Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_ENTITY_FREEZING_H
#define C_ENTITY_FREEZING_H
#include "cbase.h"
struct EntityFreezingHitboxBlobData_t { CUtlVector<Vector> m_vPoints; };
//-----------------------------------------------------------------------------
// Entity Dissolve, client-side implementation
//-----------------------------------------------------------------------------
class C_EntityFreezing : public C_BaseEntity { public: DECLARE_CLIENTCLASS(); DECLARE_CLASS( C_EntityFreezing, C_BaseEntity );
virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs ); virtual RenderableTranslucencyType_t ComputeTranslucencyType( ); virtual int DrawModel( int flags, const RenderableInstance_t &instance ); virtual bool ShouldDraw() { return true; } virtual void OnDataChanged( DataUpdateType_t updateType );
void ClientThink( void );
private: Vector m_vFreezingOrigin; float m_flFrozenPerHitbox[ 50 ]; float m_flFrozen; bool m_bFinishFreezing;
CUtlVector<EntityFreezingHitboxBlobData_t> m_HitboxBlobData; };
#endif // C_ENTITY_FREEZING_H
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