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/*==========================================================================;
* * Copyright (C) 1994-1997 Microsoft Corporation. All Rights Reserved. * * File: dplay.h * Content: DirectPlay include file * ***************************************************************************/
#ifndef __DPLAY_INCLUDED__
#define __DPLAY_INCLUDED__
#include <ole2.h> // for DECLARE_INTERFACE and HRESULT
/* avoid warnings in MSVC at Level4 */ #if _MSC_VER >= 1200
#pragma warning(push)
#endif
#pragma warning(disable:4201)
/*
* Some types */
#ifndef _WIN64
#define DWORD_PTR DWORD
#endif
typedef LPVOID (*LPRGLPVOID)[]; typedef LPRGLPVOID PRGPVOID, LPRGPVOID, PRGLPVOID, PAPVOID, LPAPVOID, PALPVOID, LPALPVOID;
#define VOL volatile
typedef VOID *VOL LPVOIDV;
#define _FACDP 0x877
#define MAKE_DPHRESULT( code ) MAKE_HRESULT( 1, _FACDP, code )
#ifdef __cplusplus
extern "C" { #endif
/*
* GUIDS used by DirectPlay objects */ DEFINE_GUID(IID_IDirectPlay2, 0x2b74f7c0, 0x9154, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3); DEFINE_GUID(IID_IDirectPlay2A,0x9d460580, 0xa822, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
DEFINE_GUID(IID_IDirectPlay3, 0x133efe40, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb); DEFINE_GUID(IID_IDirectPlay3A,0x133efe41, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
DEFINE_GUID(IID_IDirectPlay4, 0xab1c530, 0x4745, 0x11d1, 0xa7, 0xa1, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc); DEFINE_GUID(IID_IDirectPlay4A,0xab1c531, 0x4745, 0x11d1, 0xa7, 0xa1, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
// {D1EB6D20-8923-11d0-9D97-00A0C90A43CB}
DEFINE_GUID(CLSID_DirectPlay,0xd1eb6d20, 0x8923, 0x11d0, 0x9d, 0x97, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
/*
* GUIDS used by Service Providers shipped with DirectPlay * Use these to identify Service Provider returned by EnumConnections */
// GUID for IPX service provider
// {685BC400-9D2C-11cf-A9CD-00AA006886E3}
DEFINE_GUID(DPSPGUID_IPX, 0x685bc400, 0x9d2c, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
// GUID for TCP/IP service provider
// 36E95EE0-8577-11cf-960C-0080C7534E82
DEFINE_GUID(DPSPGUID_TCPIP, 0x36E95EE0, 0x8577, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
// GUID for Serial service provider
// {0F1D6860-88D9-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPSPGUID_SERIAL, 0xf1d6860, 0x88d9, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
// GUID for Modem service provider
// {44EAA760-CB68-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPSPGUID_MODEM, 0x44eaa760, 0xcb68, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/****************************************************************************
* * DirectPlay Structures * * Various structures used to invoke DirectPlay. * ****************************************************************************/
#ifndef IDIRECTPLAY2_OR_GREATER
typedef struct IDirectPlay FAR *LPDIRECTPLAY; #else
typedef struct IUnknown FAR *LPDIRECTPLAY; #endif
typedef struct IDirectPlay2 FAR *LPDIRECTPLAY2; typedef struct IDirectPlay2 FAR *LPDIRECTPLAY2A; typedef struct IDirectPlay2 IDirectPlay2A;
typedef struct IDirectPlay3 FAR *LPDIRECTPLAY3; typedef struct IDirectPlay3 FAR *LPDIRECTPLAY3A; typedef struct IDirectPlay3 IDirectPlay3A;
typedef struct IDirectPlay4 FAR *LPDIRECTPLAY4; typedef struct IDirectPlay4 FAR *LPDIRECTPLAY4A; typedef struct IDirectPlay4 IDirectPlay4A;
/*
* DPID * DirectPlay player and group ID */ typedef DWORD DPID, FAR *LPDPID;
/*
* DPID that system messages come from */ #define DPID_SYSMSG 0
/*
* DPID representing all players in the session */ #define DPID_ALLPLAYERS 0
/*
* DPID representing the server player */ #define DPID_SERVERPLAYER 1
/*
* DPID representing the maxiumum ID in the range of DPID's reserved for * use by DirectPlay. */ #define DPID_RESERVEDRANGE 100
/*
* The player ID is unknown (used with e.g. DPSESSION_NOMESSAGEID) */ #define DPID_UNKNOWN 0xFFFFFFFF
/*
* DPCAPS * Used to obtain the capabilities of a DirectPlay object */ typedef struct { DWORD dwSize; // Size of structure, in bytes
DWORD dwFlags; // DPCAPS_xxx flags
DWORD dwMaxBufferSize; // Maximum message size, in bytes, for this service provider
DWORD dwMaxQueueSize; // Obsolete.
DWORD dwMaxPlayers; // Maximum players/groups (local + remote)
DWORD dwHundredBaud; // Bandwidth in 100 bits per second units;
// i.e. 24 is 2400, 96 is 9600, etc.
DWORD dwLatency; // Estimated latency; 0 = unknown
DWORD dwMaxLocalPlayers; // Maximum # of locally created players allowed
DWORD dwHeaderLength; // Maximum header length, in bytes, on messages
// added by the service provider
DWORD dwTimeout; // Service provider's suggested timeout value
// This is how long DirectPlay will wait for
// responses to system messages
} DPCAPS, FAR *LPDPCAPS;
/*
* This DirectPlay object is the session host. If the host exits the * session, another application will become the host and receive a * DPSYS_HOST system message. */ #define DPCAPS_ISHOST 0x00000002
/*
* The service provider bound to this DirectPlay object can optimize * group messaging. */ #define DPCAPS_GROUPOPTIMIZED 0x00000008
/*
* The service provider bound to this DirectPlay object can optimize * keep alives (see DPSESSION_KEEPALIVE) */ #define DPCAPS_KEEPALIVEOPTIMIZED 0x00000010
/*
* The service provider bound to this DirectPlay object can optimize * guaranteed message delivery. */ #define DPCAPS_GUARANTEEDOPTIMIZED 0x00000020
/*
* This DirectPlay object supports guaranteed message delivery. */ #define DPCAPS_GUARANTEEDSUPPORTED 0x00000040
/*
* This DirectPlay object supports digital signing of messages. */ #define DPCAPS_SIGNINGSUPPORTED 0x00000080
/*
* This DirectPlay object supports encryption of messages. */ #define DPCAPS_ENCRYPTIONSUPPORTED 0x00000100
/*
* This DirectPlay player was created on this machine */ #define DPPLAYERCAPS_LOCAL 0x00000800
/*
* Current Open settings supports all forms of Cancel */ #define DPCAPS_ASYNCCANCELSUPPORTED 0x00001000
/*
* Current Open settings supports CancelAll, but not Cancel */ #define DPCAPS_ASYNCCANCELALLSUPPORTED 0x00002000
/*
* Current Open settings supports Send Timeouts for sends */ #define DPCAPS_SENDTIMEOUTSUPPORTED 0x00004000
/*
* Current Open settings supports send priority */ #define DPCAPS_SENDPRIORITYSUPPORTED 0x00008000
/*
* Current Open settings supports DPSEND_ASYNC flag */ #define DPCAPS_ASYNCSUPPORTED 0x00010000
/*
* DPSESSIONDESC2 * Used to describe the properties of a DirectPlay * session instance */ typedef struct { DWORD dwSize; // Size of structure
DWORD dwFlags; // DPSESSION_xxx flags
GUID guidInstance; // ID for the session instance
GUID guidApplication; // GUID of the DirectPlay application.
// GUID_NULL for all applications.
DWORD dwMaxPlayers; // Maximum # players allowed in session
DWORD dwCurrentPlayers; // Current # players in session (read only)
union { // Name of the session
LPWSTR lpszSessionName; // Unicode
LPSTR lpszSessionNameA; // ANSI
}; union { // Password of the session (optional)
LPWSTR lpszPassword; // Unicode
LPSTR lpszPasswordA; // ANSI
}; DWORD_PTR dwReserved1; // Reserved for future MS use.
DWORD_PTR dwReserved2; DWORD_PTR dwUser1; // For use by the application
DWORD_PTR dwUser2; DWORD_PTR dwUser3; DWORD_PTR dwUser4; } DPSESSIONDESC2, FAR *LPDPSESSIONDESC2;
typedef DPSESSIONDESC2 * VOL LPDPSESSIONDESC2_V;
/*
* LPCDPSESSIONDESC2 * A constant pointer to DPSESSIONDESC2 */ typedef const DPSESSIONDESC2 FAR *LPCDPSESSIONDESC2; /*
* Applications cannot create new players in this session. */ #define DPSESSION_NEWPLAYERSDISABLED 0x00000001
/*
* If the DirectPlay object that created the session, the host, * quits, then the host will attempt to migrate to another * DirectPlay object so that new players can continue to be created * and new applications can join the session. */ #define DPSESSION_MIGRATEHOST 0x00000004
/*
* This flag tells DirectPlay not to set the idPlayerTo and idPlayerFrom * fields in player messages. This cuts two DWORD's off the message * overhead. */ #define DPSESSION_NOMESSAGEID 0x00000008
/*
* This flag tells DirectPlay to not allow any new applications to * join the session. Applications already in the session can still * create new players. */ #define DPSESSION_JOINDISABLED 0x00000020
/*
* This flag tells DirectPlay to detect when remote players * exit abnormally (e.g. their computer or modem gets unplugged) */ #define DPSESSION_KEEPALIVE 0x00000040
/*
* This flag tells DirectPlay not to send a message to all players * when a players remote data changes */ #define DPSESSION_NODATAMESSAGES 0x00000080
/*
* This flag indicates that the session belongs to a secure server * and needs user authentication */ #define DPSESSION_SECURESERVER 0x00000100
/*
* This flag indicates that the session is private and requirs a password * for EnumSessions as well as Open. */ #define DPSESSION_PRIVATE 0x00000200
/*
* This flag indicates that the session requires a password for joining. */ #define DPSESSION_PASSWORDREQUIRED 0x00000400
/*
* This flag tells DirectPlay to route all messages through the server */ #define DPSESSION_MULTICASTSERVER 0x00000800
/*
* This flag tells DirectPlay to only download information about the * DPPLAYER_SERVERPLAYER. */ #define DPSESSION_CLIENTSERVER 0x00001000
/*
* This flag tells DirectPlay to use the protocol built into dplay * for reliability and statistics all the time. When this bit is * set, only other sessions with this bit set can join or be joined. */ #define DPSESSION_DIRECTPLAYPROTOCOL 0x00002000
/*
* This flag tells DirectPlay that preserving order of received * packets is not important, when using reliable delivery. This * will allow messages to be indicated out of order if preceding * messages have not yet arrived. Otherwise DPLAY will wait for * earlier messages before delivering later reliable messages. */ #define DPSESSION_NOPRESERVEORDER 0x00004000
/*
* This flag tells DirectPlay to optimize communication for latency */ #define DPSESSION_OPTIMIZELATENCY 0x00008000
/*
* This flag allows lobby launched games that aren't voice enabled * to get voice capabilities. */ #define DPSESSION_ALLOWVOICERETRO 0x00010000
/*
* This flag supresses transmission of session desc changes. * DPSESSION_NODATAMESSAGES was supposed to do that, but SetSessionDesc * was ignoring the flag and some apps depended on the broken behavior, this * flag allows applications to get the right behaviour without breaking apps depending * on old broken behavior. */ #define DPSESSION_NOSESSIONDESCMESSAGES 0x00020000
/*
* DPNAME * Used to hold the name of a DirectPlay entity * like a player or a group */ typedef struct { DWORD dwSize; // Size of structure
DWORD dwFlags; // Not used. Must be zero.
union { // The short or friendly name
LPWSTR lpszShortName; // Unicode
LPSTR lpszShortNameA; // ANSI
}; union { // The long or formal name
LPWSTR lpszLongName; // Unicode
LPSTR lpszLongNameA; // ANSI
};
} DPNAME, FAR *LPDPNAME;
/*
* LPCDPNAME * A constant pointer to DPNAME */ typedef const DPNAME FAR *LPCDPNAME;
/*
* DPCREDENTIALS * Used to hold the user name and password of a DirectPlay user */ typedef struct { DWORD dwSize; // Size of structure
DWORD dwFlags; // Not used. Must be zero.
union { // User name of the account
LPWSTR lpszUsername; // Unicode
LPSTR lpszUsernameA; // ANSI
}; union { // Password of the account
LPWSTR lpszPassword; // Unicode
LPSTR lpszPasswordA; // ANSI
}; union { // Domain name of the account
LPWSTR lpszDomain; // Unicode
LPSTR lpszDomainA; // ANSI
}; } DPCREDENTIALS, FAR *LPDPCREDENTIALS;
typedef const DPCREDENTIALS FAR *LPCDPCREDENTIALS;
/*
* DPSECURITYDESC * Used to describe the security properties of a DirectPlay * session instance */ typedef struct { DWORD dwSize; // Size of structure
DWORD dwFlags; // Not used. Must be zero.
union { // SSPI provider name
LPWSTR lpszSSPIProvider; // Unicode
LPSTR lpszSSPIProviderA; // ANSI
}; union { // CAPI provider name
LPWSTR lpszCAPIProvider; // Unicode
LPSTR lpszCAPIProviderA; // ANSI
}; DWORD dwCAPIProviderType; // Crypto Service Provider type
DWORD dwEncryptionAlgorithm; // Encryption Algorithm type
} DPSECURITYDESC, FAR *LPDPSECURITYDESC;
typedef const DPSECURITYDESC FAR *LPCDPSECURITYDESC;
/*
* DPACCOUNTDESC * Used to describe a user membership account */ typedef struct { DWORD dwSize; // Size of structure
DWORD dwFlags; // Not used. Must be zero.
union { // Account identifier
LPWSTR lpszAccountID; // Unicode
LPSTR lpszAccountIDA; // ANSI
}; } DPACCOUNTDESC, FAR *LPDPACCOUNTDESC;
typedef const DPACCOUNTDESC FAR *LPCDPACCOUNTDESC;
/*
* LPCGUID * A constant pointer to a guid */ typedef const GUID FAR *LPCGUID;
/*
* DPLCONNECTION * Used to hold all in the informaion needed to connect * an application to a session or create a session */ typedef struct { DWORD dwSize; // Size of this structure
DWORD dwFlags; // Flags specific to this structure
LPDPSESSIONDESC2 lpSessionDesc; // Pointer to session desc to use on connect
LPDPNAME lpPlayerName; // Pointer to Player name structure
GUID guidSP; // GUID of the DPlay SP to use
LPVOID lpAddress; // Address for service provider
DWORD dwAddressSize; // Size of address data
} DPLCONNECTION, FAR *LPDPLCONNECTION;
/*
* LPCDPLCONNECTION * A constant pointer to DPLCONNECTION */ typedef const DPLCONNECTION FAR *LPCDPLCONNECTION;
/*
* DPCHAT * Used to hold the a DirectPlay chat message */ typedef struct { DWORD dwSize; DWORD dwFlags; union { // Message string
LPWSTR lpszMessage; // Unicode
LPSTR lpszMessageA; // ANSI
}; } DPCHAT, FAR * LPDPCHAT;
/*
* SGBUFFER * Scatter Gather Buffer used for SendEx */ typedef struct { UINT len; // length of buffer data
PUCHAR pData; // pointer to buffer data
} SGBUFFER, *PSGBUFFER, FAR *LPSGBUFFER;
/****************************************************************************
* * Prototypes for DirectPlay callback functions * ****************************************************************************/
/*
* Callback for IDirectPlay2::EnumSessions */ typedef BOOL (FAR PASCAL * LPDPENUMSESSIONSCALLBACK2)( LPCDPSESSIONDESC2 lpThisSD, LPDWORD lpdwTimeOut, DWORD dwFlags, LPVOID lpContext );
/*
* This flag is set on the EnumSessions callback dwFlags parameter when * the time out has occurred. There will be no session data for this * callback. If *lpdwTimeOut is set to a non-zero value and the * EnumSessionsCallback function returns TRUE then EnumSessions will * continue waiting until the next timeout occurs. Timeouts are in * milliseconds. */ #define DPESC_TIMEDOUT 0x00000001
/*
* Callback for IDirectPlay2::EnumPlayers * IDirectPlay2::EnumGroups * IDirectPlay2::EnumGroupPlayers */ typedef BOOL (FAR PASCAL *LPDPENUMPLAYERSCALLBACK2)( DPID dpId, DWORD dwPlayerType, LPCDPNAME lpName, DWORD dwFlags, LPVOID lpContext );
/*
* Unicode callback for DirectPlayEnumerate * This callback prototype will be used if compiling * for Unicode strings */ typedef BOOL (FAR PASCAL * LPDPENUMDPCALLBACK)( LPGUID lpguidSP, LPWSTR lpSPName, DWORD dwMajorVersion, DWORD dwMinorVersion, LPVOID lpContext);
/*
* ANSI callback for DirectPlayEnumerate * This callback prototype will be used if compiling * for ANSI strings */ typedef BOOL (FAR PASCAL * LPDPENUMDPCALLBACKA)( LPGUID lpguidSP, LPSTR lpSPName, DWORD dwMajorVersion, DWORD dwMinorVersion, LPVOID lpContext);
/*
* Callback for IDirectPlay3(A)::EnumConnections */ typedef BOOL (FAR PASCAL * LPDPENUMCONNECTIONSCALLBACK)( LPCGUID lpguidSP, LPVOID lpConnection, DWORD dwConnectionSize, LPCDPNAME lpName, DWORD dwFlags, LPVOID lpContext);
/*
* API's */
#ifdef UNICODE
#define DirectPlayEnumerate DirectPlayEnumerateW
#else
#define DirectPlayEnumerate DirectPlayEnumerateA
#endif // UNICODE
extern HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA, LPVOID ); extern HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACK, LPVOID ); extern HRESULT WINAPI DirectPlayCreate( LPGUID lpGUID, LPDIRECTPLAY *lplpDP, IUnknown *pUnk);
/****************************************************************************
* * IDirectPlay2 (and IDirectPlay2A) Interface * ****************************************************************************/
#undef INTERFACE
#define INTERFACE IDirectPlay2
DECLARE_INTERFACE_( IDirectPlay2, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay2 methods ***/ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE; STDMETHOD(Close) (THIS) PURE; STDMETHOD(CreateGroup) (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE; STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE; STDMETHOD(DestroyGroup) (THIS_ DPID) PURE; STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE; STDMETHOD(EnumGroupPlayers) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumGroups) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumPlayers) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(GetCaps) (THIS_ LPDPCAPS,DWORD) PURE; STDMETHOD(GetGroupData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE; STDMETHOD(GetGroupName) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE; STDMETHOD(GetPlayerAddress) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetPlayerCaps) (THIS_ DPID,LPDPCAPS,DWORD) PURE; STDMETHOD(GetPlayerData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE; STDMETHOD(GetPlayerName) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetSessionDesc) (THIS_ LPVOID,LPDWORD) PURE; STDMETHOD(Initialize) (THIS_ LPGUID) PURE; STDMETHOD(Open) (THIS_ LPDPSESSIONDESC2,DWORD) PURE; STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE; STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE; STDMETHOD(SetGroupData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE; STDMETHOD(SetGroupName) (THIS_ DPID,LPDPNAME,DWORD) PURE; STDMETHOD(SetPlayerData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE; STDMETHOD(SetPlayerName) (THIS_ DPID,LPDPNAME,DWORD) PURE; STDMETHOD(SetSessionDesc) (THIS_ LPDPSESSIONDESC2,DWORD) PURE; };
/****************************************************************************
* * IDirectPlay2 interface macros * ****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlay2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay2_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlay2_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
#define IDirectPlay2_Close(p) (p)->lpVtbl->Close(p)
#define IDirectPlay2_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
#define IDirectPlay2_CreatePlayer(p,a,b,c,d,e,f) (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
#define IDirectPlay2_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
#define IDirectPlay2_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
#define IDirectPlay2_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
#define IDirectPlay2_EnumGroupPlayers(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
#define IDirectPlay2_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
#define IDirectPlay2_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
#define IDirectPlay2_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
#define IDirectPlay2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirectPlay2_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
#define IDirectPlay2_GetGroupData(p,a,b,c,d) (p)->lpVtbl->GetGroupData(p,a,b,c,d)
#define IDirectPlay2_GetGroupName(p,a,b,c) (p)->lpVtbl->GetGroupName(p,a,b,c)
#define IDirectPlay2_GetPlayerAddress(p,a,b,c) (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
#define IDirectPlay2_GetPlayerCaps(p,a,b,c) (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
#define IDirectPlay2_GetPlayerData(p,a,b,c,d) (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
#define IDirectPlay2_GetPlayerName(p,a,b,c) (p)->lpVtbl->GetPlayerName(p,a,b,c)
#define IDirectPlay2_GetSessionDesc(p,a,b) (p)->lpVtbl->GetSessionDesc(p,a,b)
#define IDirectPlay2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirectPlay2_Open(p,a,b) (p)->lpVtbl->Open(p,a,b)
#define IDirectPlay2_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
#define IDirectPlay2_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
#define IDirectPlay2_SetGroupData(p,a,b,c,d) (p)->lpVtbl->SetGroupData(p,a,b,c,d)
#define IDirectPlay2_SetGroupName(p,a,b,c) (p)->lpVtbl->SetGroupName(p,a,b,c)
#define IDirectPlay2_SetPlayerData(p,a,b,c,d) (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
#define IDirectPlay2_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
#define IDirectPlay2_SetSessionDesc(p,a,b) (p)->lpVtbl->SetSessionDesc(p,a,b)
#else /* C++ */
#define IDirectPlay2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay2_AddRef(p) (p)->AddRef()
#define IDirectPlay2_Release(p) (p)->Release()
#define IDirectPlay2_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
#define IDirectPlay2_Close(p) (p)->Close()
#define IDirectPlay2_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
#define IDirectPlay2_CreatePlayer(p,a,b,c,d,e,f) (p)->CreatePlayer(a,b,c,d,e,f)
#define IDirectPlay2_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
#define IDirectPlay2_DestroyGroup(p,a) (p)->DestroyGroup(a)
#define IDirectPlay2_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
#define IDirectPlay2_EnumGroupPlayers(p,a,b,c,d,e) (p)->EnumGroupPlayers(a,b,c,d,e)
#define IDirectPlay2_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
#define IDirectPlay2_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
#define IDirectPlay2_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
#define IDirectPlay2_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirectPlay2_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
#define IDirectPlay2_GetGroupData(p,a,b,c,d) (p)->GetGroupData(a,b,c,d)
#define IDirectPlay2_GetGroupName(p,a,b,c) (p)->GetGroupName(a,b,c)
#define IDirectPlay2_GetPlayerAddress(p,a,b,c) (p)->GetPlayerAddress(a,b,c)
#define IDirectPlay2_GetPlayerCaps(p,a,b,c) (p)->GetPlayerCaps(a,b,c)
#define IDirectPlay2_GetPlayerData(p,a,b,c,d) (p)->GetPlayerData(a,b,c,d)
#define IDirectPlay2_GetPlayerName(p,a,b,c) (p)->GetPlayerName(a,b,c)
#define IDirectPlay2_GetSessionDesc(p,a,b) (p)->GetSessionDesc(a,b)
#define IDirectPlay2_Initialize(p,a) (p)->Initialize(a)
#define IDirectPlay2_Open(p,a,b) (p)->Open(a,b)
#define IDirectPlay2_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
#define IDirectPlay2_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
#define IDirectPlay2_SetGroupData(p,a,b,c,d) (p)->SetGroupData(a,b,c,d)
#define IDirectPlay2_SetGroupName(p,a,b,c) (p)->SetGroupName(a,b,c)
#define IDirectPlay2_SetPlayerData(p,a,b,c,d) (p)->SetPlayerData(a,b,c,d)
#define IDirectPlay2_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
#define IDirectPlay2_SetSessionDesc(p,a,b) (p)->SetSessionDesc(a,b)
#endif
/****************************************************************************
* * IDirectPlay3 (and IDirectPlay3A) Interface * ****************************************************************************/
#undef INTERFACE
#define INTERFACE IDirectPlay3
DECLARE_INTERFACE_( IDirectPlay3, IDirectPlay2 ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay2 methods ***/ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE; STDMETHOD(Close) (THIS) PURE; STDMETHOD(CreateGroup) (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE; STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE; STDMETHOD(DestroyGroup) (THIS_ DPID) PURE; STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE; STDMETHOD(EnumGroupPlayers) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumGroups) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumPlayers) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(GetCaps) (THIS_ LPDPCAPS,DWORD) PURE; STDMETHOD(GetGroupData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE; STDMETHOD(GetGroupName) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE; STDMETHOD(GetPlayerAddress) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetPlayerCaps) (THIS_ DPID,LPDPCAPS,DWORD) PURE; STDMETHOD(GetPlayerData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE; STDMETHOD(GetPlayerName) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetSessionDesc) (THIS_ LPVOID,LPDWORD) PURE; STDMETHOD(Initialize) (THIS_ LPGUID) PURE; STDMETHOD(Open) (THIS_ LPDPSESSIONDESC2,DWORD) PURE; STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE; STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE; STDMETHOD(SetGroupData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE; STDMETHOD(SetGroupName) (THIS_ DPID,LPDPNAME,DWORD) PURE; STDMETHOD(SetPlayerData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE; STDMETHOD(SetPlayerName) (THIS_ DPID,LPDPNAME,DWORD) PURE; STDMETHOD(SetSessionDesc) (THIS_ LPDPSESSIONDESC2,DWORD) PURE; /*** IDirectPlay3 methods ***/ STDMETHOD(AddGroupToGroup) (THIS_ DPID, DPID) PURE; STDMETHOD(CreateGroupInGroup) (THIS_ DPID,LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DeleteGroupFromGroup) (THIS_ DPID,DPID) PURE; STDMETHOD(EnumConnections) (THIS_ LPCGUID,LPDPENUMCONNECTIONSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(EnumGroupsInGroup) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(GetGroupConnectionSettings)(THIS_ DWORD, DPID, LPVOID, LPDWORD) PURE; STDMETHOD(InitializeConnection) (THIS_ LPVOID,DWORD) PURE; STDMETHOD(SecureOpen) (THIS_ LPCDPSESSIONDESC2,DWORD,LPCDPSECURITYDESC,LPCDPCREDENTIALS) PURE; STDMETHOD(SendChatMessage) (THIS_ DPID,DPID,DWORD,LPDPCHAT) PURE; STDMETHOD(SetGroupConnectionSettings)(THIS_ DWORD,DPID,LPDPLCONNECTION) PURE; STDMETHOD(StartSession) (THIS_ DWORD,DPID) PURE; STDMETHOD(GetGroupFlags) (THIS_ DPID,LPDWORD) PURE; STDMETHOD(GetGroupParent) (THIS_ DPID,LPDPID) PURE; STDMETHOD(GetPlayerAccount) (THIS_ DPID, DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(GetPlayerFlags) (THIS_ DPID,LPDWORD) PURE; };
/****************************************************************************
* * IDirectPlay3 interface macros * ****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlay3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay3_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlay3_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
#define IDirectPlay3_Close(p) (p)->lpVtbl->Close(p)
#define IDirectPlay3_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
#define IDirectPlay3_CreatePlayer(p,a,b,c,d,e,f) (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
#define IDirectPlay3_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
#define IDirectPlay3_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
#define IDirectPlay3_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
#define IDirectPlay3_EnumGroupPlayers(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
#define IDirectPlay3_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
#define IDirectPlay3_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
#define IDirectPlay3_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
#define IDirectPlay3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirectPlay3_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
#define IDirectPlay3_GetGroupData(p,a,b,c,d) (p)->lpVtbl->GetGroupData(p,a,b,c,d)
#define IDirectPlay3_GetGroupName(p,a,b,c) (p)->lpVtbl->GetGroupName(p,a,b,c)
#define IDirectPlay3_GetPlayerAddress(p,a,b,c) (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
#define IDirectPlay3_GetPlayerCaps(p,a,b,c) (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
#define IDirectPlay3_GetPlayerData(p,a,b,c,d) (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
#define IDirectPlay3_GetPlayerName(p,a,b,c) (p)->lpVtbl->GetPlayerName(p,a,b,c)
#define IDirectPlay3_GetSessionDesc(p,a,b) (p)->lpVtbl->GetSessionDesc(p,a,b)
#define IDirectPlay3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirectPlay3_Open(p,a,b) (p)->lpVtbl->Open(p,a,b)
#define IDirectPlay3_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
#define IDirectPlay3_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
#define IDirectPlay3_SetGroupData(p,a,b,c,d) (p)->lpVtbl->SetGroupData(p,a,b,c,d)
#define IDirectPlay3_SetGroupName(p,a,b,c) (p)->lpVtbl->SetGroupName(p,a,b,c)
#define IDirectPlay3_SetPlayerData(p,a,b,c,d) (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
#define IDirectPlay3_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
#define IDirectPlay3_SetSessionDesc(p,a,b) (p)->lpVtbl->SetSessionDesc(p,a,b)
#define IDirectPlay3_AddGroupToGroup(p,a,b) (p)->lpVtbl->AddGroupToGroup(p,a,b)
#define IDirectPlay3_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->lpVtbl->CreateGroupInGroup(p,a,b,c,d,e,f)
#define IDirectPlay3_DeleteGroupFromGroup(p,a,b) (p)->lpVtbl->DeleteGroupFromGroup(p,a,b)
#define IDirectPlay3_EnumConnections(p,a,b,c,d) (p)->lpVtbl->EnumConnections(p,a,b,c,d)
#define IDirectPlay3_EnumGroupsInGroup(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupsInGroup(p,a,b,c,d,e)
#define IDirectPlay3_GetGroupConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetGroupConnectionSettings(p,a,b,c,d)
#define IDirectPlay3_InitializeConnection(p,a,b) (p)->lpVtbl->InitializeConnection(p,a,b)
#define IDirectPlay3_SecureOpen(p,a,b,c,d) (p)->lpVtbl->SecureOpen(p,a,b,c,d)
#define IDirectPlay3_SendChatMessage(p,a,b,c,d) (p)->lpVtbl->SendChatMessage(p,a,b,c,d)
#define IDirectPlay3_SetGroupConnectionSettings(p,a,b,c) (p)->lpVtbl->SetGroupConnectionSettings(p,a,b,c)
#define IDirectPlay3_StartSession(p,a,b) (p)->lpVtbl->StartSession(p,a,b)
#define IDirectPlay3_GetGroupFlags(p,a,b) (p)->lpVtbl->GetGroupFlags(p,a,b)
#define IDirectPlay3_GetGroupParent(p,a,b) (p)->lpVtbl->GetGroupParent(p,a,b)
#define IDirectPlay3_GetPlayerAccount(p,a,b,c,d) (p)->lpVtbl->GetPlayerAccount(p,a,b,c,d)
#define IDirectPlay3_GetPlayerFlags(p,a,b) (p)->lpVtbl->GetPlayerFlags(p,a,b)
#else /* C++ */
#define IDirectPlay3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay3_AddRef(p) (p)->AddRef()
#define IDirectPlay3_Release(p) (p)->Release()
#define IDirectPlay3_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
#define IDirectPlay3_Close(p) (p)->Close()
#define IDirectPlay3_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
#define IDirectPlay3_CreatePlayer(p,a,b,c,d,e,f) (p)->CreatePlayer(a,b,c,d,e,f)
#define IDirectPlay3_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
#define IDirectPlay3_DestroyGroup(p,a) (p)->DestroyGroup(a)
#define IDirectPlay3_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
#define IDirectPlay3_EnumGroupPlayers(p,a,b,c,d,e) (p)->EnumGroupPlayers(a,b,c,d,e)
#define IDirectPlay3_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
#define IDirectPlay3_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
#define IDirectPlay3_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
#define IDirectPlay3_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirectPlay3_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
#define IDirectPlay3_GetGroupData(p,a,b,c,d) (p)->GetGroupData(a,b,c,d)
#define IDirectPlay3_GetGroupName(p,a,b,c) (p)->GetGroupName(a,b,c)
#define IDirectPlay3_GetPlayerAddress(p,a,b,c) (p)->GetPlayerAddress(a,b,c)
#define IDirectPlay3_GetPlayerCaps(p,a,b,c) (p)->GetPlayerCaps(a,b,c)
#define IDirectPlay3_GetPlayerData(p,a,b,c,d) (p)->GetPlayerData(a,b,c,d)
#define IDirectPlay3_GetPlayerName(p,a,b,c) (p)->GetPlayerName(a,b,c)
#define IDirectPlay3_GetSessionDesc(p,a,b) (p)->GetSessionDesc(a,b)
#define IDirectPlay3_Initialize(p,a) (p)->Initialize(a)
#define IDirectPlay3_Open(p,a,b) (p)->Open(a,b)
#define IDirectPlay3_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
#define IDirectPlay3_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
#define IDirectPlay3_SetGroupData(p,a,b,c,d) (p)->SetGroupData(a,b,c,d)
#define IDirectPlay3_SetGroupName(p,a,b,c) (p)->SetGroupName(a,b,c)
#define IDirectPlay3_SetPlayerData(p,a,b,c,d) (p)->SetPlayerData(a,b,c,d)
#define IDirectPlay3_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
#define IDirectPlay3_SetSessionDesc(p,a,b) (p)->SetSessionDesc(a,b)
#define IDirectPlay3_AddGroupToGroup(p,a,b) (p)->AddGroupToGroup(a,b)
#define IDirectPlay3_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->CreateGroupInGroup(a,b,c,d,e,f)
#define IDirectPlay3_DeleteGroupFromGroup(p,a,b) (p)->DeleteGroupFromGroup(a,b)
#define IDirectPlay3_EnumConnections(p,a,b,c,d) (p)->EnumConnections(a,b,c,d)
#define IDirectPlay3_EnumGroupsInGroup(p,a,b,c,d,e) (p)->EnumGroupsInGroup(a,b,c,d,e)
#define IDirectPlay3_GetGroupConnectionSettings(p,a,b,c,d) (p)->GetGroupConnectionSettings(a,b,c,d)
#define IDirectPlay3_InitializeConnection(p,a,b) (p)->InitializeConnection(a,b)
#define IDirectPlay3_SecureOpen(p,a,b,c,d) (p)->SecureOpen(a,b,c,d)
#define IDirectPlay3_SendChatMessage(p,a,b,c,d) (p)->SendChatMessage(a,b,c,d)
#define IDirectPlay3_SetGroupConnectionSettings(p,a,b,c) (p)->SetGroupConnectionSettings(a,b,c)
#define IDirectPlay3_StartSession(p,a,b) (p)->StartSession(a,b)
#define IDirectPlay3_GetGroupFlags(p,a,b) (p)->GetGroupFlags(a,b)
#define IDirectPlay3_GetGroupParent(p,a,b) (p)->GetGroupParent(a,b)
#define IDirectPlay3_GetPlayerAccount(p,a,b,c,d) (p)->GetPlayerAccount(a,b,c,d)
#define IDirectPlay3_GetPlayerFlags(p,a,b) (p)->GetPlayerFlags(a,b)
#endif
/****************************************************************************
* * IDirectPlay4 (and IDirectPlay4A) Interface * ****************************************************************************/
#undef INTERFACE
#define INTERFACE IDirectPlay4
DECLARE_INTERFACE_( IDirectPlay4, IDirectPlay3 ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay2 methods ***/ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE; STDMETHOD(Close) (THIS) PURE; STDMETHOD(CreateGroup) (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE; STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE; STDMETHOD(DestroyGroup) (THIS_ DPID) PURE; STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE; STDMETHOD(EnumGroupPlayers) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumGroups) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumPlayers) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(GetCaps) (THIS_ LPDPCAPS,DWORD) PURE; STDMETHOD(GetGroupData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE; STDMETHOD(GetGroupName) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE; STDMETHOD(GetPlayerAddress) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetPlayerCaps) (THIS_ DPID,LPDPCAPS,DWORD) PURE; STDMETHOD(GetPlayerData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE; STDMETHOD(GetPlayerName) (THIS_ DPID,LPVOID,LPDWORD) PURE; STDMETHOD(GetSessionDesc) (THIS_ LPVOID,LPDWORD) PURE; STDMETHOD(Initialize) (THIS_ LPGUID) PURE; STDMETHOD(Open) (THIS_ LPDPSESSIONDESC2,DWORD) PURE; STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE; STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE; STDMETHOD(SetGroupData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE; STDMETHOD(SetGroupName) (THIS_ DPID,LPDPNAME,DWORD) PURE; STDMETHOD(SetPlayerData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE; STDMETHOD(SetPlayerName) (THIS_ DPID,LPDPNAME,DWORD) PURE; STDMETHOD(SetSessionDesc) (THIS_ LPDPSESSIONDESC2,DWORD) PURE; /*** IDirectPlay3 methods ***/ STDMETHOD(AddGroupToGroup) (THIS_ DPID, DPID) PURE; STDMETHOD(CreateGroupInGroup) (THIS_ DPID,LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DeleteGroupFromGroup) (THIS_ DPID,DPID) PURE; STDMETHOD(EnumConnections) (THIS_ LPCGUID,LPDPENUMCONNECTIONSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(EnumGroupsInGroup) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE; STDMETHOD(GetGroupConnectionSettings)(THIS_ DWORD, DPID, LPVOID, LPDWORD) PURE; STDMETHOD(InitializeConnection) (THIS_ LPVOID,DWORD) PURE; STDMETHOD(SecureOpen) (THIS_ LPCDPSESSIONDESC2,DWORD,LPCDPSECURITYDESC,LPCDPCREDENTIALS) PURE; STDMETHOD(SendChatMessage) (THIS_ DPID,DPID,DWORD,LPDPCHAT) PURE; STDMETHOD(SetGroupConnectionSettings)(THIS_ DWORD,DPID,LPDPLCONNECTION) PURE; STDMETHOD(StartSession) (THIS_ DWORD,DPID) PURE; STDMETHOD(GetGroupFlags) (THIS_ DPID,LPDWORD) PURE; STDMETHOD(GetGroupParent) (THIS_ DPID,LPDPID) PURE; STDMETHOD(GetPlayerAccount) (THIS_ DPID, DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(GetPlayerFlags) (THIS_ DPID,LPDWORD) PURE; /*** IDirectPlay4 methods ***/ STDMETHOD(GetGroupOwner) (THIS_ DPID, LPDPID) PURE; STDMETHOD(SetGroupOwner) (THIS_ DPID, DPID) PURE; STDMETHOD(SendEx) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD, DWORD, DWORD, LPVOID, DWORD_PTR *) PURE; STDMETHOD(GetMessageQueue) (THIS_ DPID, DPID, DWORD, LPDWORD, LPDWORD) PURE; STDMETHOD(CancelMessage) (THIS_ DWORD, DWORD) PURE; STDMETHOD(CancelPriority) (THIS_ DWORD, DWORD, DWORD) PURE; };
/****************************************************************************
* * IDirectPlayX interface macros (for IDirectPlay4 and beyond) * ****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlayX_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlayX_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlayX_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlayX_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
#define IDirectPlayX_CancelMessage(p,a,b) (p)->lpVtbl->CancelMessage(p,a,b)
#define IDirectPlayX_CancelPriority(p,a,b,c) (p)->lpVtbl->CancelPriority(p,a,b,c)
#define IDirectPlayX_Close(p) (p)->lpVtbl->Close(p)
#define IDirectPlayX_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
#define IDirectPlayX_CreatePlayer(p,a,b,c,d,e,f) (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
#define IDirectPlayX_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
#define IDirectPlayX_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
#define IDirectPlayX_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
#define IDirectPlayX_EnumGroupPlayers(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
#define IDirectPlayX_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
#define IDirectPlayX_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
#define IDirectPlayX_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
#define IDirectPlayX_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirectPlayX_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
#define IDirectPlayX_GetMessageQueue(p,a,b,c,d,e) (p)->lpVtbl->GetMessageQueue(p,a,b,c,d,e)
#define IDirectPlayX_GetGroupData(p,a,b,c,d) (p)->lpVtbl->GetGroupData(p,a,b,c,d)
#define IDirectPlayX_GetGroupName(p,a,b,c) (p)->lpVtbl->GetGroupName(p,a,b,c)
#define IDirectPlayX_GetPlayerAddress(p,a,b,c) (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
#define IDirectPlayX_GetPlayerCaps(p,a,b,c) (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
#define IDirectPlayX_GetPlayerData(p,a,b,c,d) (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
#define IDirectPlayX_GetPlayerName(p,a,b,c) (p)->lpVtbl->GetPlayerName(p,a,b,c)
#define IDirectPlayX_GetSessionDesc(p,a,b) (p)->lpVtbl->GetSessionDesc(p,a,b)
#define IDirectPlayX_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirectPlayX_Open(p,a,b) (p)->lpVtbl->Open(p,a,b)
#define IDirectPlayX_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
#define IDirectPlayX_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
#define IDirectPlayX_SendEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->SendEx(p,a,b,c,d,e,f,g,h,i)
#define IDirectPlayX_SetGroupData(p,a,b,c,d) (p)->lpVtbl->SetGroupData(p,a,b,c,d)
#define IDirectPlayX_SetGroupName(p,a,b,c) (p)->lpVtbl->SetGroupName(p,a,b,c)
#define IDirectPlayX_SetPlayerData(p,a,b,c,d) (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
#define IDirectPlayX_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
#define IDirectPlayX_SetSessionDesc(p,a,b) (p)->lpVtbl->SetSessionDesc(p,a,b)
#define IDirectPlayX_AddGroupToGroup(p,a,b) (p)->lpVtbl->AddGroupToGroup(p,a,b)
#define IDirectPlayX_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->lpVtbl->CreateGroupInGroup(p,a,b,c,d,e,f)
#define IDirectPlayX_DeleteGroupFromGroup(p,a,b) (p)->lpVtbl->DeleteGroupFromGroup(p,a,b)
#define IDirectPlayX_EnumConnections(p,a,b,c,d) (p)->lpVtbl->EnumConnections(p,a,b,c,d)
#define IDirectPlayX_EnumGroupsInGroup(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupsInGroup(p,a,b,c,d,e)
#define IDirectPlayX_GetGroupConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetGroupConnectionSettings(p,a,b,c,d)
#define IDirectPlayX_InitializeConnection(p,a,b) (p)->lpVtbl->InitializeConnection(p,a,b)
#define IDirectPlayX_SecureOpen(p,a,b,c,d) (p)->lpVtbl->SecureOpen(p,a,b,c,d)
#define IDirectPlayX_SendChatMessage(p,a,b,c,d) (p)->lpVtbl->SendChatMessage(p,a,b,c,d)
#define IDirectPlayX_SetGroupConnectionSettings(p,a,b,c) (p)->lpVtbl->SetGroupConnectionSettings(p,a,b,c)
#define IDirectPlayX_StartSession(p,a,b) (p)->lpVtbl->StartSession(p,a,b)
#define IDirectPlayX_GetGroupFlags(p,a,b) (p)->lpVtbl->GetGroupFlags(p,a,b)
#define IDirectPlayX_GetGroupParent(p,a,b) (p)->lpVtbl->GetGroupParent(p,a,b)
#define IDirectPlayX_GetPlayerAccount(p,a,b,c,d) (p)->lpVtbl->GetPlayerAccount(p,a,b,c,d)
#define IDirectPlayX_GetPlayerFlags(p,a,b) (p)->lpVtbl->GetPlayerFlags(p,a,b)
#define IDirectPlayX_GetGroupOwner(p,a,b) (p)->lpVtbl->GetGroupOwner(p,a,b)
#define IDirectPlayX_SetGroupOwner(p,a,b) (p)->lpVtbl->SetGroupOwner(p,a,b)
#else /* C++ */
#define IDirectPlayX_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlayX_AddRef(p) (p)->AddRef()
#define IDirectPlayX_Release(p) (p)->Release()
#define IDirectPlayX_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
#define IDirectPlayX_CancelMessage(p,a,b) (p)->CancelMessage(a,b)
#define IDirectPlayX_CancelPriority(p,a,b,c) (p)->CancelPriority(a,b,c)
#define IDirectPlayX_Close(p) (p)->Close()
#define IDirectPlayX_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
#define IDirectPlayX_CreatePlayer(p,a,b,c,d,e,f) (p)->CreatePlayer(a,b,c,d,e,f)
#define IDirectPlayX_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
#define IDirectPlayX_DestroyGroup(p,a) (p)->DestroyGroup(a)
#define IDirectPlayX_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
#define IDirectPlayX_EnumGroupPlayers(p,a,b,c,d,e) (p)->EnumGroupPlayers(a,b,c,d,e)
#define IDirectPlayX_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
#define IDirectPlayX_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
#define IDirectPlayX_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
#define IDirectPlayX_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirectPlayX_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
#define IDirectPlayX_GetMessageQueue(p,a,b,c,d,e) (p)->GetMessageQueue(a,b,c,d,e)
#define IDirectPlayX_GetGroupData(p,a,b,c,d) (p)->GetGroupData(a,b,c,d)
#define IDirectPlayX_GetGroupName(p,a,b,c) (p)->GetGroupName(a,b,c)
#define IDirectPlayX_GetPlayerAddress(p,a,b,c) (p)->GetPlayerAddress(a,b,c)
#define IDirectPlayX_GetPlayerCaps(p,a,b,c) (p)->GetPlayerCaps(a,b,c)
#define IDirectPlayX_GetPlayerData(p,a,b,c,d) (p)->GetPlayerData(a,b,c,d)
#define IDirectPlayX_GetPlayerName(p,a,b,c) (p)->GetPlayerName(a,b,c)
#define IDirectPlayX_GetSessionDesc(p,a,b) (p)->GetSessionDesc(a,b)
#define IDirectPlayX_Initialize(p,a) (p)->Initialize(a)
#define IDirectPlayX_Open(p,a,b) (p)->Open(a,b)
#define IDirectPlayX_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
#define IDirectPlayX_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
#define IDirectPlayX_SendEx(p,a,b,c,d,e,f,g,h,i) (p)->SendEx(a,b,c,d,e,f,g,h,i)
#define IDirectPlayX_SetGroupData(p,a,b,c,d) (p)->SetGroupData(a,b,c,d)
#define IDirectPlayX_SetGroupName(p,a,b,c) (p)->SetGroupName(a,b,c)
#define IDirectPlayX_SetPlayerData(p,a,b,c,d) (p)->SetPlayerData(a,b,c,d)
#define IDirectPlayX_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
#define IDirectPlayX_SetSessionDesc(p,a,b) (p)->SetSessionDesc(a,b)
#define IDirectPlayX_AddGroupToGroup(p,a,b) (p)->AddGroupToGroup(a,b)
#define IDirectPlayX_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->CreateGroupInGroup(a,b,c,d,e,f)
#define IDirectPlayX_DeleteGroupFromGroup(p,a,b) (p)->DeleteGroupFromGroup(a,b)
#define IDirectPlayX_EnumConnections(p,a,b,c,d) (p)->EnumConnections(a,b,c,d)
#define IDirectPlayX_EnumGroupsInGroup(p,a,b,c,d,e) (p)->EnumGroupsInGroup(a,b,c,d,e)
#define IDirectPlayX_GetGroupConnectionSettings(p,a,b,c,d) (p)->GetGroupConnectionSettings(a,b,c,d)
#define IDirectPlayX_InitializeConnection(p,a,b) (p)->InitializeConnection(a,b)
#define IDirectPlayX_SecureOpen(p,a,b,c,d) (p)->SecureOpen(a,b,c,d)
#define IDirectPlayX_SendChatMessage(p,a,b,c,d) (p)->SendChatMessage(a,b,c,d)
#define IDirectPlayX_SetGroupConnectionSettings(p,a,b,c) (p)->SetGroupConnectionSettings(a,b,c)
#define IDirectPlayX_StartSession(p,a,b) (p)->StartSession(a,b)
#define IDirectPlayX_GetGroupFlags(p,a,b) (p)->GetGroupFlags(a,b)
#define IDirectPlayX_GetGroupParent(p,a,b) (p)->GetGroupParent(a,b)
#define IDirectPlayX_GetPlayerAccount(p,a,b,c,d) (p)->GetPlayerAccount(a,b,c,d)
#define IDirectPlayX_GetPlayerFlags(p,a,b) (p)->GetPlayerFlags(a,b)
#define IDirectPlayX_GetGroupOwner(p,a,b) (p)->GetGroupOwner(a,b)
#define IDirectPlayX_SetGroupOwner(p,a,b) (p)->SetGroupOwner(a,b)
#endif
/****************************************************************************
* * EnumConnections API flags * ****************************************************************************/
/*
* Enumerate Service Providers */ #define DPCONNECTION_DIRECTPLAY 0x00000001
/*
* Enumerate Lobby Providers */ #define DPCONNECTION_DIRECTPLAYLOBBY 0x00000002
/****************************************************************************
* * EnumPlayers API flags * ****************************************************************************/
/*
* Enumerate all players in the current session */ #define DPENUMPLAYERS_ALL 0x00000000
#define DPENUMGROUPS_ALL DPENUMPLAYERS_ALL
/*
* Enumerate only local (created by this application) players * or groups */ #define DPENUMPLAYERS_LOCAL 0x00000008
#define DPENUMGROUPS_LOCAL DPENUMPLAYERS_LOCAL
/*
* Enumerate only remote (non-local) players * or groups */ #define DPENUMPLAYERS_REMOTE 0x00000010
#define DPENUMGROUPS_REMOTE DPENUMPLAYERS_REMOTE
/*
* Enumerate groups along with the players */ #define DPENUMPLAYERS_GROUP 0x00000020
/*
* Enumerate players or groups in another session * (must supply lpguidInstance) */ #define DPENUMPLAYERS_SESSION 0x00000080
#define DPENUMGROUPS_SESSION DPENUMPLAYERS_SESSION
/*
* Enumerate server players */ #define DPENUMPLAYERS_SERVERPLAYER 0x00000100
/*
* Enumerate spectator players */ #define DPENUMPLAYERS_SPECTATOR 0x00000200
/*
* Enumerate shortcut groups */ #define DPENUMGROUPS_SHORTCUT 0x00000400
/*
* Enumerate staging area groups */ #define DPENUMGROUPS_STAGINGAREA 0x00000800
/*
* Enumerate hidden groups */ #define DPENUMGROUPS_HIDDEN 0x00001000
/*
* Enumerate the group's owner */ #define DPENUMPLAYERS_OWNER 0x00002000
/****************************************************************************
* * CreatePlayer API flags * ****************************************************************************/
/*
* This flag indicates that this player should be designated * the server player. The app should specify this at CreatePlayer. */ #define DPPLAYER_SERVERPLAYER DPENUMPLAYERS_SERVERPLAYER
/*
* This flag indicates that this player should be designated * a spectator. The app should specify this at CreatePlayer. */ #define DPPLAYER_SPECTATOR DPENUMPLAYERS_SPECTATOR
/*
* This flag indicates that this player was created locally. * (returned from GetPlayerFlags) */ #define DPPLAYER_LOCAL DPENUMPLAYERS_LOCAL
/*
* This flag indicates that this player is the group's owner * (Only returned in EnumGroupPlayers) */ #define DPPLAYER_OWNER DPENUMPLAYERS_OWNER
/****************************************************************************
* * CreateGroup API flags * ****************************************************************************/
/*
* This flag indicates that the StartSession can be called on the group. * The app should specify this at CreateGroup, or CreateGroupInGroup. */ #define DPGROUP_STAGINGAREA DPENUMGROUPS_STAGINGAREA
/*
* This flag indicates that this group was created locally. * (returned from GetGroupFlags) */ #define DPGROUP_LOCAL DPENUMGROUPS_LOCAL
/*
* This flag indicates that this group was created hidden. */ #define DPGROUP_HIDDEN DPENUMGROUPS_HIDDEN
/****************************************************************************
* * EnumSessions API flags * ****************************************************************************/
/*
* Enumerate sessions which can be joined */ #define DPENUMSESSIONS_AVAILABLE 0x00000001
/*
* Enumerate all sessions even if they can't be joined. */ #define DPENUMSESSIONS_ALL 0x00000002
/*
* Start an asynchronous enum sessions */ #define DPENUMSESSIONS_ASYNC 0x00000010
/*
* Stop an asynchronous enum sessions */ #define DPENUMSESSIONS_STOPASYNC 0x00000020
/*
* Enumerate sessions even if they require a password */ #define DPENUMSESSIONS_PASSWORDREQUIRED 0x00000040
/*
* Return status about progress of enumeration instead of * showing any status dialogs. */ #define DPENUMSESSIONS_RETURNSTATUS 0x00000080
/****************************************************************************
* * GetCaps and GetPlayerCaps API flags * ****************************************************************************/
/*
* The latency returned should be for guaranteed message sending. * Default is non-guaranteed messaging. */ #define DPGETCAPS_GUARANTEED 0x00000001
/****************************************************************************
* * GetGroupData, GetPlayerData API flags * Remote and local Group/Player data is maintained separately. * Default is DPGET_REMOTE. * ****************************************************************************/
/*
* Get the remote data (set by any DirectPlay object in * the session using DPSET_REMOTE) */ #define DPGET_REMOTE 0x00000000
/*
* Get the local data (set by this DirectPlay object * using DPSET_LOCAL) */ #define DPGET_LOCAL 0x00000001
/****************************************************************************
* * Open API flags * ****************************************************************************/
/*
* Join the session that is described by the DPSESSIONDESC2 structure */ #define DPOPEN_JOIN 0x00000001
/*
* Create a new session as described by the DPSESSIONDESC2 structure */ #define DPOPEN_CREATE 0x00000002
/*
* Return status about progress of open instead of showing * any status dialogs. */ #define DPOPEN_RETURNSTATUS DPENUMSESSIONS_RETURNSTATUS
/****************************************************************************
* * DPLCONNECTION flags * ****************************************************************************/
/*
* This application should create a new session as * described by the DPSESIONDESC structure */ #define DPLCONNECTION_CREATESESSION DPOPEN_CREATE
/*
* This application should join the session described by * the DPSESIONDESC structure with the lpAddress data */ #define DPLCONNECTION_JOINSESSION DPOPEN_JOIN
/****************************************************************************
* * Receive API flags * Default is DPRECEIVE_ALL * ****************************************************************************/
/*
* Get the first message in the queue */ #define DPRECEIVE_ALL 0x00000001
/*
* Get the first message in the queue directed to a specific player */ #define DPRECEIVE_TOPLAYER 0x00000002
/*
* Get the first message in the queue from a specific player */ #define DPRECEIVE_FROMPLAYER 0x00000004
/*
* Get the message but don't remove it from the queue */ #define DPRECEIVE_PEEK 0x00000008
/****************************************************************************
* * Send API flags * ****************************************************************************/
/*
* Send the message using a guaranteed send method. * Default is non-guaranteed. */ #define DPSEND_GUARANTEED 0x00000001
/*
* This flag is obsolete. It is ignored by DirectPlay */ #define DPSEND_HIGHPRIORITY 0x00000002
/*
* This flag is obsolete. It is ignored by DirectPlay */ #define DPSEND_OPENSTREAM 0x00000008
/*
* This flag is obsolete. It is ignored by DirectPlay */ #define DPSEND_CLOSESTREAM 0x00000010
/*
* Send the message digitally signed to ensure authenticity. */ #define DPSEND_SIGNED 0x00000020
/*
* Send the message with encryption to ensure privacy. */ #define DPSEND_ENCRYPTED 0x00000040
/*
* The message is a lobby system message */ #define DPSEND_LOBBYSYSTEMMESSAGE 0x00000080
/*
* Send message asynchronously, must check caps * before using this flag. It is always provided * if the protocol flag is set. */ #define DPSEND_ASYNC 0x00000200
/*
* When an message is completed, don't tell me. * by default the application is notified with a system message. */ #define DPSEND_NOSENDCOMPLETEMSG 0x00000400
/*
* Maximum priority for sends available to applications */ #define DPSEND_MAX_PRI 0x0000FFFF
#define DPSEND_MAX_PRIORITY DPSEND_MAX_PRI
/****************************************************************************
* * SetGroupData, SetGroupName, SetPlayerData, SetPlayerName, * SetSessionDesc API flags. * Default is DPSET_REMOTE. * ****************************************************************************/
/*
* Propagate the data to all players in the session */ #define DPSET_REMOTE 0x00000000
/*
* Do not propagate the data to other players */ #define DPSET_LOCAL 0x00000001
/*
* Used with DPSET_REMOTE, use guaranteed message send to * propagate the data */ #define DPSET_GUARANTEED 0x00000002
/****************************************************************************
* * GetMessageQueue API flags. * Default is DPMESSAGEQUEUE_SEND * ****************************************************************************/
/*
* Get Send Queue - requires Service Provider Support */ #define DPMESSAGEQUEUE_SEND 0x00000001
/*
* Get Receive Queue */ #define DPMESSAGEQUEUE_RECEIVE 0x00000002
/****************************************************************************
* * Connect API flags * ****************************************************************************/
/*
* Start an asynchronous connect which returns status codes */ #define DPCONNECT_RETURNSTATUS (DPENUMSESSIONS_RETURNSTATUS)
/****************************************************************************
* * DirectPlay system messages and message data structures * * All system message come 'From' player DPID_SYSMSG. To determine what type * of message it is, cast the lpData from Receive to DPMSG_GENERIC and check * the dwType member against one of the following DPSYS_xxx constants. Once * a match is found, cast the lpData to the corresponding of the DPMSG_xxx * structures to access the data of the message. * ****************************************************************************/
/*
* A new player or group has been created in the session * Use DPMSG_CREATEPLAYERORGROUP. Check dwPlayerType to see if it * is a player or a group. */ #define DPSYS_CREATEPLAYERORGROUP 0x0003
/*
* A player has been deleted from the session * Use DPMSG_DESTROYPLAYERORGROUP */ #define DPSYS_DESTROYPLAYERORGROUP 0x0005
/*
* A player has been added to a group * Use DPMSG_ADDPLAYERTOGROUP */ #define DPSYS_ADDPLAYERTOGROUP 0x0007
/*
* A player has been removed from a group * Use DPMSG_DELETEPLAYERFROMGROUP */ #define DPSYS_DELETEPLAYERFROMGROUP 0x0021
/*
* This DirectPlay object lost its connection with all the * other players in the session. * Use DPMSG_SESSIONLOST. */ #define DPSYS_SESSIONLOST 0x0031
/*
* The current host has left the session. * This DirectPlay object is now the host. * Use DPMSG_HOST. */ #define DPSYS_HOST 0x0101
/*
* The remote data associated with a player or * group has changed. Check dwPlayerType to see * if it is a player or a group * Use DPMSG_SETPLAYERORGROUPDATA */ #define DPSYS_SETPLAYERORGROUPDATA 0x0102
/*
* The name of a player or group has changed. * Check dwPlayerType to see if it is a player * or a group. * Use DPMSG_SETPLAYERORGROUPNAME */ #define DPSYS_SETPLAYERORGROUPNAME 0x0103
/*
* The session description has changed. * Use DPMSG_SETSESSIONDESC */ #define DPSYS_SETSESSIONDESC 0x0104
/*
* A group has been added to a group * Use DPMSG_ADDGROUPTOGROUP */ #define DPSYS_ADDGROUPTOGROUP 0x0105
/*
* A group has been removed from a group * Use DPMSG_DELETEGROUPFROMGROUP */ #define DPSYS_DELETEGROUPFROMGROUP 0x0106
/*
* A secure player-player message has arrived. * Use DPMSG_SECUREMESSAGE */ #define DPSYS_SECUREMESSAGE 0x0107
/*
* Start a new session. * Use DPMSG_STARTSESSION */ #define DPSYS_STARTSESSION 0x0108
/*
* A chat message has arrived * Use DPMSG_CHAT */ #define DPSYS_CHAT 0x0109
/*
* The owner of a group has changed * Use DPMSG_SETGROUPOWNER */ #define DPSYS_SETGROUPOWNER 0x010A
/*
* An async send has finished, failed or been cancelled * Use DPMSG_SENDCOMPLETE */ #define DPSYS_SENDCOMPLETE 0x010d
/*
* Used in the dwPlayerType field to indicate if it applies to a group * or a player */ #define DPPLAYERTYPE_GROUP 0x00000000
#define DPPLAYERTYPE_PLAYER 0x00000001
/*
* DPMSG_GENERIC * Generic message structure used to identify the message type. */ typedef struct { DWORD dwType; // Message type
} DPMSG_GENERIC, FAR *LPDPMSG_GENERIC;
/*
* DPMSG_CREATEPLAYERORGROUP * System message generated when a new player or group * created in the session with information about it. */ typedef struct { DWORD dwType; // Message type
DWORD dwPlayerType; // Is it a player or group
DPID dpId; // ID of the player or group
DWORD dwCurrentPlayers; // current # players & groups in session
LPVOID lpData; // pointer to remote data
DWORD dwDataSize; // size of remote data
DPNAME dpnName; // structure with name info
// the following fields are only available when using
// the IDirectPlay3 interface or greater
DPID dpIdParent; // id of parent group
DWORD dwFlags; // player or group flags
} DPMSG_CREATEPLAYERORGROUP, FAR *LPDPMSG_CREATEPLAYERORGROUP;
/*
* DPMSG_DESTROYPLAYERORGROUP * System message generated when a player or group is being * destroyed in the session with information about it. */ typedef struct { DWORD dwType; // Message type
DWORD dwPlayerType; // Is it a player or group
DPID dpId; // player ID being deleted
LPVOID lpLocalData; // copy of players local data
DWORD dwLocalDataSize; // sizeof local data
LPVOID lpRemoteData; // copy of players remote data
DWORD dwRemoteDataSize; // sizeof remote data
// the following fields are only available when using
// the IDirectPlay3 interface or greater
DPNAME dpnName; // structure with name info
DPID dpIdParent; // id of parent group
DWORD dwFlags; // player or group flags
} DPMSG_DESTROYPLAYERORGROUP, FAR *LPDPMSG_DESTROYPLAYERORGROUP;
/*
* DPMSG_ADDPLAYERTOGROUP * System message generated when a player is being added * to a group. */ typedef struct { DWORD dwType; // Message type
DPID dpIdGroup; // group ID being added to
DPID dpIdPlayer; // player ID being added
} DPMSG_ADDPLAYERTOGROUP, FAR *LPDPMSG_ADDPLAYERTOGROUP;
/*
* DPMSG_DELETEPLAYERFROMGROUP * System message generated when a player is being * removed from a group */ typedef DPMSG_ADDPLAYERTOGROUP DPMSG_DELETEPLAYERFROMGROUP; typedef DPMSG_DELETEPLAYERFROMGROUP FAR *LPDPMSG_DELETEPLAYERFROMGROUP;
/*
* DPMSG_ADDGROUPTOGROUP * System message generated when a group is being added * to a group. */ typedef struct { DWORD dwType; // Message type
DPID dpIdParentGroup; // group ID being added to
DPID dpIdGroup; // group ID being added
} DPMSG_ADDGROUPTOGROUP, FAR *LPDPMSG_ADDGROUPTOGROUP;
/*
* DPMSG_DELETEGROUPFROMGROUP * System message generated when a GROUP is being * removed from a group */ typedef DPMSG_ADDGROUPTOGROUP DPMSG_DELETEGROUPFROMGROUP; typedef DPMSG_DELETEGROUPFROMGROUP FAR *LPDPMSG_DELETEGROUPFROMGROUP;
/*
* DPMSG_SETPLAYERORGROUPDATA * System message generated when remote data for a player or * group has changed. */ typedef struct { DWORD dwType; // Message type
DWORD dwPlayerType; // Is it a player or group
DPID dpId; // ID of player or group
LPVOID lpData; // pointer to remote data
DWORD dwDataSize; // size of remote data
} DPMSG_SETPLAYERORGROUPDATA, FAR *LPDPMSG_SETPLAYERORGROUPDATA;
/*
* DPMSG_SETPLAYERORGROUPNAME * System message generated when the name of a player or * group has changed. */ typedef struct { DWORD dwType; // Message type
DWORD dwPlayerType; // Is it a player or group
DPID dpId; // ID of player or group
DPNAME dpnName; // structure with new name info
} DPMSG_SETPLAYERORGROUPNAME, FAR *LPDPMSG_SETPLAYERORGROUPNAME;
/*
* DPMSG_SETSESSIONDESC * System message generated when session desc has changed */ typedef struct { DWORD dwType; // Message type
DPSESSIONDESC2 dpDesc; // Session desc
} DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;
/*
* DPMSG_HOST * System message generated when the host has migrated to this * DirectPlay object. * */ typedef DPMSG_GENERIC DPMSG_HOST; typedef DPMSG_HOST FAR *LPDPMSG_HOST;
/*
* DPMSG_SESSIONLOST * System message generated when the connection to the session is lost. * */ typedef DPMSG_GENERIC DPMSG_SESSIONLOST; typedef DPMSG_SESSIONLOST FAR *LPDPMSG_SESSIONLOST;
/*
* DPMSG_SECUREMESSAGE * System message generated when a player requests a secure send */ typedef struct { DWORD dwType; // Message Type
DWORD dwFlags; // Signed/Encrypted
DPID dpIdFrom; // ID of Sending Player
LPVOID lpData; // Player message
DWORD dwDataSize; // Size of player message
} DPMSG_SECUREMESSAGE, FAR *LPDPMSG_SECUREMESSAGE;
/*
* DPMSG_STARTSESSION * System message containing all information required to * start a new session */ typedef struct { DWORD dwType; // Message type
LPDPLCONNECTION lpConn; // DPLCONNECTION structure
} DPMSG_STARTSESSION, FAR *LPDPMSG_STARTSESSION;
/*
* DPMSG_CHAT * System message containing a chat message */ typedef struct { DWORD dwType; // Message type
DWORD dwFlags; // Message flags
DPID idFromPlayer; // ID of the Sending Player
DPID idToPlayer; // ID of the To Player
DPID idToGroup; // ID of the To Group
LPDPCHAT lpChat; // Pointer to a structure containing the chat message
} DPMSG_CHAT, FAR *LPDPMSG_CHAT;
/*
* DPMSG_SETGROUPOWNER * System message generated when the owner of a group has changed */ typedef struct { DWORD dwType; // Message type
DPID idGroup; // ID of the group
DPID idNewOwner; // ID of the player that is the new owner
DPID idOldOwner; // ID of the player that used to be the owner
} DPMSG_SETGROUPOWNER, FAR *LPDPMSG_SETGROUPOWNER;
/*
* DPMSG_SENDCOMPLETE * System message generated when finished with an Async Send message * * NOTE SENDPARMS has an overlay for DPMSG_SENDCOMPLETE, don't * change this message w/o changing SENDPARMS. */ typedef struct { DWORD dwType; DPID idFrom; DPID idTo; DWORD dwFlags; DWORD dwPriority; DWORD dwTimeout; LPVOID lpvContext; DWORD dwMsgID; HRESULT hr; DWORD dwSendTime; } DPMSG_SENDCOMPLETE, *LPDPMSG_SENDCOMPLETE;
/****************************************************************************
* * DIRECTPLAY ERRORS * * Errors are represented by negative values and cannot be combined. * ****************************************************************************/ #define DP_OK S_OK
#define DPERR_ALREADYINITIALIZED MAKE_DPHRESULT( 5 )
#define DPERR_ACCESSDENIED MAKE_DPHRESULT( 10 )
#define DPERR_ACTIVEPLAYERS MAKE_DPHRESULT( 20 )
#define DPERR_BUFFERTOOSMALL MAKE_DPHRESULT( 30 )
#define DPERR_CANTADDPLAYER MAKE_DPHRESULT( 40 )
#define DPERR_CANTCREATEGROUP MAKE_DPHRESULT( 50 )
#define DPERR_CANTCREATEPLAYER MAKE_DPHRESULT( 60 )
#define DPERR_CANTCREATESESSION MAKE_DPHRESULT( 70 )
#define DPERR_CAPSNOTAVAILABLEYET MAKE_DPHRESULT( 80 )
#define DPERR_EXCEPTION MAKE_DPHRESULT( 90 )
#define DPERR_GENERIC E_FAIL
#define DPERR_INVALIDFLAGS MAKE_DPHRESULT( 120 )
#define DPERR_INVALIDOBJECT MAKE_DPHRESULT( 130 )
#define DPERR_INVALIDPARAM E_INVALIDARG
#define DPERR_INVALIDPARAMS DPERR_INVALIDPARAM
#define DPERR_INVALIDPLAYER MAKE_DPHRESULT( 150 )
#define DPERR_INVALIDGROUP MAKE_DPHRESULT( 155 )
#define DPERR_NOCAPS MAKE_DPHRESULT( 160 )
#define DPERR_NOCONNECTION MAKE_DPHRESULT( 170 )
#define DPERR_NOMEMORY E_OUTOFMEMORY
#define DPERR_OUTOFMEMORY DPERR_NOMEMORY
#define DPERR_NOMESSAGES MAKE_DPHRESULT( 190 )
#define DPERR_NONAMESERVERFOUND MAKE_DPHRESULT( 200 )
#define DPERR_NOPLAYERS MAKE_DPHRESULT( 210 )
#define DPERR_NOSESSIONS MAKE_DPHRESULT( 220 )
#define DPERR_PENDING E_PENDING
#define DPERR_SENDTOOBIG MAKE_DPHRESULT( 230 )
#define DPERR_TIMEOUT MAKE_DPHRESULT( 240 )
#define DPERR_UNAVAILABLE MAKE_DPHRESULT( 250 )
#define DPERR_UNSUPPORTED E_NOTIMPL
#define DPERR_BUSY MAKE_DPHRESULT( 270 )
#define DPERR_USERCANCEL MAKE_DPHRESULT( 280 )
#define DPERR_NOINTERFACE E_NOINTERFACE
#define DPERR_CANNOTCREATESERVER MAKE_DPHRESULT( 290 )
#define DPERR_PLAYERLOST MAKE_DPHRESULT( 300 )
#define DPERR_SESSIONLOST MAKE_DPHRESULT( 310 )
#define DPERR_UNINITIALIZED MAKE_DPHRESULT( 320 )
#define DPERR_NONEWPLAYERS MAKE_DPHRESULT( 330 )
#define DPERR_INVALIDPASSWORD MAKE_DPHRESULT( 340 )
#define DPERR_CONNECTING MAKE_DPHRESULT( 350 )
#define DPERR_CONNECTIONLOST MAKE_DPHRESULT( 360 )
#define DPERR_UNKNOWNMESSAGE MAKE_DPHRESULT( 370 )
#define DPERR_CANCELFAILED MAKE_DPHRESULT( 380 )
#define DPERR_INVALIDPRIORITY MAKE_DPHRESULT( 390 )
#define DPERR_NOTHANDLED MAKE_DPHRESULT( 400 )
#define DPERR_CANCELLED MAKE_DPHRESULT( 410 )
#define DPERR_ABORTED MAKE_DPHRESULT( 420 )
#define DPERR_BUFFERTOOLARGE MAKE_DPHRESULT( 1000 )
#define DPERR_CANTCREATEPROCESS MAKE_DPHRESULT( 1010 )
#define DPERR_APPNOTSTARTED MAKE_DPHRESULT( 1020 )
#define DPERR_INVALIDINTERFACE MAKE_DPHRESULT( 1030 )
#define DPERR_NOSERVICEPROVIDER MAKE_DPHRESULT( 1040 )
#define DPERR_UNKNOWNAPPLICATION MAKE_DPHRESULT( 1050 )
#define DPERR_NOTLOBBIED MAKE_DPHRESULT( 1070 )
#define DPERR_SERVICEPROVIDERLOADED MAKE_DPHRESULT( 1080 )
#define DPERR_ALREADYREGISTERED MAKE_DPHRESULT( 1090 )
#define DPERR_NOTREGISTERED MAKE_DPHRESULT( 1100 )
//
// Security related errors
//
#define DPERR_AUTHENTICATIONFAILED MAKE_DPHRESULT( 2000 )
#define DPERR_CANTLOADSSPI MAKE_DPHRESULT( 2010 )
#define DPERR_ENCRYPTIONFAILED MAKE_DPHRESULT( 2020 )
#define DPERR_SIGNFAILED MAKE_DPHRESULT( 2030 )
#define DPERR_CANTLOADSECURITYPACKAGE MAKE_DPHRESULT( 2040 )
#define DPERR_ENCRYPTIONNOTSUPPORTED MAKE_DPHRESULT( 2050 )
#define DPERR_CANTLOADCAPI MAKE_DPHRESULT( 2060 )
#define DPERR_NOTLOGGEDIN MAKE_DPHRESULT( 2070 )
#define DPERR_LOGONDENIED MAKE_DPHRESULT( 2080 )
/****************************************************************************
* * dplay 1.0 obsolete structures + interfaces * Included for compatibility only. New apps should * use IDirectPlay2 * ****************************************************************************/
// define this to ignore obsolete interfaces and constants
#ifndef IDIRECTPLAY2_OR_GREATER
#define DPOPEN_OPENSESSION DPOPEN_JOIN
#define DPOPEN_CREATESESSION DPOPEN_CREATE
#define DPENUMSESSIONS_PREVIOUS 0x00000004
#define DPENUMPLAYERS_PREVIOUS 0x00000004
#define DPSEND_GUARANTEE DPSEND_GUARANTEED
#define DPSEND_TRYONCE 0x00000004
#define DPCAPS_NAMESERVICE 0x00000001
#define DPCAPS_NAMESERVER DPCAPS_ISHOST
#define DPCAPS_GUARANTEED 0x00000004
#define DPLONGNAMELEN 52
#define DPSHORTNAMELEN 20
#define DPSESSIONNAMELEN 32
#define DPPASSWORDLEN 16
#define DPUSERRESERVED 16
#define DPSYS_ADDPLAYER 0x0003
#define DPSYS_DELETEPLAYER 0x0005
#define DPSYS_DELETEGROUP 0x0020
#define DPSYS_DELETEPLAYERFROMGRP 0x0021
#define DPSYS_CONNECT 0x484b
typedef struct { DWORD dwType; DWORD dwPlayerType; DPID dpId; char szLongName[DPLONGNAMELEN]; char szShortName[DPSHORTNAMELEN]; DWORD dwCurrentPlayers; } DPMSG_ADDPLAYER;
typedef DPMSG_ADDPLAYER DPMSG_ADDGROUP;
typedef struct { DWORD dwType; DPID dpIdGroup; DPID dpIdPlayer; } DPMSG_GROUPADD;
typedef DPMSG_GROUPADD DPMSG_GROUPDELETE; typedef struct { DWORD dwType; DPID dpId; } DPMSG_DELETEPLAYER;
typedef BOOL (PASCAL *LPDPENUMPLAYERSCALLBACK)( DPID dpId, LPSTR lpFriendlyName, LPSTR lpFormalName, DWORD dwFlags, LPVOID lpContext );
typedef struct { DWORD dwSize; GUID guidSession; DWORD_PTR dwSession; DWORD dwMaxPlayers; DWORD dwCurrentPlayers; DWORD dwFlags; char szSessionName[DPSESSIONNAMELEN]; char szUserField[DPUSERRESERVED]; DWORD_PTR dwReserved1; char szPassword[DPPASSWORDLEN]; DWORD_PTR dwReserved2; DWORD_PTR dwUser1; DWORD_PTR dwUser2; DWORD_PTR dwUser3; DWORD_PTR dwUser4; } DPSESSIONDESC,*LPDPSESSIONDESC;
typedef BOOL (PASCAL * LPDPENUMSESSIONSCALLBACK)( LPDPSESSIONDESC lpDPSessionDesc, LPVOID lpContext, LPDWORD lpdwTimeOut, DWORD dwFlags);
/*
* IDirectPlay */ #undef INTERFACE
#define INTERFACE IDirectPlay
DECLARE_INTERFACE_( IDirectPlay, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay methods ***/ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE; STDMETHOD(Close) (THIS) PURE; STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPSTR,LPSTR,LPHANDLE) PURE; STDMETHOD(CreateGroup) (THIS_ LPDPID,LPSTR,LPSTR) PURE; STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE; STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE; STDMETHOD(DestroyGroup) (THIS_ DPID) PURE; STDMETHOD(EnableNewPlayers) (THIS_ BOOL) PURE; STDMETHOD(EnumGroupPlayers) (THIS_ DPID, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(EnumGroups) (THIS_ DWORD_PTR, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(EnumPlayers) (THIS_ DWORD_PTR, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC,DWORD,LPDPENUMSESSIONSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(GetCaps) (THIS_ LPDPCAPS) PURE; STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE; STDMETHOD(GetPlayerCaps) (THIS_ DPID, LPDPCAPS) PURE; STDMETHOD(GetPlayerName) (THIS_ DPID,LPSTR,LPDWORD,LPSTR,LPDWORD) PURE; STDMETHOD(Initialize) (THIS_ LPGUID) PURE; STDMETHOD(Open) (THIS_ LPDPSESSIONDESC) PURE; STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE; STDMETHOD(SaveSession) (THIS_ LPSTR) PURE; STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE; STDMETHOD(SetPlayerName) (THIS_ DPID,LPSTR,LPSTR) PURE; };
/****************************************************************************
* * IDirectPlay interface macros * ****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlay_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
#define IDirectPlay_Close(p) (p)->lpVtbl->Close(p)
#define IDirectPlay_CreateGroup(p,a,b,c) (p)->lpVtbl->CreateGroup(p,a,b,c)
#define IDirectPlay_CreatePlayer(p,a,b,c,d) (p)->lpVtbl->CreatePlayer(p,a,b,c,d)
#define IDirectPlay_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
#define IDirectPlay_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
#define IDirectPlay_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
#define IDirectPlay_EnableNewPlayers(p,a) (p)->lpVtbl->EnableNewPlayers(p,a)
#define IDirectPlay_EnumGroupPlayers(p,a,b,c,d) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d)
#define IDirectPlay_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
#define IDirectPlay_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
#define IDirectPlay_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
#define IDirectPlay_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirectPlay_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
#define IDirectPlay_GetPlayerCaps(p,a,b) (p)->lpVtbl->GetPlayerCaps(p,a,b)
#define IDirectPlay_GetPlayerName(p,a,b,c,d,e) (p)->lpVtbl->GetPlayerName(p,a,b,c,d,e)
#define IDirectPlay_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirectPlay_Open(p,a) (p)->lpVtbl->Open(p,a)
#define IDirectPlay_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
#define IDirectPlay_SaveSession(p,a) (p)->lpVtbl->SaveSession(p,a)
#define IDirectPlay_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
#define IDirectPlay_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
#else /* C++ */
#define IDirectPlay_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
#define IDirectPlay_Close(p) (p)->Close()
#define IDirectPlay_CreateGroup(p,a,b,c) (p)->CreateGroup(a,b,c)
#define IDirectPlay_CreatePlayer(p,a,b,c,d) (p)->CreatePlayer(a,b,c,d)
#define IDirectPlay_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
#define IDirectPlay_DestroyGroup(p,a) (p)->DestroyGroup(a)
#define IDirectPlay_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
#define IDirectPlay_EnableNewPlayers(p,a) (p)->EnableNewPlayers(a)
#define IDirectPlay_EnumGroupPlayers(p,a,b,c,d) (p)->EnumGroupPlayers(a,b,c,d)
#define IDirectPlay_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
#define IDirectPlay_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
#define IDirectPlay_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
#define IDirectPlay_GetCaps(p,a) (p)->GetCaps(a)
#define IDirectPlay_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
#define IDirectPlay_GetPlayerCaps(p,a,b) (p)->GetPlayerCaps(a,b)
#define IDirectPlay_GetPlayerName(p,a,b,c,d,e) (p)->GetPlayerName(a,b,c,d,e)
#define IDirectPlay_Initialize(p,a) (p)->Initialize(a)
#define IDirectPlay_Open(p,a) (p)->Open(a)
#define IDirectPlay_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
#define IDirectPlay_SaveSession(p,a) (p)->SaveSession(a)
#define IDirectPlay_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
#define IDirectPlay_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
#endif
DEFINE_GUID(IID_IDirectPlay, 0x5454e9a0, 0xdb65, 0x11ce, 0x92, 0x1c, 0x00, 0xaa, 0x00, 0x6c, 0x49, 0x72);
#endif // IDIRECTPLAY2_OR_GREATER
/****************************************************************************
* * IDirectPlay macros (included regardless of IDIRECTPLAY2_OR_GREATER flag) * ****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlay_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay_Release(p) (p)->lpVtbl->Release(p)
#else
#define IDirectPlay_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay_AddRef(p) (p)->AddRef()
#define IDirectPlay_Release(p) (p)->Release()
#endif // IDirectPlay interface macros
#ifdef __cplusplus
}; #endif
/* restore warning settings */ #if _MSC_VER >= 1200
#pragma warning(pop)
#else
#pragma warning(default:4201)
#endif
#endif
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