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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: D3D10Misc.h
// Content: D3D10 Device Creation APIs
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __D3D10MISC_H__
#define __D3D10MISC_H__
#include "d3d10.h"
// ID3D10Blob has been made version-neutral and moved to d3dcommon.h.
#ifdef __cplusplus
extern "C" { #endif //__cplusplus
///////////////////////////////////////////////////////////////////////////
// D3D10_DRIVER_TYPE
// ----------------
//
// This identifier is used to determine the implementation of Direct3D10
// to be used.
//
// Pass one of these values to D3D10CreateDevice
//
///////////////////////////////////////////////////////////////////////////
typedef enum D3D10_DRIVER_TYPE { D3D10_DRIVER_TYPE_HARDWARE = 0, D3D10_DRIVER_TYPE_REFERENCE = 1, D3D10_DRIVER_TYPE_NULL = 2, D3D10_DRIVER_TYPE_SOFTWARE = 3, D3D10_DRIVER_TYPE_WARP = 5, } D3D10_DRIVER_TYPE;
DEFINE_GUID(GUID_DeviceType, 0xd722fb4d, 0x7a68, 0x437a, 0xb2, 0x0c, 0x58, 0x04, 0xee, 0x24, 0x94, 0xa6);
///////////////////////////////////////////////////////////////////////////
// D3D10CreateDevice
// ------------------
//
// pAdapter
// If NULL, D3D10CreateDevice will choose the primary adapter and
// create a new instance from a temporarily created IDXGIFactory.
// If non-NULL, D3D10CreateDevice will register the appropriate
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
// creating the device.
// DriverType
// Specifies the driver type to be created: hardware, reference or
// null.
// Software
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
// non-Software driver types.
// Flags
// Any of those documented for D3D10CreateDevice.
// SDKVersion
// SDK version. Use the D3D10_SDK_VERSION macro.
// ppDevice
// Pointer to returned interface.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory
// IDXGIFactory::EnumAdapters
// IDXGIAdapter::RegisterDriver
// D3D10CreateDevice
//
///////////////////////////////////////////////////////////////////////////
HRESULT WINAPI D3D10CreateDevice( IDXGIAdapter *pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion, ID3D10Device **ppDevice);
///////////////////////////////////////////////////////////////////////////
// D3D10CreateDeviceAndSwapChain
// ------------------------------
//
// ppAdapter
// If NULL, D3D10CreateDevice will choose the primary adapter and
// create a new instance from a temporarily created IDXGIFactory.
// If non-NULL, D3D10CreateDevice will register the appropriate
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
// creating the device.
// DriverType
// Specifies the driver type to be created: hardware, reference or
// null.
// Software
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
// non-Software driver types.
// Flags
// Any of those documented for D3D10CreateDevice.
// SDKVersion
// SDK version. Use the D3D10_SDK_VERSION macro.
// pSwapChainDesc
// Swap chain description, may be NULL.
// ppSwapChain
// Pointer to returned interface. May be NULL.
// ppDevice
// Pointer to returned interface.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory
// IDXGIFactory::EnumAdapters
// IDXGIAdapter::RegisterDriver
// D3D10CreateDevice
// IDXGIFactory::CreateSwapChain
//
///////////////////////////////////////////////////////////////////////////
HRESULT WINAPI D3D10CreateDeviceAndSwapChain( IDXGIAdapter *pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion, DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain, ID3D10Device **ppDevice);
///////////////////////////////////////////////////////////////////////////
// D3D10CreateBlob:
// -----------------
// Creates a Buffer of n Bytes
//////////////////////////////////////////////////////////////////////////
HRESULT WINAPI D3D10CreateBlob(SIZE_T NumBytes, LPD3D10BLOB *ppBuffer);
#ifdef __cplusplus
} #endif //__cplusplus
#endif //__D3D10EFFECT_H__
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