Counter Strike : Global Offensive Source Code
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="engine_ps3_snctest" ProjectGUID="{9FB6EB09-865F-2D9F-AF82-D67997919999}" RootNamespace="engine_ps3_snctest" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="PS3 SNC Debug|Win32" OutputDirectory=".\Debug_PS3" IntermediateDirectory=".\Debug_PS3" ConfigurationType="1" > <Tool Name="VCPreBuildEventTool" CommandLine="rem if exist ..\devtools\bin\vpccrccheck.exe ..\devtools\bin\vpccrccheck.exe -crc2 launcher_ps3.vcproj
if ERRORLEVEL 1 exit 1
" ExcludedFromBuild="false" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" AdditionalOptions="-g -Xdiag=1 -Xassumecorrectsign=1 -Xbss=1 -Xc+=rtti -Xc-=exceptions -Xwchart=ushort " AdditionalIncludeDirectories=""$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include";..\common;..\public;..\public\tier0;..\public\tier1;..\public\mathlib;.\audio;.\audio\private;.\audio\public;..\ea\libs\" PreprocessorDefinitions="SN_TARGET_PS3;_DEBUG;__SNC__;__CELL_ASSERT__;POSIX;MEMOVERRIDE_MODULE=engine;_DLL_EXT=_ps3.prx;VERSION_SAFE_STEAM_API_INTERFACES;ENGINE_DLL;DLLNAME=engine" ObjectFile="$(IntDir)\" ForcedIncludeFiles="tier0/platform.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" ExcludedFromBuild="false" /> <Tool Name="VCLinkerTool" LinkLibraryDependencies="true" AdditionalOptions="-oformat=fsprx -prx-with-runtime " AdditionalDependencies="$(SCE_PS3_ROOT)\host-win32\ppu\lib\gcc\ppu-lv2\4.1.1\fno-exceptions\libgcc.a $(SCE_PS3_ROOT)\target\ppu\lib\libsyscall.a $(SCE_PS3_ROOT)\target\ppu\lib\liblv2_stub.a $(SCE_PS3_ROOT)\host-win32\ppu\lib\gcc\ppu-lv2\4.1.1\fno-exceptions\libsupc++.a $(SCE_PS3_ROOT)\target\ppu\lib\fno-exceptions\libc_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\fno-exceptions\libstdc++.a $(SCE_PS3_ROOT)\target\ppu\lib\fno-exceptions\libm_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libfios.a $(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a $(SCE_PS3_ROOT)\target\ppu\lib\libfs_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libsysutil_np_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\liblv2_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libnetctl_stub.a" OutputFile="$(OutDir)/$(ProjectName)_ps3.sprx" ImportLibrary="$(TargetDir)$(ProjectName)_stub.a" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" ExcludedFromBuild="false" /> </Configuration> <Configuration Name="PS3 SNC Release|Win32" OutputDirectory=".\Release_PS3" IntermediateDirectory=".\Release_PS3" ConfigurationType="1" > <Tool Name="VCPreBuildEventTool" CommandLine="rem if exist ..\devtools\bin\vpccrccheck.exe ..\devtools\bin\vpccrccheck.exe -crc2 launcher_ps3.vcproj
if ERRORLEVEL 1 exit 1
" ExcludedFromBuild="false" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" AdditionalOptions="-g -Xdiag=1 -Xassumecorrectsign=1 -Xbss=1 -Xc+=rtti -Xc-=exceptions -Xwchart=ushort " AdditionalIncludeDirectories="..\common;..\public;..\public\tier0;..\public\tier1;"$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include"" PreprocessorDefinitions="SN_TARGET_PS3;NDEBUG;__SNC__;POSIX;MEMOVERRIDE_MODULE=launcher;_DLL_EXT=_ps3.prx;LAUNCHERONLY" ObjectFile="$(IntDir)\" ForcedIncludeFiles="tier0/platform.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" ExcludedFromBuild="false" /> <Tool Name="VCLinkerTool" LinkLibraryDependencies="true" AdditionalOptions="-oformat=fsprx -prx-with-runtime " AdditionalDependencies="$(SCE_PS3_ROOT)\host-win32\ppu\lib\gcc\ppu-lv2\4.1.1\fno-exceptions\libgcc.a $(SCE_PS3_ROOT)\target\ppu\lib\libsyscall.a $(SCE_PS3_ROOT)\target\ppu\lib\liblv2_stub.a $(SCE_PS3_ROOT)\host-win32\ppu\lib\gcc\ppu-lv2\4.1.1\fno-exceptions\libsupc++.a $(SCE_PS3_ROOT)\target\ppu\lib\fno-exceptions\libc_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\fno-exceptions\libstdc++.a $(SCE_PS3_ROOT)\target\ppu\lib\fno-exceptions\libm_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libfios.a $(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a $(SCE_PS3_ROOT)\target\ppu\lib\libfs_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libsysutil_np_stub.a $(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a" OutputFile="$(OutDir)/$(ProjectName)_ps3.sprx" ImportLibrary="$(TargetDir)$(ProjectName)_stub.a" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" ExcludedFromBuild="false" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;cc;s;asm" > <File RelativePath=".\audio\private\audio_pch.cpp" > <FileConfiguration Name="PS3 Debug|Win32" > <Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\$(InputName)1.obj" XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc" /> </FileConfiguration> <FileConfiguration Name="PS3 Release|Win32" > <Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\$(InputName)1.obj" XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc" /> </FileConfiguration> </File> <File RelativePath=".\baseautocompletefilelist.cpp" > </File> <File RelativePath=".\baseclient.cpp" > </File> <File RelativePath=".\baseclientstate.cpp" > </File> <File RelativePath=".\baseserver.cpp" > </File> <File RelativePath=".\bitbuf_errorhandler.cpp" > </File> <File RelativePath=".\blackbox.cpp" > </File> <File RelativePath=".\bugreporter.cpp" > </File> <File RelativePath=".\buildcubemaps.cpp" > </File> <File RelativePath=".\buildnum.cpp" > </File> <File RelativePath=".\cbenchmark.cpp" > </File> <File RelativePath=".\cdll_engine_int.cpp" > </File> <File RelativePath=".\changeframelist.cpp" > </File> <File RelativePath=".\cheatcodes.cpp" > </File> <File RelativePath=".\checksum_engine.cpp" > </File> <File RelativePath=".\cl_bounded_cvars.cpp" > </File> <File RelativePath=".\cl_demo.cpp" > </File> <File RelativePath=".\cl_demoaction.cpp" > </File> <File RelativePath=".\cl_demoaction_types.cpp" > </File> <File RelativePath=".\cl_demoactioneditors.cpp" > </File> <File RelativePath=".\cl_demoactionmanager.cpp" > </File> <File RelativePath=".\cl_demoeditorpanel.cpp" > </File> <File RelativePath=".\cl_demosmootherpanel.cpp" > </File> <File RelativePath=".\cl_demouipanel.cpp" > </File> <File RelativePath=".\cl_entityreport.cpp" > </File> <File RelativePath=".\cl_ents_parse.cpp" > </File> <File RelativePath=".\cl_foguipanel.cpp" > </File> <File RelativePath=".\cl_localnetworkbackdoor.cpp" > </File> <File RelativePath=".\cl_main.cpp" > </File> <File RelativePath=".\cl_null.cpp" > </File> <File RelativePath=".\cl_parse_event.cpp" > </File> <File RelativePath=".\cl_pluginhelpers.cpp" > </File> <File RelativePath=".\cl_pred.cpp" > </File> <File RelativePath=".\cl_rcon.cpp" > </File> <File RelativePath=".\cl_splitscreen.cpp" > </File> <File RelativePath=".\cl_steamauth.cpp" > </File> <File RelativePath=".\cl_texturelistpanel.cpp" > </File> <File RelativePath=".\cl_txviewpanel.cpp" > </File> <File RelativePath=".\client.cpp" > </File> <File RelativePath=".\client_pch.cpp" > </File> <File RelativePath=".\clientframe.cpp" > </File> <File RelativePath=".\clockdriftmgr.cpp" > </File> <File RelativePath=".\cmd.cpp" > </File> <File RelativePath=".\cmodel.cpp" > </File> <File RelativePath=".\cmodel_bsp.cpp" > </File> <File RelativePath=".\cmodel_disp.cpp" > </File> <File RelativePath=".\colorcorrectionpanel.cpp" > </File> <File RelativePath=".\common.cpp" > </File> <File RelativePath=".\console.cpp" > </File> <File RelativePath=".\cvar.cpp" > </File> <File RelativePath=".\debug_leafvis.cpp" > </File> <File RelativePath=".\debugoverlay.cpp" > </File> <File RelativePath=".\decal_clip.cpp" > </File> <File RelativePath=".\decals.cpp" > </File> <File RelativePath=".\demobuffer.cpp" > </File> <File RelativePath=".\demofile.cpp" > </File> <File RelativePath=".\DevShotGenerator.cpp" > </File> <File RelativePath=".\disp.cpp" > </File> <File RelativePath=".\disp_defs.cpp" > </File> <File RelativePath=".\disp_helpers.cpp" > </File> <File RelativePath=".\disp_interface.cpp" > </File> <File RelativePath=".\disp_mapload.cpp" > </File> <File RelativePath=".\download.cpp" > </File> <File RelativePath=".\DownloadListGenerator.cpp" > </File> <File RelativePath=".\downloadthread.cpp" > </File> <File RelativePath=".\dt.cpp" > </File> <File RelativePath=".\dt_common_eng.cpp" > </File> <File RelativePath=".\dt_encode.cpp" > </File> <File RelativePath=".\dt_instrumentation.cpp" > </File> <File RelativePath=".\dt_instrumentation_server.cpp" > </File> <File RelativePath=".\dt_localtransfer.cpp" > </File> <File RelativePath=".\dt_recv_decoder.cpp" > </File> <File RelativePath=".\dt_recv_eng.cpp" > </File> <File RelativePath=".\dt_send_eng.cpp" > </File> <File RelativePath=".\dt_stack.cpp" > </File> <File RelativePath=".\dt_test.cpp" > </File> <File RelativePath=".\enginesingleuserfilter.cpp" > </File> <File RelativePath=".\EngineSoundClient.cpp" > </File> <File RelativePath=".\EngineSoundServer.cpp" > </File> <File RelativePath=".\enginestats.cpp" > </File> <File RelativePath=".\enginethreads.cpp" > </File> <File RelativePath=".\enginetool.cpp" > </File> <File RelativePath=".\enginetrace.cpp" > </File> <File RelativePath=".\engsoundservice.cpp" > </File> <File RelativePath=".\filesystem_engine.cpp" > </File> <File RelativePath=".\filetransfermgr.cpp" > </File> <File RelativePath=".\GameEventManager.cpp" > </File> <File RelativePath=".\GameEventManagerOld.cpp" > </File> <File RelativePath=".\gameeventtransmitter.cpp" > </File> <File RelativePath=".\gametrace_engine.cpp" > </File> <File RelativePath=".\gl_draw.cpp" > </File> <File RelativePath=".\gl_drawlights.cpp" > </File> <File RelativePath=".\gl_lightmap.cpp" > </File> <File RelativePath=".\gl_matsysiface.cpp" > </File> <File RelativePath=".\gl_rlight.cpp" > </File> <File RelativePath=".\gl_rmain.cpp" > </File> <File RelativePath=".\gl_rmisc.cpp" > </File> <File RelativePath=".\gl_rsurf.cpp" > </File> <File RelativePath=".\gl_screen.cpp" > </File> <File RelativePath=".\gl_shader.cpp" > </File> <File RelativePath=".\gl_warp.cpp" > </File> <File RelativePath=".\hltvclient.cpp" > </File> <File RelativePath=".\hltvclientstate.cpp" > </File> <File RelativePath=".\hltvdemo.cpp" > </File> <File RelativePath=".\hltvserver.cpp" > </File> <File RelativePath=".\hltvtest.cpp" > </File> <File RelativePath=".\host.cpp" > </File> <File RelativePath=".\host_cmd.cpp" > </File> <File RelativePath=".\host_listmaps.cpp" > </File> <File RelativePath=".\host_phonehome.cpp" > </File> <File RelativePath=".\host_saverestore.cpp" > </File> <File RelativePath=".\host_state.cpp" > </File> <File RelativePath=".\initmathlib.cpp" > </File> <File RelativePath=".\keys.cpp" > </File> <File RelativePath=".\l_studio.cpp" > </File> <File RelativePath=".\lightcache.cpp" > </File> <File RelativePath=".\LoadScreenUpdate.cpp" > </File> <File RelativePath=".\LocalNetworkBackdoor.cpp" > </File> <File RelativePath=".\MapReslistGenerator.cpp" > </File> <File RelativePath=".\materialproxyfactory.cpp" > </File> <File RelativePath=".\matsys_interface.cpp" > </File> <File RelativePath=".\mem.cpp" > </File> <File RelativePath=".\mem_fgets.cpp" > </File> <File RelativePath=".\mod_vis.cpp" > </File> <File RelativePath=".\ModelInfo.cpp" > </File> <File RelativePath=".\modelloader.cpp" > </File> <File RelativePath=".\movieplayer_matchframework.cpp" > </File> <File RelativePath=".\net_chan.cpp" > </File> <File RelativePath=".\net_steamsocketmgr.cpp" > </File> <File RelativePath=".\net_support.cpp" > </File> <File RelativePath=".\net_synctags.cpp" > </File> <File RelativePath=".\net_ws.cpp" > </File> <File RelativePath=".\net_ws_queued_packet_sender.cpp" > </File> <File RelativePath=".\netconsole.cpp" > </File> <File RelativePath=".\networkstringtable.cpp" > </File> <File RelativePath=".\networkstringtableclient.cpp" > </File> <File RelativePath=".\NetworkStringTableItem.cpp" > </File> <File RelativePath=".\networkstringtableserver.cpp" > </File> <File RelativePath=".\OcclusionSystem.cpp" > </File> <File RelativePath=".\Overlay.cpp" > </File> <File RelativePath=".\packed_entity.cpp" > </File> <File RelativePath=".\paint.cpp" > </File> <File RelativePath=".\perfuipanel.cpp" > </File> <File RelativePath=".\pr_edict.cpp" > </File> <File RelativePath=".\precache.cpp" > </File> <File RelativePath="..\common\ps3\prx.cpp" > </File> <File RelativePath=".\pure_server.cpp" > </File> <File RelativePath=".\quakedef.cpp" > </File> <File RelativePath=".\r_areaportal.cpp" > </File> <File RelativePath=".\r_decal.cpp" > </File> <File RelativePath=".\r_efx.cpp" > </File> <File RelativePath=".\r_linefile.cpp" > </File> <File RelativePath=".\randomstream.cpp" > </File> <File RelativePath=".\render_pch.cpp" > </File> <File RelativePath=".\replay.cpp" > </File> <File RelativePath=".\replayclient.cpp" > </File> <File RelativePath=".\replaydemo.cpp" > </File> <File RelativePath=".\replayhistorymanager.cpp" > </File> <File RelativePath=".\replayserver.cpp" > </File> <File RelativePath=".\rpt_engine.cpp" > </File> <File RelativePath=".\saverestore_filesystem.cpp" > </File> <File RelativePath=".\server_pch.cpp" > </File> <File RelativePath=".\servermsghandler.cpp" > </File> <File RelativePath=".\shadowmgr.cpp" > </File> <File RelativePath=".\singleplayersharedmemory.cpp" > </File> <File RelativePath=".\audio\private\snd_dev_common.cpp" > </File> <File RelativePath=".\audio\private\snd_dma.cpp" > </File> <File RelativePath=".\audio\private\snd_dsp.cpp" > </File> <File RelativePath=".\snd_io.cpp" > </File> <File RelativePath=".\audio\private\snd_mix.cpp" > </File> <File RelativePath=".\audio\private\snd_mixgroups.cpp" > </File> <File RelativePath=".\audio\private\snd_posix.cpp" > </File> <File RelativePath=".\audio\private\snd_sentence_mixer.cpp" > </File> <File RelativePath=".\audio\private\snd_stubs.cpp" > </File> <File RelativePath=".\audio\private\snd_wave_data.cpp" > </File> <File RelativePath=".\audio\private\snd_wave_mixer.cpp" > </File> <File RelativePath=".\audio\private\snd_wave_mixer_adpcm.cpp" > </File> <File RelativePath=".\audio\private\snd_wave_source.cpp" > </File> <File RelativePath=".\audio\private\snd_wave_temp.cpp" > </File> <File RelativePath=".\audio\private\snd_win.cpp" > </File> <File RelativePath=".\sound_shared.cpp" > </File> <File RelativePath=".\spatialpartition.cpp" > </File> <File RelativePath=".\staticpropmgr.cpp" > </File> <File RelativePath=".\sv_client.cpp" > </File> <File RelativePath=".\sv_ents_write.cpp" > </File> <File RelativePath=".\sv_filter.cpp" > </File> <File RelativePath=".\sv_framesnapshot.cpp" > </File> <File RelativePath=".\sv_ipratelimit.cpp" > </File> <File RelativePath=".\sv_log.cpp" > </File> <File RelativePath=".\sv_main.cpp" > </File> <File RelativePath=".\sv_master.cpp" > </File> <File RelativePath=".\sv_master_legacy.cpp" > </File> <File RelativePath=".\sv_packedentities.cpp" > </File> <File RelativePath=".\sv_plugin.cpp" > </File> <File RelativePath=".\sv_precache.cpp" > </File> <File RelativePath=".\sv_rcon.cpp" > </File> <File RelativePath=".\sv_redirect.cpp" > </File> <File RelativePath=".\sv_remoteaccess.cpp" > </File> <File RelativePath=".\sv_steamauth.cpp" > </File> <File RelativePath=".\sv_uploaddata.cpp" > </File> <File RelativePath=".\sv_uploadgamestats.cpp" > </File> <File RelativePath=".\sys_dll.cpp" > </File> <File RelativePath=".\sys_dll2.cpp" > </File> <File RelativePath=".\sys_engine.cpp" > </File> <File RelativePath=".\sys_getmodes.cpp" > </File> <File RelativePath=".\sys_mainwind.cpp" > </File> <File RelativePath=".\testscriptmgr.cpp" > </File> <File RelativePath=".\tmessage.cpp" > </File> <File RelativePath=".\toolframework.cpp" > </File> <File RelativePath=".\traceinit.cpp" > </File> <File RelativePath=".\vengineserver_impl.cpp" > </File> <File RelativePath=".\vgui_askconnectpanel.cpp" > </File> <File RelativePath=".\vgui_basepanel.cpp" > </File> <File RelativePath=".\vgui_baseui_interface.cpp" > </File> <File RelativePath=".\vgui_budgetpanel.cpp" > </File> <File RelativePath=".\vgui_DebugSystemPanel.cpp" > </File> <File RelativePath=".\vgui_drawtreepanel.cpp" > </File> <File RelativePath=".\vgui_helpers.cpp" > </File> <File RelativePath=".\vgui_texturebudgetpanel.cpp" > </File> <File RelativePath=".\vgui_vprofgraphpanel.cpp" > </File> <File RelativePath=".\vgui_vprofpanel.cpp" > </File> <File RelativePath=".\vgui_watermark.cpp" > </File> <File RelativePath=".\view.cpp" > </File> <File RelativePath=".\audio\private\voice.cpp" > </File> <File RelativePath=".\audio\private\voice_gain.cpp" > </File> <File RelativePath=".\audio\private\voice_mixer_controls.cpp" > </File> <File RelativePath=".\audio\private\voice_sound_engine_interface.cpp" > </File> <File RelativePath=".\audio\private\voice_wavefile.cpp" > </File> <File RelativePath=".\voiceserver_impl.cpp" > </File> <File RelativePath=".\audio\private\vox.cpp" > </File> <File RelativePath=".\vprof_engine.cpp" > </File> <File RelativePath=".\vprof_record.cpp" > </File> <File RelativePath=".\world.cpp" > </File> <File RelativePath=".\xboxsystem.cpp" > </File> <File RelativePath=".\zone.cpp" > </File> </Filter> <Filter Name="Header Files" Filter="h;hpp" > <File RelativePath=".\audio\audio_pch.h" > </File> <File RelativePath=".\audio\private\audio_pch.h" > </File> <File RelativePath=".\baseautocompletefilelist.h" > </File> <File RelativePath=".\baseclient.h" > </File> <File RelativePath=".\baseclientstate.h" > </File> <File RelativePath=".\baseserver.h" > </File> <File RelativePath=".\bitbuf_errorhandler.h" > </File> <File RelativePath=".\blackbox.h" > </File> <File RelativePath=".\cbenchmark.h" > </File> <File RelativePath=".\cdll_engine_int.h" > </File> <File RelativePath=".\changeframelist.h" > </File> <File RelativePath=".\cheatcodes.h" > </File> <File RelativePath=".\checksum_engine.h" > </File> <File RelativePath=".\audio\private\circularbuffer.h" > </File> <File RelativePath=".\cl_bounded_cvars.h" > </File> <File RelativePath=".\cl_demo.h" > </File> <File RelativePath=".\cl_demoaction.h" > </File> <File RelativePath=".\cl_demoaction_types.h" > </File> <File RelativePath=".\cl_demoactioneditors.h" > </File> <File RelativePath=".\cl_demoactionmanager.h" > </File> <File RelativePath=".\cl_demoeditorpanel.h" > </File> <File RelativePath=".\cl_demosmootherpanel.h" > </File> <File RelativePath=".\cl_demosmoothing.h" > </File> <File RelativePath=".\cl_demouipanel.h" > </File> <File RelativePath=".\cl_entityreport.h" > </File> <File RelativePath=".\cl_ents_parse.h" > </File> <File RelativePath=".\cl_foguipanel.h" > </File> <File RelativePath=".\cl_localnetworkbackdoor.h" > </File> <File RelativePath=".\cl_main.h" > </File> <File RelativePath=".\cl_parse_event.h" > </File> <File RelativePath=".\cl_pluginhelpers.h" > </File> <File RelativePath=".\cl_pred.h" > </File> <File RelativePath=".\cl_rcon.h" > </File> <File RelativePath=".\cl_splitscreen.h" > </File> <File RelativePath=".\cl_steamauth.h" > </File> <File RelativePath=".\cl_texturelistpanel.h" > </File> <File RelativePath=".\cl_txviewpanel.h" > </File> <File RelativePath=".\client.h" > </File> <File RelativePath=".\client_pch.h" > </File> <File RelativePath=".\clientframe.h" > </File> <File RelativePath=".\clockdriftmgr.h" > </File> <File RelativePath=".\cmd.h" > </File> <File RelativePath=".\cmodel_engine.h" > </File> <File RelativePath=".\cmodel_private.h" > </File> <File RelativePath=".\common.h" > </File> <File RelativePath=".\conprint.h" > </File> <File RelativePath=".\console.h" > </File> <File RelativePath=".\cvar.h" > </File> <File RelativePath=".\debug_leafvis.h" > </File> <File RelativePath=".\debugoverlay.h" > </File> <File RelativePath=".\decal.h" > </File> <File RelativePath=".\decal_clip.h" > </File> <File RelativePath=".\decal_private.h" > </File> <File RelativePath=".\demo.h" > </File> <File RelativePath=".\demobuffer.h" > </File> <File RelativePath=".\demofile.h" > </File> <File RelativePath=".\DevShotGenerator.h" > </File> <File RelativePath=".\disp.h" > </File> <File RelativePath=".\disp_defs.h" > </File> <File RelativePath=".\disp_helpers.h" > </File> <File RelativePath=".\dispnode.h" > </File> <File RelativePath=".\download.h" > </File> <File RelativePath=".\download_internal.h" > </File> <File RelativePath=".\DownloadListGenerator.h" > </File> <File 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