Counter Strike : Global Offensive Source Code
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  1. //===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //===========================================================================//
  7. // Primary header for engine
  8. #if !defined( QUAKEDEF_H )
  9. #define QUAKEDEF_H
  10. #ifdef _WIN32
  11. #pragma once
  12. #endif
  13. // OPTIONAL DEFINES
  14. //#define PARANOID // speed sapping error checking
  15. #include "basetypes.h"
  16. #include "qlimits.h"
  17. //===========================================
  18. // FIXME, remove more of these?
  19. #include "sysexternal.h"
  20. #include "tier1/tier1.h"
  21. #include "mathlib/mathlib.h"
  22. #include "common.h"
  23. #include "cmd.h"
  24. #include "protocol.h"
  25. #include "render.h"
  26. #include "gl_model.h"
  27. #endif // QUAKEDEF_H