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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include <vgui/vgui.h>
#include <vgui_controls/Controls.h>
#include "cl_demoaction.h"
#include "cl_demoactionmanager.h"
#include "cl_demouipanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoActionManager : public IDemoActionManager { public:
CDemoActionManager(); ~CDemoActionManager();
// Public interface
public:
virtual void Init( void ); virtual void Shutdown( void );
virtual void StartPlaying( char const *demfilename ); virtual void StopPlaying();
virtual void Update( bool newframe, int demotick, float demotime );
virtual void SaveToBuffer( CUtlBuffer& buf ); virtual void SaveToFile( void );
virtual char const *GetCurrentDemoFile( void );
virtual int GetActionCount( void ); virtual CBaseDemoAction *GetAction( int index ); virtual void AddAction( CBaseDemoAction *action ); virtual void RemoveAction( CBaseDemoAction *action );
virtual bool IsDirty( void ) const; virtual void SetDirty( bool dirty );
virtual void ReloadFromDisk( void );
virtual void DispatchEvents(); virtual void InsertFireEvent( CBaseDemoAction *action );
virtual bool OverrideView( democmdinfo_t& info, int tick ); private: void OnVDMLoaded( char const *demfilename ); void ClearAll();
CUtlVector< CBaseDemoAction * > m_ActionStack; CUtlVector< CBaseDemoAction * > m_PendingFireActionStack;
int m_nPrevTick; float m_flPrevTime;
bool m_bDirty; char m_szCurrentFile[ MAX_OSPATH ]; long m_lFileTime; };
static CDemoActionManager g_DemoActionManager; IDemoActionManager *demoaction = ( IDemoActionManager * )&g_DemoActionManager;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDemoActionManager::CDemoActionManager() { m_nPrevTick = 0; m_flPrevTime = 0.0f; m_szCurrentFile[ 0 ] = 0; m_bDirty = false; m_lFileTime = -1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDemoActionManager::~CDemoActionManager() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::Init( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::Shutdown( void ) { StopPlaying(); ClearAll(); m_ActionStack.Purge(); m_PendingFireActionStack.Purge(); }
//-----------------------------------------------------------------------------
// Purpose: Reload without saving
//-----------------------------------------------------------------------------
void CDemoActionManager::ReloadFromDisk( void ) { char metafile[ 512 ]; Q_StripExtension( m_szCurrentFile, metafile, sizeof( metafile ) ); Q_DefaultExtension( metafile, ".vdm", sizeof( metafile ) );
ClearAll();
//const char *buffer = NULL;
//int sz = 0;
//buffer = (const char *)COM_LoadFile( metafile, 5, &sz );
// if ( buffer )
// {
m_lFileTime = g_pFileSystem->GetFileTime( metafile );
KeyValues *kv = new KeyValues( metafile ); Assert( kv ); if ( kv ) { if ( kv->LoadFromFile( g_pFullFileSystem, metafile ) ) { // Iterate over all metaclasses...
KeyValues* pIter = kv->GetFirstSubKey(); while( pIter ) { char factorytouse[ 512 ]; Q_strncpy( factorytouse, pIter->GetName(), sizeof( factorytouse ) );
// New format is to put numbers in here
if ( atoi( factorytouse ) > 0 ) { Q_strncpy( factorytouse, pIter->GetString( "factory", "" ), sizeof( factorytouse ) ); }
CBaseDemoAction *action = CBaseDemoAction::CreateDemoAction( CBaseDemoAction::TypeForName( factorytouse ) ); if ( action ) { if ( !action->Init( pIter ) ) { delete action; } else { m_ActionStack.AddToTail( action ); } }
pIter = pIter->GetNextKey(); } } else { SaveToFile(); } }
// }
// else
// {
// This will save out an empty .vdm of the proper name
// SaveToFile();
// }
OnVDMLoaded( m_szCurrentFile );
m_bDirty = false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *demfilename -
//-----------------------------------------------------------------------------
void CDemoActionManager::StartPlaying( char const *demfilename ) { Assert( demfilename );
// Clear anything currently pending
StopPlaying();
bool changedfile = Q_strcasecmp( demfilename, m_szCurrentFile ) != 0 ? true : false;
Q_strncpy( m_szCurrentFile, demfilename, sizeof( m_szCurrentFile ) );
char metafile[ 512 ]; Q_StripExtension( demfilename, metafile, sizeof( metafile ) ); Q_DefaultExtension( metafile, ".vdm", sizeof( metafile ) );
long filetime = g_pFileSystem->GetFileTime( metafile );
// If didn't change file and the timestamps are the same, don't transition to new .vdm
if ( !changedfile && ( m_lFileTime == filetime ) ) { return; }
if ( m_bDirty ) { SaveToFile(); }
ReloadFromDisk(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::ClearAll() { m_PendingFireActionStack.RemoveAll();
while ( m_ActionStack.Count() > 0 ) { CBaseDemoAction *a = m_ActionStack[ 0 ]; delete a; m_ActionStack.Remove( 0 ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::StopPlaying() { int count = m_ActionStack.Count(); for ( int i = 0; i < count; i++ ) { CBaseDemoAction *a = m_ActionStack[ i ]; a->Reset(); }
// Reset counters
m_nPrevTick = 0; m_flPrevTime = 0.0f;
m_PendingFireActionStack.RemoveAll(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : demoframe -
// demotime -
//-----------------------------------------------------------------------------
void CDemoActionManager::Update( bool newframe, int demotick, float demotime ) { // Nothing to do?
int count = m_ActionStack.Count(); if ( count <= 0 ) return;
// Setup timing context
DemoActionTimingContext ctx; ctx.prevtick = m_nPrevTick; ctx.curtick = demotick; ctx.prevtime = m_flPrevTime; ctx.curtime = demotime;
int i; for ( i = 0; i < count; i++ ) { CBaseDemoAction *action = m_ActionStack[ i ]; Assert( action ); if ( !action ) continue;
action->Update( ctx ); }
m_nPrevTick = demotick; m_flPrevTime = demotime; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
//-----------------------------------------------------------------------------
void CDemoActionManager::SaveToBuffer( CUtlBuffer& buf ) { buf.Printf( "demoactions\n" ); buf.Printf( "{\n" );
int count = m_ActionStack.Count(); int i; for ( i = 0; i < count; i++ ) { CBaseDemoAction *action = m_ActionStack[ i ]; Assert( action ); if ( !action ) continue;
action->SaveToBuffer( 1, i + 1, buf ); }
buf.Printf( "}\n" ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *demfilename -
//-----------------------------------------------------------------------------
void CDemoActionManager::SaveToFile( void ) { // Nothing loaded
if ( m_szCurrentFile[ 0 ] == 0 ) return;
// It's not dirty
if ( !m_bDirty ) return;
char metafile[ 512 ]; Q_StripExtension( m_szCurrentFile, metafile, sizeof( metafile ) ); Q_DefaultExtension( metafile, ".vdm", sizeof( metafile ) );
// Save data
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); SaveToBuffer( buf );
// Write to file
FileHandle_t fh; fh = g_pFileSystem->Open( metafile, "w" ); if ( fh != FILESYSTEM_INVALID_HANDLE ) { g_pFileSystem->Write( buf.Base(), buf.TellPut(), fh ); g_pFileSystem->Close( fh ); }
m_bDirty = false;
// Make sure filetime is up to date
m_lFileTime = g_pFileSystem->GetFileTime( metafile ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *demfilename -
//-----------------------------------------------------------------------------
void CDemoActionManager::OnVDMLoaded( char const *demfilename ) { // Notify UI?
#if !defined (LINUX)
if ( g_pDemoUI ) { g_pDemoUI->OnVDMChanged(); }
//if ( g_pDemoUI2 )
//{
// g_pDemoUI2->OnVDMChanged();
//}
#endif
}
char const *CDemoActionManager::GetCurrentDemoFile( void ) { return m_szCurrentFile; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CDemoActionManager::GetActionCount( void ) { int count = m_ActionStack.Count(); return count; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : CBaseDemoAction
//-----------------------------------------------------------------------------
CBaseDemoAction *CDemoActionManager::GetAction( int index ) { int count = m_ActionStack.Count(); if ( index < 0 || index >= count ) return NULL;
return m_ActionStack[ index ]; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *action -
//-----------------------------------------------------------------------------
void CDemoActionManager::AddAction( CBaseDemoAction *action ) { m_bDirty = true; Assert( action ); m_ActionStack.AddToTail( action ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *action -
//-----------------------------------------------------------------------------
void CDemoActionManager::RemoveAction( CBaseDemoAction *action ) { Assert( action ); m_bDirty = true;
m_ActionStack.FindAndRemove( action ); delete action; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoActionManager::IsDirty( void ) const { return m_bDirty; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : dirty -
//-----------------------------------------------------------------------------
void CDemoActionManager::SetDirty( bool dirty ) { m_bDirty = true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *action -
//-----------------------------------------------------------------------------
void CDemoActionManager::InsertFireEvent( CBaseDemoAction *action ) { // BUGBUG: Sometimes this can get called multiple times for the same event before DispatchEvents() is called. Why?
// If that gets fixed, remove this hack.
if ( m_PendingFireActionStack.Find(action) >= 0 ) return;
m_PendingFireActionStack.AddToTail( action ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::DispatchEvents() { int c = m_PendingFireActionStack.Count(); int i; for ( i = 0; i < c; i++ ) { CBaseDemoAction *action = m_PendingFireActionStack[ i ]; Assert( action ); action->FireAction(); action->SetActionFired( true ); }
m_PendingFireActionStack.RemoveAll(); }
bool CDemoActionManager::OverrideView( democmdinfo_t& info, int tick ) { // override view
return false; }
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