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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "fx.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Footprint Decal TE
//-----------------------------------------------------------------------------
class C_TEFootprintDecal : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEFootprintDecal, C_BaseTempEntity ); DECLARE_CLIENTCLASS();
C_TEFootprintDecal( void ); virtual ~C_TEFootprintDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public: Vector m_vecOrigin; Vector m_vecDirection; Vector m_vecStart; int m_nEntity; int m_nIndex; char m_chMaterialType; };
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEFootprintDecal, DT_TEFootprintDecal, CTEFootprintDecal) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropVector( RECVINFO(m_vecDirection)), RecvPropInt( RECVINFO(m_nEntity)), RecvPropInt( RECVINFO(m_nIndex)), RecvPropInt( RECVINFO(m_chMaterialType)), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
C_TEFootprintDecal::C_TEFootprintDecal( void ) { m_vecOrigin.Init(); m_vecStart.Init(); m_nEntity = 0; m_nIndex = 0; m_chMaterialType = 'C'; }
C_TEFootprintDecal::~C_TEFootprintDecal( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEFootprintDecal::Precache( void ) { }
//-----------------------------------------------------------------------------
// Do stuff when data changes
//-----------------------------------------------------------------------------
void C_TEFootprintDecal::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEFootprintDecal::PostDataUpdate" );
// FIXME: Make this choose the decal based on material type
if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( m_nEntity ); if ( ent ) { effects->DecalShoot( m_nIndex, m_nEntity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, &m_vecDirection, 0 ); } } }
void TE_FootprintDecal( IRecipientFilter& filter, float delay, const Vector *origin, const Vector* right, int entity, int index, unsigned char materialType ) { if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( entity ); if ( ent ) { effects->DecalShoot( index, entity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *origin, right, 0 ); } } }
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