Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CL_FOGUIPANEL_H
#define CL_FOGUIPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
namespace vgui { class Button; class TextEntry; class CheckButton; class Label; class Slider; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CFogUIPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CFogUIPanel, vgui::Frame );
public: CFogUIPanel( vgui::Panel *parent ); ~CFogUIPanel();
virtual void OnTick();
// Command issued
virtual void OnCommand(const char *command); virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel);
static void InstallFogUI( vgui::Panel *parent );
void InitControls(); void UpdateFogStartSlider(); void UpdateFogEndSlider();
void UpdateFogColorRedSlider(); void UpdateFogColorGreenSlider(); void UpdateFogColorBlueSlider(); void UpdateFogColors();
void UpdateFarZSlider();
protected: MESSAGE_FUNC_PARAMS( OnTextNewLine, "TextNewLine", data ); MESSAGE_FUNC_PARAMS( OnTextKillFocus, "TextKillFocus", data );
void HandleInput( bool active );
// World fog
vgui::CheckButton *m_pFogOverride; vgui::CheckButton *m_pFogEnable;
vgui::Slider *m_pFogStart; vgui::TextEntry *m_pFogStartText; vgui::Slider *m_pFogEnd; vgui::TextEntry *m_pFogEndText;
vgui::Slider *m_pFogColorRed; vgui::TextEntry *m_pFogColorRedText; vgui::Slider *m_pFogColorGreen; vgui::TextEntry *m_pFogColorGreenText; vgui::Slider *m_pFogColorBlue; vgui::TextEntry *m_pFogColorBlueText;
// Skybox fog
vgui::CheckButton *m_pFogEnableSky;
vgui::Slider *m_pFogStartSky; vgui::TextEntry *m_pFogStartTextSky; vgui::Slider *m_pFogEndSky; vgui::TextEntry *m_pFogEndTextSky;
vgui::Slider *m_pFogColorRedSky; vgui::TextEntry *m_pFogColorRedTextSky; vgui::Slider *m_pFogColorGreenSky; vgui::TextEntry *m_pFogColorGreenTextSky; vgui::Slider *m_pFogColorBlueSky; vgui::TextEntry *m_pFogColorBlueTextSky;
// FarZ
vgui::CheckButton *m_pFarZOverride; vgui::Slider *m_pFarZ; vgui::TextEntry *m_pFarZText;
bool m_bControlsInitialized; };
extern CFogUIPanel *g_pFogUI;
#endif // CL_FOGUIPANEL_H
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