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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "networkstringtable_clientdll.h"
#include "effect_dispatch_data.h"
#include "c_te_effect_dispatch.h"
#include "tier1/keyvalues.h"
#include "toolframework_client.h"
#include "tier0/vprof.h"
#include "particles_new.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// CClientEffectRegistration registration
//-----------------------------------------------------------------------------
CClientEffectRegistration *CClientEffectRegistration::s_pHead = NULL;
CClientEffectRegistration::CClientEffectRegistration( const char *pEffectName, ClientEffectCallback fn ) { AssertMsg1( pEffectName[0] != '\"', "Error: Effect %s. " "Remove quotes around the effect name in DECLARE_CLIENT_EFFECT.\n", pEffectName );
m_pEffectName = pEffectName; m_pFunction = fn; m_pNext = s_pHead; s_pHead = this; }
//-----------------------------------------------------------------------------
// Purpose: EffectDispatch TE
//-----------------------------------------------------------------------------
class C_TEEffectDispatch : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEEffectDispatch, C_BaseTempEntity ); DECLARE_CLIENTCLASS();
C_TEEffectDispatch( void ); virtual ~C_TEEffectDispatch( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public: CEffectData m_EffectData; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEEffectDispatch::C_TEEffectDispatch( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEEffectDispatch::~C_TEEffectDispatch( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void DispatchEffectToCallback( const char *pEffectName, const CEffectData &m_EffectData ) { // Built a faster lookup
static CUtlStringMap< CClientEffectRegistration* > map; static bool bInitializedMap = false; if ( !bInitializedMap ) { for ( CClientEffectRegistration *pReg = CClientEffectRegistration::s_pHead; pReg; pReg = pReg->m_pNext ) { // If the name matches, call it
if ( map.Defined( pReg->m_pEffectName ) ) { Warning( "Encountered multiple different effects with the same name \"%s\"!\n", pReg->m_pEffectName ); continue; }
map[ pReg->m_pEffectName ] = pReg; } bInitializedMap = true; }
// Look through all the registered callbacks
UtlSymId_t nSym = map.Find( pEffectName ); if ( nSym == UTL_INVAL_SYMBOL ) { Warning("DispatchEffect: effect \"%s\" not found on client\n", pEffectName ); return; }
// NOTE: Here, we want to scope resource access to only be able to use
// those resources specified as being dependencies of this effect
g_pPrecacheSystem->LimitResourceAccess( DISPATCH_EFFECT, pEffectName ); map[nSym]->m_pFunction( m_EffectData );
// NOTE: Here, we no longer need to restrict resource access
g_pPrecacheSystem->EndLimitedResourceAccess( ); }
//-----------------------------------------------------------------------------
// Record effects
//-----------------------------------------------------------------------------
static void RecordEffect( const char *pEffectName, const CEffectData &data ) { if ( !ToolsEnabled() ) return;
if ( clienttools->IsInRecordingMode() && ( (data.m_fFlags & EFFECTDATA_NO_RECORD) == 0 ) ) { KeyValues *msg = new KeyValues( "TempEntity" );
const char *pSurfacePropName = physprops->GetPropName( data.m_nSurfaceProp );
char pName[1024]; Q_snprintf( pName, sizeof(pName), "TE_DispatchEffect %s %s", pEffectName, pSurfacePropName );
msg->SetInt( "te", TE_DISPATCH_EFFECT ); msg->SetString( "name", pName ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", data.m_vOrigin.x ); msg->SetFloat( "originy", data.m_vOrigin.y ); msg->SetFloat( "originz", data.m_vOrigin.z ); msg->SetFloat( "startx", data.m_vStart.x ); msg->SetFloat( "starty", data.m_vStart.y ); msg->SetFloat( "startz", data.m_vStart.z ); msg->SetFloat( "normalx", data.m_vNormal.x ); msg->SetFloat( "normaly", data.m_vNormal.y ); msg->SetFloat( "normalz", data.m_vNormal.z ); msg->SetFloat( "anglesx", data.m_vAngles.x ); msg->SetFloat( "anglesy", data.m_vAngles.y ); msg->SetFloat( "anglesz", data.m_vAngles.z ); msg->SetInt( "flags", data.m_fFlags ); msg->SetFloat( "scale", data.m_flScale ); msg->SetFloat( "magnitude", data.m_flMagnitude ); msg->SetFloat( "radius", data.m_flRadius ); msg->SetString( "surfaceprop", pSurfacePropName ); msg->SetInt( "color", data.m_nColor ); msg->SetInt( "damagetype", data.m_nDamageType ); msg->SetInt( "hitbox", data.m_nHitBox ); msg->SetString( "effectname", pEffectName );
// FIXME: Need to write the attachment name here
msg->SetInt( "attachmentindex", data.m_nAttachmentIndex );
// NOTE: Ptrs are our way of indicating it's an entindex
msg->SetPtr( "entindex", (void*)(intp)data.entindex() );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEEffectDispatch::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEEffectDispatch::PostDataUpdate" );
// Find the effect name.
const char *pEffectName = g_StringTableEffectDispatch->GetString( m_EffectData.GetEffectNameIndex() ); if ( pEffectName ) { DispatchEffectToCallback( pEffectName, m_EffectData ); RecordEffect( pEffectName, m_EffectData ); } }
IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEEffectDispatch, DT_TEEffectDispatch, CTEEffectDispatch ) RecvPropDataTable( RECVINFO_DT( m_EffectData ), 0, &REFERENCE_RECV_TABLE( DT_EffectData ) ) END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Client version of dispatch effect, for predicted weapons
//-----------------------------------------------------------------------------
void DispatchEffect( IRecipientFilter& filter, float delay, const char *pName, const CEffectData &data ) { if ( !te->SuppressTE( filter ) ) { DispatchEffectToCallback( pName, data ); RecordEffect( pName, data ); } }
void DispatchEffect( const char *pName, const CEffectData &data ) { CPASFilter filter( data.m_vOrigin ); if ( !te->SuppressTE( filter ) ) { DispatchEffectToCallback( pName, data ); RecordEffect( pName, data ); } }
//-----------------------------------------------------------------------------
// Playback
//-----------------------------------------------------------------------------
void DispatchEffect( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { CEffectData data; data.m_nMaterial = 0; data.m_vOrigin.x = pKeyValues->GetFloat( "originx" ); data.m_vOrigin.y = pKeyValues->GetFloat( "originy" ); data.m_vOrigin.z = pKeyValues->GetFloat( "originz" ); data.m_vStart.x = pKeyValues->GetFloat( "startx" ); data.m_vStart.y = pKeyValues->GetFloat( "starty" ); data.m_vStart.z = pKeyValues->GetFloat( "startz" ); data.m_vNormal.x = pKeyValues->GetFloat( "normalx" ); data.m_vNormal.y = pKeyValues->GetFloat( "normaly" ); data.m_vNormal.z = pKeyValues->GetFloat( "normalz" ); data.m_vAngles.x = pKeyValues->GetFloat( "anglesx" ); data.m_vAngles.y = pKeyValues->GetFloat( "anglesy" ); data.m_vAngles.z = pKeyValues->GetFloat( "anglesz" ); data.m_fFlags = pKeyValues->GetInt( "flags" ); data.m_flScale = pKeyValues->GetFloat( "scale" ); data.m_flMagnitude = pKeyValues->GetFloat( "magnitude" ); data.m_flRadius = pKeyValues->GetFloat( "radius" ); const char *pSurfaceProp = pKeyValues->GetString( "surfaceprop" ); data.m_nSurfaceProp = physprops->GetSurfaceIndex( pSurfaceProp ); data.m_nDamageType = pKeyValues->GetInt( "damagetype" ); data.m_nHitBox = pKeyValues->GetInt( "hitbox" ); data.m_nColor = pKeyValues->GetInt( "color" ); data.m_nAttachmentIndex = pKeyValues->GetInt( "attachmentindex" );
// NOTE: Ptrs are our way of indicating it's an entindex
ClientEntityHandle_t hWorld = ClientEntityList().EntIndexToHandle( 0 ); data.m_hEntity = ClientEntityHandle_t::UnsafeFromIndex( size_cast< int >( (intp) pKeyValues->GetPtr( "entindex", ( void* )(intp)hWorld.ToInt() ) ) );
const char *pEffectName = pKeyValues->GetString( "effectname" );
DispatchEffect( filter, 0.0f, pEffectName, data ); }
//-----------------------------------------------------------------------------
// Purpose: Displays an error effect in case of missing precache
//-----------------------------------------------------------------------------
void ErrorEffectCallback( const CEffectData &data ) { CSmartPtr<CNewParticleEffect> pEffect = CNewParticleEffect::Create( NULL, "error" ); if ( pEffect->IsValid() ) { pEffect->SetSortOrigin( data.m_vOrigin ); pEffect->SetControlPoint( 0, data.m_vOrigin ); pEffect->SetControlPoint( 1, data.m_vStart ); Vector vecForward, vecRight, vecUp; AngleVectors( data.m_vAngles, &vecForward, &vecRight, &vecUp ); pEffect->SetControlPointOrientation( 0, vecForward, vecRight, vecUp ); } }
DECLARE_CLIENT_EFFECT_BEGIN( Error, ErrorEffectCallback ) PRECACHE( PARTICLE_SYSTEM, "error" ) DECLARE_CLIENT_EFFECT_END()
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