers->Sort( RendererInfoSortFunction );
// then go back and ask each renderer to populate its display info table. FOR_EACH_VEC( *m_renderers, i ) { (*m_renderers)[i]->PopulateDisplays(); } }
void GLMDisplayDB::PopulateFakeAdapters( uint realRendererIndex ) // fake adapters = one real adapter times however many displays are on it { // presumption is that renderers have been populated. Assert( GetRendererCount() > 0 ); Assert( realRendererIndex < GetRendererCount() ); m_fakeAdapters.RemoveAll(); // for( int r = 0; r < GetRendererCount(); r++ ) int r = realRendererIndex; { for( int d = 0; d < GetDisplayCount( r ); d++ ) { GLMFakeAdapter temp; temp.m_rendererIndex = r; temp.m_displayIndex = d; m_fakeAdapters.AddToTail( temp ); } } }
void GLMDisplayDB::Populate(void) { this->PopulateRenderers(); // passing in zero here, constrains the set of fake adapters (GL renderer + a display) to the ones using the highest ranked renderer. //FIXME introduce some kind of convar allowing selection of other GPU's in the system. int realRendererIndex = 0;
if (CommandLine()->FindParm("-glmrenderer0")) realRendererIndex = 0; if (CommandLine()->FindParm("-glmrenderer1")) realRendererIndex = 1; if (CommandLine()->FindParm("-glmrenderer2")) realRendererIndex = 2; if (CommandLine()->FindParm("-glmrenderer3")) realRendererIndex = 3; if (realRendererIndex >= GetRendererCount()) { // fall back to 0 realRendererIndex = 0; } this->PopulateFakeAdapters( 0 );
#if GLMDEBUG this->Dump(); #endif }
int GLMDisplayDB::GetFakeAdapterCount( void ) { return m_fakeAdapters.Count(); }
bool GLMDisplayDB::GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut ) { if (fakeAdapterIndex >= GetFakeAdapterCount() ) { *rendererOut = 0; *displayOut = 0; return true; // fail }
*rendererOut = m_fakeAdapters[fakeAdapterIndex].m_rendererIndex; *displayOut = m_fakeAdapters[fakeAdapterIndex].m_displayIndex;
bool rendResult = GetRendererInfo( *rendererOut, rendererInfoOut ); bool dispResult = GetDisplayInfo( *rendererOut, *displayOut, displayInfoOut ); return rendResult || dispResult; }
int GLMDisplayDB::GetRendererCount( void ) { return m_renderers->Count(); }
bool GLMDisplayDB::GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut ) { memset( infoOut, 0, sizeof( GLMRendererInfoFields ) );
if (rendererIndex >= GetRendererCount()) return true; // fail GLMRendererInfo *rendInfo = (*m_renderers)[rendererIndex]; *infoOut = rendInfo->m_info;
return false; }
int GLMDisplayDB::GetDisplayCount( int rendererIndex ) { if (rendererIndex >= GetRendererCount()) return 0; // fail GLMRendererInfo *rendInfo = (*m_renderers)[rendererIndex]; return rendInfo->m_displays->Count(); }
bool GLMDisplayDB::GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut ) { memset( infoOut, 0, sizeof( GLMDisplayInfoFields ) ); if (rendererIndex >= GetRendererCount()) return true; // fail if (displayIndex >= GetDisplayCount(rendererIndex)) return true; // fail GLMDisplayInfo *displayInfo = (*(*m_renderers)[rendererIndex]->m_displays)[displayIndex]; *infoOut = displayInfo->m_info;
return false; }
int GLMDisplayDB::GetModeCount( int rendererIndex, int displayIndex ) { if (rendererIndex >= GetRendererCount()) return 0; // fail if (displayIndex >= GetDisplayCount(rendererIndex)) return 0; // fail GLMDisplayInfo *displayInfo = (*(*m_renderers)[rendererIndex]->m_displays)[displayIndex];
return displayInfo->m_modes->Count(); }
bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut ) { memset( infoOut, 0, sizeof( GLMDisplayModeInfoFields ) ); if (rendererIndex >= GetRendererCount()) return true; // fail if (displayIndex >= GetDisplayCount(rendererIndex)) return true; // fail if (modeIndex >= GetModeCount(rendererIndex,displayIndex)) return true; // fail if (modeIndex>=0) { GLMDisplayMode *displayModeInfo = (*(*(*m_renderers)[rendererIndex]->m_displays)[displayIndex]->m_modes)[ modeIndex ]; *infoOut = displayModeInfo->m_info; } else { // passing modeIndex = -1 means "tell me about current mode"..
GLMRendererInfo *rendInfo = (*m_renderers)[ rendererIndex ]; GLMDisplayInfo *dispinfo = (*rendInfo ->m_displays)[displayIndex]; CGDirectDisplayID cgid = dispinfo->m_info.m_cgDisplayID; CFDictionaryRef curModeDict = CGDisplayCurrentMode( cgid ); CFNumberRef number; CFBooleanRef boolean; CFArrayRef modeList; CGDisplayErr cgderr; // get the mode number from the mode dict (using system mode numbering, not our sorted numbering) if (curModeDict) { int modeIndex=0; number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayMode); CFNumberGetValue(number, kCFNumberIntType, &modeIndex);
// grab the width and height, I am unclear on whether this is the displayed FB width or the display device width. int screenWidth=0; int screenHeight=0; int refreshHz=0; number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberIntType, &screenWidth); number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberIntType, &screenHeight); number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayRefreshRate); CFNumberGetValue(number, kCFNumberIntType, &refreshHz); GLMPRINTF(( "-D- GLMDisplayDB::GetModeInfo sees mode-index=%d, width=%d, height=%d on CGID %08x (display index %d on rendererindex %d)", modeIndex, screenWidth, screenHeight, cgid, displayIndex, rendererIndex ));
// now match int foundIndex = -1; FOR_EACH_VEC( (*dispinfo->m_modes), i ) { GLMDisplayMode *mode = (*dispinfo->m_modes)[i]; if (mode->m_info.m_modePixelWidth == screenWidth) { if (mode->m_info.m_modePixelHeight == screenHeight) { if (mode->m_info.m_modeRefreshHz == refreshHz) { foundIndex = i; *infoOut = mode->m_info; return false; } } } } }
// if we get here, we could not find the mode memset( infoOut, 0, sizeof( *infoOut ) ); return true; // fail } return false; }
void GLMDisplayDB::Dump( void ) { GLMPRINTF(("\n GLMDisplayDB @ %08x ",this ));
FOR_EACH_VEC( *m_renderers, i ) { (*m_renderers)[i]->Dump(i); } }
//===============================================================================
GLMDisplayInfo::GLMDisplayInfo( CGDirectDisplayID displayID, CGOpenGLDisplayMask displayMask ) { m_info.m_cgDisplayID = displayID; m_info.m_glDisplayMask = displayMask; // extract info about this display such as pixel width and height m_info.m_displayPixelWidth = (uint)CGDisplayPixelsWide( m_info.m_cgDisplayID ); m_info.m_displayPixelHeight = (uint)CGDisplayPixelsHigh( m_info.m_cgDisplayID );
m_modes = NULL; }
GLMDisplayInfo::~GLMDisplayInfo( void ) { if (m_modes) { // delete all the new'd display modes FOR_EACH_VEC( *m_modes, i ) { delete (*this->m_modes)[i]; } delete m_modes; m_modes = NULL; } }
extern "C" int DisplayModeSortFunction( GLMDisplayMode * const *A, GLMDisplayMode * const *B ) { int bigger = -1; int smaller = 1; // adjust these for desired ordering
// check refreshrate - higher should win if ( (*A)->m_info.m_modeRefreshHz > (*B)->m_info.m_modeRefreshHz ) { return bigger; } else if ( (*A)->m_info.m_modeRefreshHz < (*B)->m_info.m_modeRefreshHz ) { return smaller; }
// check area - larger mode should win int areaa = (*A)->m_info.m_modePixelWidth * (*A)->m_info.m_modePixelHeight; int areab = (*B)->m_info.m_modePixelWidth * (*B)->m_info.m_modePixelHeight;
if ( areaa > areab ) { return bigger; } else if ( areaa < areab ) { return smaller; } return 0; // equal rank }
void GLMDisplayInfo::PopulateModes( void ) { Assert( !m_modes ); m_modes = new CUtlVector< GLMDisplayMode* >; CFArrayRef modeList; // CGDisplayErr cgderr; CFDictionaryRef cgvidmode; CFNumberRef number; CFBooleanRef boolean; modeList = CGDisplayAvailableModes( m_info.m_cgDisplayID ); if ( modeList != NULL ) { // examine each mode CFIndex count = CFArrayGetCount( modeList ); for (CFIndex i = 0; i < count; i++) { long modeHeight = 0, modeWidth = 0; long depth = 0; long refreshrate = 0; Boolean usable, stretched = false; // grab the mode dictionary cgvidmode = (CFDictionaryRef)CFArrayGetValueAtIndex( modeList, i); // grab mode params we need number = (CFNumberRef)CFDictionaryGetValue(cgvidmode, kCGDisplayBitsPerPixel); CFNumberGetValue(number, kCFNumberLongType, &depth); boolean = (CFBooleanRef)CFDictionaryGetValue(cgvidmode, kCGDisplayModeUsableForDesktopGUI) ; usable = CFBooleanGetValue(boolean); boolean = (CFBooleanRef)CFDictionaryGetValue(cgvidmode, kCGDisplayModeIsStretched); if (NULL != boolean) { stretched = CFBooleanGetValue(boolean); } if ( usable && (!stretched) && (depth==32) ) { // we're going to log this mode to the mode table. // get height of mode number = (CFNumberRef)CFDictionaryGetValue( cgvidmode, kCGDisplayHeight ); CFNumberGetValue(number, kCFNumberLongType, &modeHeight); // get width of mode number = (CFNumberRef)CFDictionaryGetValue( cgvidmode, kCGDisplayWidth ); CFNumberGetValue(number, kCFNumberLongType, &modeWidth); // get refresh rate of mode number = (CFNumberRef)CFDictionaryGetValue( cgvidmode, kCGDisplayRefreshRate ); double flrefreshrate = 0.0f; CFNumberGetValue( number, kCFNumberDoubleType, &flrefreshrate ); refreshrate = (int)flrefreshrate;
// exclude silly small modes if ( (modeHeight >= 384) && (modeWidth >= 512) ) { GLMDisplayMode *newmode = new GLMDisplayMode( modeWidth, modeHeight, refreshrate ); m_modes->AddToTail( newmode ); } } } } // now sort the modes // primary key is refresh rate // secondary key is area
m_modes->Sort( DisplayModeSortFunction ); }
void GLMDisplayInfo::Dump( int which ) { GLMPRINTF(("\n #%d: GLMDisplayInfo @ %p, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
FOR_EACH_VEC( *m_modes, i ) { (*m_modes)[i]->Dump(i); } }
|