Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_POINTCAMERA_H
#define C_POINTCAMERA_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseentity.h"
#include "basetypes.h"
class C_PointCamera : public C_BaseEntity { public: DECLARE_CLASS( C_PointCamera, C_BaseEntity ); DECLARE_CLIENTCLASS();
public: C_PointCamera(); ~C_PointCamera();
bool IsActive(); // C_BaseEntity.
virtual bool ShouldDraw();
float GetFOV(); float GetResolution(); bool IsFogEnabled(); void GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b ); float GetFogStart(); float GetFogMaxDensity(); float GetFogEnd(); bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; }
virtual void GetToolRecordingState( KeyValues *msg );
protected: float m_FOV; float m_Resolution; bool m_bFogEnable; color32 m_FogColor; float m_flFogStart; float m_flFogEnd; float m_flFogMaxDensity; bool m_bActive; bool m_bUseScreenAspectRatio;
public: C_PointCamera *m_pNext; };
C_PointCamera *GetPointCameraList();
#endif // C_POINTCAMERA_H
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