Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_IMPACT_EFFECTS_H
#define C_IMPACT_EFFECTS_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: DustParticle emitter
//-----------------------------------------------------------------------------
class CDustParticle : public CSimpleEmitter { public: explicit CDustParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} //Create
static CDustParticle *Create( const char *pDebugName="dust" ) { return new CDustParticle( pDebugName ); }
//Roll
virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) { pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -8.0f );
if ( fabs( pParticle->m_flRollDelta ) < 0.5f ) { pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f; }
return pParticle->m_flRoll; }
//Velocity
virtual void UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) { Vector saveVelocity = pParticle->m_vecVelocity;
//Decellerate
static float dtime; static float decay;
if ( dtime != timeDelta ) { dtime = timeDelta; float expected = 0.5; decay = exp( log( 0.0001f ) * dtime / expected ); }
pParticle->m_vecVelocity = pParticle->m_vecVelocity * decay;
if ( pParticle->m_vecVelocity.LengthSqr() < (32.0f*32.0f) ) { VectorNormalize( saveVelocity ); pParticle->m_vecVelocity = saveVelocity * 32.0f; } }
//Alpha
virtual float UpdateAlpha( const SimpleParticle *pParticle ) { float tLifetime = pParticle->m_flLifetime / pParticle->m_flDieTime; float ramp = 1.0f - tLifetime;
//Non-linear fade
if ( ramp < 0.75f ) ramp *= ramp;
return ramp; }
private: CDustParticle( const CDustParticle & ); // not defined, not accessible
};
void GetColorForSurface( trace_t *trace, Vector *color );
#include "tier0/memdbgoff.h"
#endif // C_IMPACT_EFFECTS_H
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