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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ====
//
//=============================================================================
#include "fgdlib/fgdlib.h"
#include "fgdlib/gamedata.h"
#include "fgdlib/wckeyvalues.h"
#include "fgdlib/gdvar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
typedef struct { GDIV_TYPE eType; // The enumeration of this type.
char *pszName; // The name of this type.
trtoken_t eStoreAs; // How this type is stored (STRING, INTEGER, etc).
} TypeMap_t;
//-----------------------------------------------------------------------------
// Maps type names to type enums and parsing logic for values.
//-----------------------------------------------------------------------------
static TypeMap_t TypeMap[] = { { ivAngle, "angle", STRING }, { ivChoices, "choices", STRING }, { ivColor1, "color1", STRING }, { ivColor255, "color255", STRING }, { ivDecal, "decal", STRING }, { ivFlags, "flags", INTEGER }, { ivInteger, "integer", INTEGER }, { ivSound, "sound", STRING }, { ivSprite, "sprite", STRING }, { ivString, "string", STRING }, { ivStringInstanced, "string_instanced", STRING }, { ivStudioModel, "studio", STRING }, { ivTargetDest, "target_destination", STRING }, { ivTargetSrc, "target_source", STRING }, { ivTargetNameOrClass, "target_name_or_class", STRING }, // Another version of target_destination that accepts class names
{ ivVector, "vector", STRING }, { ivNPCClass, "npcclass", STRING }, { ivFilterClass, "filterclass", STRING }, { ivFloat, "float", STRING }, { ivMaterial, "material", STRING }, { ivScene, "scene", STRING }, { ivSide, "side", STRING }, { ivSideList, "sidelist", STRING }, { ivOrigin, "origin", STRING }, { ivAxis, "axis", STRING }, { ivVecLine, "vecline", STRING }, { ivPointEntityClass, "pointentityclass", STRING }, { ivNodeDest, "node_dest", INTEGER }, { ivScript, "script", STRING }, { ivScriptList, "scriptlist", STRING }, { ivParticleSystem, "particlesystem", STRING }, { ivInstanceFile, "instance_file", STRING }, { ivAngleNegativePitch, "angle_negative_pitch", STRING }, { ivInstanceVariable, "instance_variable", STRING }, { ivInstanceParm, "instance_parm", STRING }, { ivBoolean, "boolean", STRING }, { ivNodeID, "node_id", INTEGER }, };
char *GDinputvariable::m_pszEmpty = "";
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
GDinputvariable::GDinputvariable(void) { m_szDefault[0] = 0; m_nDefault = 0; m_szValue[0] = 0; m_bReportable = FALSE; m_bReadOnly = false; m_pszDescription = NULL; }
//-----------------------------------------------------------------------------
// Purpose: construct generally used for creating a temp instance parm type
// Input : szType - the textual type of this variable
// szName - the name description of this variable
//-----------------------------------------------------------------------------
GDinputvariable::GDinputvariable( const char *szType, const char *szName ) { m_szDefault[0] = 0; m_nDefault = 0; m_szValue[0] = 0; m_bReportable = FALSE; m_bReadOnly = false; m_pszDescription = NULL;
m_eType = GetTypeFromToken( szType ); strcpy( m_szName, szName ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
GDinputvariable::~GDinputvariable(void) { delete m_pszDescription; m_Items.RemoveAll(); }
//-----------------------------------------------------------------------------
// Purpose: Implements the copy operator.
//-----------------------------------------------------------------------------
GDinputvariable &GDinputvariable::operator =(GDinputvariable &Other) { m_eType = Other.GetType(); strcpy(m_szName, Other.m_szName); strcpy(m_szLongName, Other.m_szLongName); strcpy(m_szDefault, Other.m_szDefault);
//
// Copy the description.
//
delete m_pszDescription; if (Other.m_pszDescription != NULL) { m_pszDescription = new char[strlen(Other.m_pszDescription) + 1]; strcpy(m_pszDescription, Other.m_pszDescription); } else { m_pszDescription = NULL; }
m_nDefault = Other.m_nDefault; m_bReportable = Other.m_bReportable; m_bReadOnly = Other.m_bReadOnly;
m_Items.RemoveAll(); int nCount = Other.m_Items.Count(); for (int i = 0; i < nCount; i++) { m_Items.AddToTail(Other.m_Items.Element(i)); }
return(*this); }
//-----------------------------------------------------------------------------
// Purpose: Returns the storage format of a given variable type.
// Input : pszToken - Sting containing the token.
// Output : GDIV_TYPE corresponding to the token in the string, ivBadType if the
// string does not correspond to a valid type.
//-----------------------------------------------------------------------------
trtoken_t GDinputvariable::GetStoreAsFromType(GDIV_TYPE eType) { for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++) { if (TypeMap[i].eType == eType) { return(TypeMap[i].eStoreAs); } }
Assert(FALSE); return(STRING); }
//-----------------------------------------------------------------------------
// Purpose: Returns the enumerated type of a string token.
// Input : pszToken - Sting containing the token.
// Output : GDIV_TYPE corresponding to the token in the string, ivBadType if the
// string does not correspond to a valid type.
//-----------------------------------------------------------------------------
GDIV_TYPE GDinputvariable::GetTypeFromToken(const char *pszToken) { for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++) { if (IsToken(pszToken, TypeMap[i].pszName)) { return(TypeMap[i].eType); } }
return(ivBadType); }
//-----------------------------------------------------------------------------
// Purpose: Returns a string representing the type of this variable, eg. "integer".
//-----------------------------------------------------------------------------
const char *GDinputvariable::GetTypeText(void) { for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++) { if (TypeMap[i].eType == m_eType) { return(TypeMap[i].pszName); } }
return("unknown"); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : tr -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL GDinputvariable::InitFromTokens(TokenReader& tr) { char szToken[128];
if (!GDGetToken(tr, m_szName, sizeof(m_szName), IDENT)) { return FALSE; }
if (!GDSkipToken(tr, OPERATOR, "(")) { return FALSE; }
// check for "reportable" marker.
// NOTE: This has been deprecated in favor of the "report" keyword below.
trtoken_t ttype = tr.NextToken(szToken, sizeof(szToken)); if (ttype == OPERATOR) { if (!strcmp(szToken, "*")) { m_bReportable = true; } } else { tr.Stuff(ttype, szToken); }
// get type
if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT)) { return FALSE; }
if (!GDSkipToken(tr, OPERATOR, ")")) { return FALSE; }
//
// Check for known variable types.
//
m_eType = GetTypeFromToken(szToken); if (m_eType == ivBadType) { GDError(tr, "'%s' is not a valid variable type", szToken); return FALSE; }
//
// Look ahead at the next token.
//
ttype = tr.PeekTokenType(szToken,sizeof(szToken));
//
// Check for the "readonly" specifier.
//
if ((ttype == IDENT) && IsToken(szToken, "readonly")) { tr.NextToken(szToken, sizeof(szToken)); m_bReadOnly = true;
//
// Look ahead at the next token.
//
ttype = tr.PeekTokenType(szToken,sizeof(szToken)); }
//
// Check for the "report" specifier.
//
if ((ttype == IDENT) && IsToken(szToken, "report")) { tr.NextToken(szToken, sizeof(szToken)); m_bReportable = true;
//
// Look ahead at the next token.
//
ttype = tr.PeekTokenType(szToken,sizeof(szToken)); }
//
// Check for the ':' indicating a long name.
//
if (ttype == OPERATOR && IsToken(szToken, ":")) { //
// Eat the ':'.
//
tr.NextToken(szToken, sizeof(szToken));
if (m_eType == ivFlags) { GDError(tr, "flag sets do not have long names"); return FALSE; }
//
// Get the long name.
//
if (!GDGetToken(tr, m_szLongName, sizeof(m_szLongName), STRING)) { return(FALSE); }
//
// Look ahead at the next token.
//
ttype = tr.PeekTokenType(szToken,sizeof(szToken));
//
// Check for the ':' indicating a default value.
//
if (ttype == OPERATOR && IsToken(szToken, ":")) { //
// Eat the ':'.
//
tr.NextToken(szToken, sizeof(szToken));
//
// Look ahead at the next token.
//
ttype = tr.PeekTokenType(szToken,sizeof(szToken)); if (ttype == OPERATOR && IsToken(szToken, ":")) { //
// No default value provided, skip to the description.
//
} else { //
// Determine how to parse the default value. If this is a choices field, the
// default could either be a string or an integer, so we must look ahead and
// use whichever is there.
//
trtoken_t eStoreAs = GetStoreAsFromType(m_eType);
if (eStoreAs == STRING) { if (!GDGetToken(tr, m_szDefault, sizeof(m_szDefault), STRING)) { return(FALSE); } } else if (eStoreAs == INTEGER) { if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER)) { return(FALSE); }
m_nDefault = atoi(szToken); }
//
// Look ahead at the next token.
//
ttype = tr.PeekTokenType(szToken,sizeof(szToken)); } }
//
// Check for the ':' indicating a description.
//
if (ttype == OPERATOR && IsToken(szToken, ":")) { //
// Eat the ':'.
//
tr.NextToken(szToken, sizeof(szToken));
//
// Read the description.
//
if (!GDGetTokenDynamic(tr, &m_pszDescription, STRING)) { return(FALSE); }
//
// Look ahead at the next token.
//
ttype = tr.PeekTokenType(szToken,sizeof(szToken)); } } else { //
// Default long name is short name.
//
strcpy(m_szLongName, m_szName); }
//
// Check for the ']' indicating the end of the class definition.
//
if ((ttype == OPERATOR && IsToken(szToken, "]")) || ttype != OPERATOR) { if (m_eType == ivFlags || m_eType == ivChoices) { //
// Can't define a flags or choices variable without providing any flags or choices.
//
GDError(tr, "no %s specified", m_eType == ivFlags ? "flags" : "choices"); return(FALSE); } // For boolean values, we construct it as if it were a choices dialog
if ( m_eType == ivBoolean ) { m_eType = ivChoices;
GDIVITEM ivi; // Yes
strncpy( ivi.szValue, "1", MAX_STRING ); strncpy( ivi.szCaption, "Yes", MAX_STRING ); m_Items.AddToTail(ivi); // No
strncpy( ivi.szValue, "0", MAX_STRING ); strncpy( ivi.szCaption, "No", MAX_STRING ); m_Items.AddToTail(ivi);
// Clean up string usages!
if ( stricmp( m_szDefault, "no" ) == 0 ) { strncpy( m_szDefault, "0", MAX_STRING ); } else if ( stricmp( m_szDefault, "yes" ) == 0 ) { strncpy( m_szDefault, "1", MAX_STRING ); } // Sanity check it!
if ( strcmp( m_szDefault, "0" ) && strcmp( m_szDefault, "1" ) ) { GDError(tr, "boolean type specified with nonsensical default value: %s", m_szDefault ); return(FALSE); } }
return(TRUE); }
if (!GDSkipToken(tr, OPERATOR, "=")) { return(FALSE); }
if (m_eType != ivFlags && m_eType != ivChoices) { GDError(tr, "didn't expect '=' here"); return(FALSE); }
// should be '[' to start flags/choices
if (!GDSkipToken(tr, OPERATOR, "[")) { return(FALSE); }
// get flags?
if (m_eType == ivFlags) { GDIVITEM ivi;
while (1) { ttype = tr.PeekTokenType(); if (ttype != INTEGER) { break; }
// store bitflag value
GDGetToken(tr, szToken, sizeof(szToken), INTEGER); sscanf( szToken, "%lu", &ivi.iValue );
// colon..
if (!GDSkipToken(tr, OPERATOR, ":")) { return FALSE; }
// get description
if (!GDGetToken(tr, szToken, sizeof(szToken), STRING)) { return FALSE; } strcpy(ivi.szCaption, szToken);
// colon..
if (!GDSkipToken(tr, OPERATOR, ":")) { return FALSE; }
// get default setting
if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER)) { return FALSE; } ivi.bDefault = atoi(szToken) ? TRUE : FALSE;
// add item to array of items
m_Items.AddToTail(ivi); } // Set the default value.
unsigned long nDefault = 0; for (int i = 0; i < m_Items.Count(); i++) { if (m_Items[i].bDefault) nDefault |= m_Items[i].iValue; } m_nDefault = (int)nDefault; Q_snprintf( m_szDefault, sizeof( m_szDefault ), "%d", m_nDefault ); } else if (m_eType == ivChoices) { GDIVITEM ivi;
while (1) { ttype = tr.PeekTokenType(); if ((ttype != INTEGER) && (ttype != STRING)) { break; }
// store choice value
GDGetToken(tr, szToken, sizeof(szToken), ttype); ivi.iValue = 0; strcpy(ivi.szValue, szToken);
// colon
if (!GDSkipToken(tr, OPERATOR, ":")) { return FALSE; }
// get description
if (!GDGetToken(tr, szToken, sizeof(szToken), STRING)) { return FALSE; }
strcpy(ivi.szCaption, szToken);
m_Items.AddToTail(ivi); } }
if (!GDSkipToken(tr, OPERATOR, "]")) { return FALSE; }
return TRUE; }
//-----------------------------------------------------------------------------
// Purpose: Decodes a key value from a string.
// Input : pkv - Pointer to the key value object containing string encoded value.
//-----------------------------------------------------------------------------
void GDinputvariable::FromKeyValue(MDkeyvalue *pkv) { trtoken_t eStoreAs = GetStoreAsFromType(m_eType);
if (eStoreAs == STRING) { V_strcpy_safe(m_szValue, pkv->szValue); } else if (eStoreAs == INTEGER) { m_nValue = atoi(pkv->szValue); } }
//-----------------------------------------------------------------------------
// Purpose: Determines whether the given flag is set (assuming this is an ivFlags).
// Input : uCheck - Flag to check.
// Output : Returns TRUE if flag is set, FALSE if not.
//-----------------------------------------------------------------------------
BOOL GDinputvariable::IsFlagSet(unsigned int uCheck) { Assert(m_eType == ivFlags); return (((unsigned int)m_nValue & uCheck) == uCheck) ? TRUE : FALSE; }
//-----------------------------------------------------------------------------
// Purpose: Combines the flags or choices items from another variable into our
// list of flags or choices. Ours take priority if collisions occur.
// Input : Other - The variable whose items are being merged with ours.
//-----------------------------------------------------------------------------
void GDinputvariable::Merge(GDinputvariable &Other) { //
// Only valid if we are of the same type.
//
if (Other.GetType() != GetType()) { return; }
//
// Add Other's items to this ONLY if there is no same-value entry
// for a specific item.
//
bool bFound = false; int nOurItems = m_Items.Count(); for (int i = 0; i < Other.m_Items.Count(); i++) { GDIVITEM &TheirItem = Other.m_Items[i]; for (int j = 0; j < nOurItems; j++) { GDIVITEM &OurItem = m_Items[j]; if (TheirItem.iValue == OurItem.iValue) { bFound = true; break; } }
if (!bFound) { //
// Not found in our list - add their item to our list.
//
m_Items.AddToTail(TheirItem); } } }
//-----------------------------------------------------------------------------
// Purpose: Determines whether the given flag is set (assuming this is an ivFlags).
// Input : uFlags - Flags to set.
// bSet - TRUE to set the flags, FALSE to clear them.
//-----------------------------------------------------------------------------
void GDinputvariable::SetFlag(unsigned int uFlags, BOOL bSet) { Assert(m_eType == ivFlags); if (bSet) { m_nValue |= uFlags; } else { m_nValue &= ~uFlags; } }
//-----------------------------------------------------------------------------
// Purpose: Sets this keyvalue to its default value.
//-----------------------------------------------------------------------------
void GDinputvariable::ResetDefaults(void) { if (m_eType == ivFlags) { m_nValue = 0;
//
// Run thru flags and set any default flags.
//
int nCount = m_Items.Count(); for (int i = 0; i < nCount; i++) { if (m_Items[i].bDefault) { m_nValue |= GetFlagMask(i); } } } else { m_nValue = m_nDefault; strcpy(m_szValue, m_szDefault); } }
//-----------------------------------------------------------------------------
// Purpose: Encodes a key value as a string.
// Input : pkv - Pointer to the key value object to receive the encoded string.
//-----------------------------------------------------------------------------
void GDinputvariable::ToKeyValue(MDkeyvalue *pkv) { strcpy(pkv->szKey, m_szName);
trtoken_t eStoreAs = GetStoreAsFromType(m_eType);
if (eStoreAs == STRING) { strcpy(pkv->szValue, m_szValue); } else if (eStoreAs == INTEGER) { Q_snprintf(pkv->szValue, sizeof(pkv->szValue), "%d", m_nValue); } }
//-----------------------------------------------------------------------------
// Purpose: Returns the description string that corresponds to a value string
// for a choices list.
// Input : pszString - The choices value string.
// Output : Returns the description string.
//-----------------------------------------------------------------------------
const char *GDinputvariable::ItemStringForValue(const char *szValue) { int nCount = m_Items.Count(); for (int i = 0; i < nCount; i++) { if (!stricmp(m_Items[i].szValue, szValue)) { return(m_Items[i].szCaption); } }
return(NULL); }
//-----------------------------------------------------------------------------
// Purpose: Returns the value string that corresponds to a description string
// for a choices list.
// Input : pszString - The choices description string.
// Output : Returns the value string.
//-----------------------------------------------------------------------------
const char *GDinputvariable::ItemValueForString(const char *szString) { int nCount = m_Items.Count(); for (int i = 0; i < nCount; i++) { if (!strcmpi(m_Items[i].szCaption, szString)) { return(m_Items[i].szValue); } }
return(NULL); }
//-----------------------------------------------------------------------------
// Purpose: this function will let you iterate through the text names of the variable types
// Input : eType - the type to get the text of
// Output : returns the textual name
//-----------------------------------------------------------------------------
const char *GDinputvariable::GetVarTypeName( GDIV_TYPE eType ) { return TypeMap[ eType ].pszName; }
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