Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// Client-side CBasePlayer
#ifndef C_PHYSBOX_H
#define C_PHYSBOX_H
#pragma once
#include "c_baseentity.h"
class C_PhysBox : public C_BaseEntity { public: DECLARE_CLASS( C_PhysBox, C_BaseEntity ); DECLARE_CLIENTCLASS();
C_PhysBox(); virtual ~C_PhysBox(); virtual ShadowType_t ShadowCastType(); public: float m_mass; // TEST..
};
#endif
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