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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose: An entity that networks the state of the game's objectives.
//
//=============================================================================
#include "cbase.h"
#include "c_team_objectiveresource.h"
#include "igameevents.h"
#include "teamplayroundbased_gamerules.h"
#include "c_baseplayer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define RESOURCE_THINK_TIME 0.1
extern ConVar mp_capstyle; extern ConVar mp_capdeteriorate_time;
//-----------------------------------------------------------------------------
// Purpose: Owner recv proxy
//-----------------------------------------------------------------------------
void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut ) { // hacks? Not sure how else to get the index of the integer that is
// being transmitted.
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
ObjectiveResource()->SetOwningTeam( index, pData->m_Value.m_Int ); }
//-----------------------------------------------------------------------------
// Purpose: capper recv proxy
//-----------------------------------------------------------------------------
void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut ) { int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
ObjectiveResource()->SetCappingTeam( index, pData->m_Value.m_Int ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void RecvProxy_CapLayout( const CRecvProxyData *pData, void *pStruct, void *pOut ) { ObjectiveResource()->SetCapLayout( pData->m_Value.m_pString ); }
IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_BaseTeamObjectiveResource, DT_BaseTeamObjectiveResource, CBaseTeamObjectiveResource) RecvPropInt( RECVINFO(m_iTimerToShowInHUD) ), RecvPropInt( RECVINFO(m_iStopWatchTimer) ),
RecvPropInt( RECVINFO(m_iNumControlPoints) ), RecvPropBool( RECVINFO(m_bPlayingMiniRounds) ), RecvPropBool( RECVINFO(m_bControlPointsReset) ), RecvPropInt( RECVINFO(m_iUpdateCapHudParity) ),
RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions), RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_flLazyCapPerc), RecvPropFloat( RECVINFO(m_flLazyCapPerc[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iTeamIcons), RecvPropInt( RECVINFO(m_iTeamIcons[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iTeamOverlays), RecvPropInt( RECVINFO(m_iTeamOverlays[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iTeamReqCappers), RecvPropInt( RECVINFO(m_iTeamReqCappers[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_flTeamCapTime), RecvPropTime( RECVINFO(m_flTeamCapTime[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iPreviousPoints), RecvPropInt( RECVINFO(m_iPreviousPoints[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_bTeamCanCap), RecvPropBool( RECVINFO(m_bTeamCanCap[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iTeamBaseIcons), RecvPropInt( RECVINFO(m_iTeamBaseIcons[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iBaseControlPoints), RecvPropInt( RECVINFO(m_iBaseControlPoints[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_bInMiniRound), RecvPropBool( RECVINFO(m_bInMiniRound[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iWarnOnCap), RecvPropInt( RECVINFO(m_iWarnOnCap[0]) ) ), RecvPropArray( RecvPropString( RECVINFO( m_iszWarnSound[0]) ), m_iszWarnSound ), RecvPropArray3( RECVINFO_ARRAY(m_flPathDistance), RecvPropFloat( RECVINFO(m_flPathDistance[0]) ) ),
// state variables
RecvPropArray3( RECVINFO_ARRAY(m_iNumTeamMembers), RecvPropInt( RECVINFO(m_iNumTeamMembers[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ), RecvPropArray3( RECVINFO_ARRAY(m_iTeamInZone), RecvPropInt( RECVINFO(m_iTeamInZone[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_bBlocked), RecvPropInt( RECVINFO(m_bBlocked[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ), RecvPropString( RECVINFO(m_pszCapLayoutInHUD), 0, RecvProxy_CapLayout ), END_RECV_TABLE()
C_BaseTeamObjectiveResource *g_pObjectiveResource = NULL;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_BaseTeamObjectiveResource::C_BaseTeamObjectiveResource() { m_iNumControlPoints = 0; m_iPrevNumControlPoints = 0; m_pszCapLayoutInHUD[0] = 0; m_iUpdateCapHudParity = 0; m_bControlPointsReset = false;
for ( int i=0; i < MAX_CONTROL_POINTS; i++ ) { m_flCapTimeLeft[i] = 0; m_flCapLastThinkTime[i] = 0; m_flLastCapWarningTime[i] = 0; m_bWarnedOnFinalCap[i] = false; // have we warned
m_iWarnOnCap[i] = CP_WARN_NORMAL; // should we warn
m_iszWarnSound[i][0] = 0; // what sound should be played
m_flLazyCapPerc[i] = 0.0;
for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ ) { int iTeamIndex = TEAM_ARRAY( i, team );
m_iTeamIcons[ iTeamIndex ] = 0; m_iTeamOverlays[ iTeamIndex ] = 0; m_iTeamReqCappers[ iTeamIndex ] = 0; m_flTeamCapTime[ iTeamIndex ] = 0.0f; m_iNumTeamMembers[ iTeamIndex ] = 0; for ( int ipoint = 0; ipoint < MAX_PREVIOUS_POINTS; ipoint++ ) { int iIntIndex = ipoint + (i * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); m_iPreviousPoints[ iIntIndex ] = -1; } } }
for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ ) { m_iTeamBaseIcons[team] = 0; }
g_pObjectiveResource = this; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_BaseTeamObjectiveResource::~C_BaseTeamObjectiveResource() { g_pObjectiveResource = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::OnPreDataChanged( DataUpdateType_t updateType ) { BaseClass::OnPreDataChanged( updateType );
m_iPrevNumControlPoints = m_iNumControlPoints; m_iOldUpdateCapHudParity = m_iUpdateCapHudParity; m_bOldControlPointsReset = m_bControlPointsReset;
memcpy( m_flOldLazyCapPerc, m_flLazyCapPerc, sizeof(float)*m_iNumControlPoints ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType );
if ( m_bOldControlPointsReset != m_bControlPointsReset || m_iNumControlPoints != m_iPrevNumControlPoints ) { // Tell everyone we know how many control points we have
IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_initialized" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); } }
if ( m_iUpdateCapHudParity != m_iOldUpdateCapHudParity ) { UpdateControlPoint( "controlpoint_updateimages" ); }
for ( int i = 0; i < m_iNumControlPoints; i++ ) { if ( m_flOldLazyCapPerc[i] != m_flLazyCapPerc[i] ) { m_flCapTimeLeft[i] = m_flLazyCapPerc[i] * m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ]; } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::UpdateControlPoint( const char *pszEvent, int index ) { IGameEvent *event = gameeventmanager->CreateEvent( pszEvent ); if ( event ) { event->SetInt( "index", index ); gameeventmanager->FireEventClientSide( event ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float C_BaseTeamObjectiveResource::GetCPCapPercentage( int index ) { Assert( 0 <= index && index <= m_iNumControlPoints );
float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(index,m_iCappingTeam[index]) ];
if( flCapLength <= 0 ) return 0.0f;
float flElapsedTime = flCapLength - m_flCapTimeLeft[index];
if( flElapsedTime > flCapLength ) return 1.0f;
return ( flElapsedTime / flCapLength ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int C_BaseTeamObjectiveResource::GetNumControlPointsOwned( void ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return 0;
int iTeam = pPlayer->GetTeamNumber(); int nOwned = 0; for ( int i = 0; i < GetNumControlPoints(); ++i ) { if ( GetOwningTeam( i ) == iTeam ) { ++nOwned; } } return nOwned; }
//-----------------------------------------------------------------------------
// Purpose:
// team -
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::SetOwningTeam( int index, int team ) { if ( team == m_iCappingTeam[index] ) { // successful cap, reset things
m_iCappingTeam[index] = TEAM_UNASSIGNED; m_flCapTimeLeft[index] = 0.0f; m_flCapLastThinkTime[index] = 0; }
m_iOwner[index] = team;
UpdateControlPoint( "controlpoint_updateowner", index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::SetCappingTeam( int index, int team ) { if ( team != GetOwningTeam( index ) && ( team > LAST_SHARED_TEAM ) ) { m_flCapTimeLeft[index] = m_flTeamCapTime[ TEAM_ARRAY(index,team) ]; } else { m_flCapTimeLeft[index] = 0.0; }
m_iCappingTeam[index] = team; m_bWarnedOnFinalCap[index] = false;
m_flCapLastThinkTime[index] = gpGlobals->curtime; SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME ); UpdateControlPoint( "controlpoint_updatecapping", index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::SetCapLayout( const char *pszLayout ) { Q_strncpy( m_pszCapLayoutInHUD, pszLayout, MAX_CAPLAYOUT_LENGTH );
UpdateControlPoint( "controlpoint_updatelayout" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_BaseTeamObjectiveResource::CapIsBlocked( int index ) { Assert( 0 <= index && index <= m_iNumControlPoints );
if ( m_flCapTimeLeft[index] ) { // Blocked caps have capping teams & cap times, but no players on the point
if ( GetNumPlayersInArea( index, m_iCappingTeam[index] ) == 0 ) return true; }
return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::ClientThink() { BaseClass::ClientThink();
for ( int i = 0; i < MAX_CONTROL_POINTS; i++ ) { if ( m_flCapTimeLeft[i] ) { if ( !IsCPBlocked(i) ) { bool bDeteriorateNormally = true;
// Make sure there is only 1 team on the cap
int iPlayersCapping = GetNumPlayersInArea( i, GetTeamInZone(i) ); if ( iPlayersCapping > 0 ) { float flReduction = gpGlobals->curtime - m_flCapLastThinkTime[i]; if ( mp_capstyle.GetInt() == 1 ) { // Diminishing returns for successive players.
for ( int iPlayer = 1; iPlayer < iPlayersCapping; iPlayer++ ) { flReduction += ((gpGlobals->curtime - m_flCapLastThinkTime[i]) / (float)(iPlayer+1)); } }
if ( GetTeamInZone(i) == m_iCappingTeam[i] ) { bDeteriorateNormally = false; m_flCapTimeLeft[i] -= flReduction;
if ( !m_bWarnedOnFinalCap[i] ) { FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
// If this the local player's team, warn him
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer ) { if ( m_iCappingTeam[i] != TEAM_UNASSIGNED && pPlayer->GetTeamNumber() != m_iCappingTeam[i] && GetCapWarningLevel( i ) == CP_WARN_FINALCAP ) { // Prevent spam
if ( gpGlobals->curtime > ( m_flLastCapWarningTime[i] + 5 ) ) { pPlayer->EmitSound( GetWarnSound( i ) );
m_bWarnedOnFinalCap[i] = true; m_flLastCapWarningTime[i] = gpGlobals->curtime; } } } } } } else if ( GetOwningTeam(i) == TEAM_UNASSIGNED && GetTeamInZone(i) != TEAM_UNASSIGNED ) { bDeteriorateNormally = false; m_flCapTimeLeft[i] += flReduction; } }
if ( bDeteriorateNormally ) { // Caps deteriorate over time
// If we're not cappable at all right now, wipe all progress
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->TeamMayCapturePoint(m_iCappingTeam[i],i) ) { float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ]; float flDecrease = (flCapLength / mp_capdeteriorate_time.GetFloat()) * (gpGlobals->curtime - m_flCapLastThinkTime[i]); if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->InOvertime() ) { flDecrease *= 6; } m_flCapTimeLeft[i] += flDecrease; } else { m_flCapTimeLeft[i] = 0.0; }
m_bWarnedOnFinalCap[i] = false; } } UpdateControlPoint( "controlpoint_updatelayout", i ); m_flCapLastThinkTime[i] = gpGlobals->curtime; } }
SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME ); }
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