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#ifndef CRYPTOPP_WINPIPES_H
#define CRYPTOPP_WINPIPES_H
#include "config.h"
#ifdef WINDOWS_PIPES_AVAILABLE
#include "network.h"
#include "queue.h"
#include <winsock2.h>
NAMESPACE_BEGIN(CryptoPP)
//! Windows Handle
class WindowsHandle { public: WindowsHandle(HANDLE h = INVALID_HANDLE_VALUE, bool own=false); WindowsHandle(const WindowsHandle &h) : m_h(h.m_h), m_own(false) {} virtual ~WindowsHandle();
bool GetOwnership() const {return m_own;} void SetOwnership(bool own) {m_own = own;}
operator HANDLE() {return m_h;} HANDLE GetHandle() const {return m_h;} bool HandleValid() const; void AttachHandle(HANDLE h, bool own=false); HANDLE DetachHandle(); void CloseHandle();
protected: virtual void HandleChanged() {}
HANDLE m_h; bool m_own; };
//! Windows Pipe
class WindowsPipe { public: class Err : public OS_Error { public: Err(HANDLE h, const std::string& operation, int error); HANDLE GetHandle() const {return m_h;}
private: HANDLE m_h; };
protected: virtual HANDLE GetHandle() const =0; virtual void HandleError(const char *operation) const; void CheckAndHandleError(const char *operation, BOOL result) const {assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);} };
//! pipe-based implementation of NetworkReceiver
class WindowsPipeReceiver : public WindowsPipe, public NetworkReceiver { public: WindowsPipeReceiver();
bool MustWaitForResult() {return true;} bool Receive(byte* buf, size_t bufLen); unsigned int GetReceiveResult(); bool EofReceived() const {return m_eofReceived;}
unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
private: WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; bool m_eofReceived; };
//! pipe-based implementation of NetworkSender
class WindowsPipeSender : public WindowsPipe, public NetworkSender { public: WindowsPipeSender();
bool MustWaitForResult() {return true;} void Send(const byte* buf, size_t bufLen); unsigned int GetSendResult(); bool MustWaitForEof() { return false; } void SendEof() {}
unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
private: WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; };
//! Windows Pipe Source
class WindowsPipeSource : public WindowsHandle, public NetworkSource, public WindowsPipeReceiver { public: WindowsPipeSource(HANDLE h=INVALID_HANDLE_VALUE, bool pumpAll=false, BufferedTransformation *attachment=NULL) : WindowsHandle(h), NetworkSource(attachment) { if (pumpAll) PumpAll(); }
NetworkSource::GetMaxWaitObjectCount; NetworkSource::GetWaitObjects;
private: HANDLE GetHandle() const {return WindowsHandle::GetHandle();} NetworkReceiver & AccessReceiver() {return *this;} };
//! Windows Pipe Sink
class WindowsPipeSink : public WindowsHandle, public NetworkSink, public WindowsPipeSender { public: WindowsPipeSink(HANDLE h=INVALID_HANDLE_VALUE, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024) : WindowsHandle(h), NetworkSink(maxBufferSize, autoFlushBound) {}
NetworkSink::GetMaxWaitObjectCount; NetworkSink::GetWaitObjects;
private: HANDLE GetHandle() const {return WindowsHandle::GetHandle();} NetworkSender & AccessSender() {return *this;} };
NAMESPACE_END
#endif
#endif
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