Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( C_TE_BASEBEAM_H )
#define C_TE_BASEBEAM_H
#ifdef _WIN32
#pragma once
#endif
#include "c_basetempentity.h"
//-----------------------------------------------------------------------------
// Purpose: Base entity for beam te's
//-----------------------------------------------------------------------------
class C_TEBaseBeam : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEBaseBeam, C_BaseTempEntity ); DECLARE_CLIENTCLASS();
private:
public:
C_TEBaseBeam( void ); virtual ~C_TEBaseBeam( void );
virtual void PreDataUpdate( DataUpdateType_t updateType ); virtual void PostDataUpdate( DataUpdateType_t updateType );
public: int m_nModelIndex; int m_nHaloIndex; int m_nStartFrame; int m_nFrameRate; float m_fLife; float m_fWidth; float m_fEndWidth; int m_nFadeLength; float m_fAmplitude; int r, g, b, a; int m_nSpeed; int m_nFlags; };
EXTERN_RECV_TABLE(DT_BaseBeam);
#endif // C_TE_BASEBEAM_H
|