Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that propagates train data for escort gametype
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_team_train_watcher.h"
#include "igameevents.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher)
RecvPropFloat( RECVINFO( m_flTotalProgress ) ), RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ), RecvPropFloat( RECVINFO( m_flRecedeTime ) ), RecvPropInt( RECVINFO( m_nNumCappers ) ),
END_RECV_TABLE()
C_TeamTrainWatcher *g_pTrainWatcher = NULL;
C_TeamTrainWatcher::C_TeamTrainWatcher() { g_pTrainWatcher = this;
// force updates when we get our baseline
m_iTrainSpeedLevel = -2; m_flTotalProgress = -1; m_flRecedeTime = -1;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TeamTrainWatcher::~C_TeamTrainWatcher() { if ( g_pTrainWatcher == this ) { g_pTrainWatcher = NULL; } }
void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType ) { BaseClass::OnPreDataChanged( updateType );
m_iOldTrainSpeedLevel = m_iTrainSpeedLevel; m_flOldProgress = m_flTotalProgress; m_flOldRecedeTime = m_flRecedeTime; m_nOldNumCappers = m_nNumCappers; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType ) { if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" ); if ( event ) { event->SetInt( "speed", m_iTrainSpeedLevel ); event->SetInt( "players", m_nNumCappers ); gameeventmanager->FireEventClientSide( event ); } }
if ( m_flOldProgress != m_flTotalProgress ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" ); if ( event ) { event->SetFloat( "progress", m_flTotalProgress );
if ( m_flOldProgress <= -1 ) { event->SetBool( "reset", true ); }
gameeventmanager->FireEventClientSide( event ); } }
if ( m_flOldRecedeTime != m_flRecedeTime ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" ); if ( event ) { event->SetFloat( "recedetime", m_flRecedeTime ); gameeventmanager->FireEventClientSide( event ); } } }
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