Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dt_stack.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CDatatableStack::CDatatableStack( CSendTablePrecalc *pPrecalc, unsigned char *pStructBase, int objectID ) { m_pPrecalc = pPrecalc;
m_pStructBase = pStructBase; m_ObjectID = objectID; m_iCurProp = 0; m_pCurProp = NULL;
m_bInitted = false;
#ifdef _DEBUG
memset( m_pProxies, 0xFF, sizeof( m_pProxies ) ); #endif
m_bLocalNetworkBackDoor = false; }
void CDatatableStack::Init( bool bExplicitRoutes, bool bLocalNetworkBackDoor ) { m_bLocalNetworkBackDoor = bLocalNetworkBackDoor;
if ( bExplicitRoutes ) { memset( m_pProxies, 0xFF, sizeof( m_pProxies[0] ) * m_pPrecalc->m_ProxyPaths.Count() ); } else { // Walk down the tree and call all the datatable proxies as we hit them.
RecurseAndCallProxies( &m_pPrecalc->m_Root, m_pStructBase ); }
m_bInitted = true; }
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