Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef NET_WS_QUEUED_PACKET_SENDER_H
#define NET_WS_QUEUED_PACKET_SENDER_H
#ifdef _WIN32
#pragma once
#endif
// Used to match against certain debug values of cvars.
#define NET_QUEUED_PACKET_THREAD_DEBUG_VALUE 581304
class INetChannel;
class IQueuedPacketSender { public: virtual bool Setup() = 0; virtual void Shutdown() = 0; virtual bool IsRunning() = 0; virtual void ClearQueuedPacketsForChannel( INetChannel *pChan ) = 0; virtual void QueuePacket( INetChannel *pChan, SOCKET s, const char FAR *buf, int len, const ns_address &to, uint32 msecDelay ) = 0; virtual bool HasQueuedPackets( const INetChannel *pChan ) const = 0; };
extern IQueuedPacketSender *g_pQueuedPackedSender; extern ConVar net_queued_packet_thread;
#endif // NET_WS_QUEUED_PACKET_SENDER_H
|