Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_te_particlesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Large Funnel TE
//-----------------------------------------------------------------------------
class C_TELargeFunnel : public C_TEParticleSystem { public: DECLARE_CLASS( C_TELargeFunnel, C_TEParticleSystem ); DECLARE_CLIENTCLASS();
C_TELargeFunnel( void ); virtual ~C_TELargeFunnel( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public: void CreateFunnel( void );
int m_nModelIndex; int m_nReversed; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TELargeFunnel::C_TELargeFunnel( void ) { m_nModelIndex = 0; m_nReversed = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TELargeFunnel::~C_TELargeFunnel( void ) { }
void C_TELargeFunnel::CreateFunnel( void ) { CSmartPtr<CSimpleEmitter> pSimple = CSimpleEmitter::Create( "TELargeFunnel" ); pSimple->SetSortOrigin( m_vecOrigin );
int i, j; SimpleParticle *pParticle;
Vector vecDir; Vector vecDest;
float ratio = 0.25; float invratio = 1 / ratio;
PMaterialHandle hMaterial = pSimple->GetPMaterial( "sprites/flare6" );
for ( i = -256 ; i <= 256 ; i += 24 ) //24 from 32.. little more dense
{ for ( j = -256 ; j <= 256 ; j += 24 ) { pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof( SimpleParticle ), hMaterial, m_vecOrigin ); if( pParticle ) { if ( m_nReversed ) { pParticle->m_Pos = m_vecOrigin;
vecDir[0] = i; vecDir[1] = j; vecDir[2] = random->RandomFloat(100, 800);
pParticle->m_uchStartAlpha = 255; pParticle->m_uchEndAlpha = 0; } else { pParticle->m_Pos[0] = m_vecOrigin[0] + i; pParticle->m_Pos[1] = m_vecOrigin[1] + j; pParticle->m_Pos[2] = m_vecOrigin[2] + random->RandomFloat(100, 800);
// send particle heading to org at a random speed
vecDir = m_vecOrigin - pParticle->m_Pos;
pParticle->m_uchStartAlpha = 0; pParticle->m_uchEndAlpha = 255; }
vecDir *= ratio;
pParticle->m_vecVelocity = vecDir;
pParticle->m_flLifetime = 0; pParticle->m_flDieTime = invratio;
if( random->RandomInt( 0, 10 ) < 5 ) { // small green particle
pParticle->m_uchColor[0] = 0; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 0; pParticle->m_uchStartSize = 4.0; } else { // large white particle
pParticle->m_uchColor[0] = 255; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 255; pParticle->m_uchStartSize = 15.0; }
pParticle->m_uchEndSize = pParticle->m_uchStartSize; pParticle->m_flRoll = i; // pseudorandom
pParticle->m_flRollDelta = 0; pParticle->m_iFlags = 0; }
} }
return; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TELargeFunnel::PostDataUpdate( DataUpdateType_t updateType ) { CreateFunnel(); }
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TELargeFunnel, DT_TELargeFunnel, CTELargeFunnel) RecvPropInt( RECVINFO(m_nModelIndex)), RecvPropInt( RECVINFO(m_nReversed)), END_RECV_TABLE()
void TE_LargeFunnel( IRecipientFilter& filter, float delay, const Vector* pos, int modelindex, int reversed ) { // Major hack to simulate receiving network message
__g_C_TELargeFunnel.m_vecOrigin = *pos; __g_C_TELargeFunnel.m_nModelIndex = modelindex; __g_C_TELargeFunnel.m_nReversed = reversed;
__g_C_TELargeFunnel.PostDataUpdate( DATA_UPDATE_CREATED ); }
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