Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // CLIENT_PORTAL2.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro GAMENAME "portal2" $Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\portal2\generated_proto"
$Include "client_portal_base.vpc" $Include "client_econ_base.vpc" [ ($WIN32 || $OSXALL ) && !$NO_STEAM ]
$Configuration { $Compiler { $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;..\..\public;;$SRCDIR\game\shared\multiplayer;$SRCDIR\game\shared\portal;;.\portal;.\portal2;$BASE;$SRCDIR\public\meshutils;$SRCDIR\game\client\portal2\gameui;$SRCDIR\game\shared\portal2" $PreprocessorDefinitions "$BASE;PORTAL2;PORTAL;GAMEUI_EMBEDDED;GAMEUI_EXPORTS;VERSION_SAFE_STEAM_API_INTERFACES" $PreprocessorDefinitions "$BASE;USE_CEG" [ $WIN32 && !$NO_CEG ] $ForceIncludes "tier0\platform.h" [ $WIN32 || $POSIX ]
// The PuzzleMaker is loaded as a DLL during development (on WIN32), but for public builds it is linked as a static LIB: // Always link as a static library in this branch // $PreprocessorDefinitions "$BASE;PUZZLEMAKER_DLL_IMPORT" [ $WIN32 ] $PreprocessorDefinitions "$BASE;PORTAL2_PUZZLEMAKER" [ $WIN32 || $OSXALL ] }
$Linker { $AdditionalDependencies "$BASE Imm32.lib" [$WIN32] $AdditionalDependencies "$BASE libspurs_stub.a libspurs_jq_stub.a libsysutil_stub.a libsysutil_game_stub.a libnetctl_stub.a" [$PS3] $AdditionalDependencies "$BASE $LIBCOMMON\ceglib.lib" [ $WIN32 && !$NO_CEG ] //$FunctionOrder "$(IntDir)\functionorder.txt" [ $WIN32 && !$NO_CEG ] //$References "Eliminate Unreferenced Data (/OPT:REF)" [ $WIN32 && !$NO_CEG ] //$EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" [ $WIN32 && !$NO_CEG ] }
$PreBuildEvent [$WIN32 && !$NO_CEG] { $CommandLine "del $(IntDir)\*.temp" "\n" \ "del $(IntDir)\*.substitutions*" "\n" \ "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "$CRCCHECK" } $PreLinkEvent [$WIN32 && !$NO_CEG] { $CommandLine "$(InputDir)\..\..\devtools\bin\ceg\mingle.exe -subst:$(ProjectDir)\..\..\lib\common\ceglib.lib -mingle:$(ProjectDir)\..\..\lib\common\ceglib.lib $(IntDir)\*.obj -log:$(IntDir)\mingle.log > $(IntDir)\functionorder.txt" "\n"
$Description "Mingle processes .obj files - changing Steamworks_TestSecret and Steamworks_SelfCheck references and generating function order file. Report problems to [email protected]" } $PostBuildEvent [$WIN32 && !$NO_CEG] { $CommandLine "if exist $OUTCEGDIR goto CegExists" "\n" \ "mkdir $OUTCEGDIR" "\n" \ ":CegExists" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).original $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).stripped $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).strips $SRCDIR" "\n" \ "ECHO Generating CEG binaries..." "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -drm:$(TargetPath) -path:$(ProjectDir)\..\..\devtools\bin\ceg -drmout:$(TargetPath).ceg -output:$OUTCEGDIR -logfile:$(IntDir)\drmpe.log -drmclean" "\n" \ "copy $(TargetPath).ceg $(TargetPath)" "\n" \ "if exist $OUTBINDIR goto ValveStart" "\n" \ "mkdir $OUTBINDIR" "\n" \ ":ValveStart" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "goto BuildEventOK" "\n" \ ":BuildEventFailed" "\n" \ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "exit 1" "\n" \ ":BuildEventOK" "\n" [!$UPLOAD_CEG]
$CommandLine "if exist $OUTCEGDIR goto CegExists" "\n" \ "mkdir $OUTCEGDIR" "\n" \ ":CegExists" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).original $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).stripped $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).strips $SRCDIR" "\n" \ "ECHO Generating CEG binaries..." "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -path:$(ProjectDir)\..\..\devtools\bin\ceg -split:$(TargetPath) -logfile:$(IntDir)\drmpe.log" "\n" \ "if exist drmpe.cfg del /f drmpe.cfg" "\n" \ "ECHO Uploading CEG binaries..." "\n" \ "copy drmpe_beta.cfg drmpe.cfg" "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -path:$(ProjectDir)\..\..\devtools\bin\ceg -upload:620 -logfile:$(IntDir)\drmpe_beta_upload.log" "\n" \ "copy drmpe_public.cfg drmpe.cfg" "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -path:$(ProjectDir)\..\..\devtools\bin\ceg -upload:620 -logfile:$(IntDir)\drmpe_public_upload.log" "\n" \ "ECHO Moving CEG binaries to output folder..." "\n" \ "copy $(ProjectDir)\submission\$(TargetFileName).original $OUTCEGDIR\$(TargetFileName).original" "\n" \ "copy $(ProjectDir)\submission\$(TargetFileName).stripped $OUTCEGDIR\$(TargetFileName).stripped" "\n" \ "copy $(ProjectDir)\submission\$(TargetFileName).strips $OUTCEGDIR\$(TargetFileName).strips" "\n" \ "copy $OUTCEGDIR\$(TargetFileName).stripped $(TargetPath)" "\n" \ "if exist $OUTBINDIR goto ValveStart" "\n" \ "mkdir $OUTBINDIR" "\n" \ ":ValveStart" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "goto BuildEventOK" "\n" \ ":BuildEventFailed" "\n" \ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "exit 1" "\n" \ ":BuildEventOK" "\n" [$UPLOAD_CEG]
$Description "CEG the file, copy resultant files to perforce locations, and upload to Steam if appropriate. Report problems with drmpe.exe to [email protected]" } }
$Project "Client (Portal 2)" { $Folder "Source Files" { $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.h" $File "$SRCDIR\game\shared\cam_thirdperson.cpp" $File "$SRCDIR\game\shared\cam_thirdperson.h" -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" $File "$SRCDIR\game\shared\portal\portal_weapon_parse.cpp" -$File "geiger.cpp" -$File "hud_animationinfo.cpp" -$File "hud_basetimer.cpp" -$File "hud_bitmapnumericdisplay.cpp" -$File "hl2\hud_filmdemo.cpp" -$File "hl2\hud_hdrdemo.cpp" -$File "hud_hintdisplay.cpp" -$File "hud_numericdisplay.cpp" -$File "hud_vehicle.cpp" -$File "c_mod_lesson_stubs.cpp" $Folder "Workshop" { $File "$SRCDIR\game\shared\ugc_request_manager.cpp" $File "$SRCDIR\game\shared\ugc_request_manager.h" $File "$SRCDIR\game\shared\ugc_utils.cpp" $File "$SRCDIR\game\shared\ugc_utils.h" $File "$SRCDIR\game\shared\ugc_file_info_manager.cpp" $File "$SRCDIR\game\shared\ugc_file_info_manager.h" $File "$SRCDIR\game\shared\ugc_workshop_manager.cpp" $File "$SRCDIR\game\shared\ugc_workshop_manager.h" }
$Folder "Portal" {
$File "$SRCDIR\game\shared\portal\portal_gamerules.cpp" $File "$SRCDIR\game\shared\portal\portal_gamerules.h" $File "$SRCDIR\game\shared\portal\portal_mp_gamerules.cpp" $File "$SRCDIR\game\shared\portal\portal_mp_gamerules.h"
$Folder "Economy" [ ($WIN32 || $OSXALL ) && !$NO_STEAM ] { $File "portal2\portal2_econ_ui.cpp" $File "portal2\portal2_playermodelpanel.cpp" $File "portal2\portal2_playermodelpanel.h" $File "portal2\portal2_store_preview_item.cpp" $File "portal2\portal2_store_preview_item.h" $File "portal2\portal2_item_selection_panel.cpp" $File "portal2\portal2_item_selection_panel.h" $File "$SRCDIR\game\shared\portal2\portal2_item_inventory.cpp" $File "$SRCDIR\game\shared\portal2\portal2_item_inventory.h" $File "$SRCDIR\game\shared\portal2\portal2_item_schema.cpp" $File "$SRCDIR\game\shared\portal2\portal2_item_schema.h" $File "$SRCDIR\game\shared\portal2\portal2_item_system.cpp" $File "$SRCDIR\game\shared\portal2\portal2_item_system.h" $File "$SRCDIR\game\shared\portal2\portal2_item_constants.h" }
$Folder "gameui" [$IFDEF_GAMEUI_UISYSTEM2_ENABLED] { $File "gameui.cpp" $File "gameui.h" $Folder "nuggets" { $Folder "system" { $File "gameui\nuggets\ui_nugget.h" $File "gameui\nuggets\ui_nugget.cpp" } $File "gameui\nuggets\ui_application.cpp" $File "gameui\nuggets\ui_loadingprogress.cpp" $File "gameui\nuggets\ui_matchevents.cpp" $File "gameui\nuggets\ui_playermanager.cpp" $File "gameui\nuggets\ui_semaphore.cpp" $File "gameui\nuggets\ui_sessions.cpp" }
$File "gameui\basemodpanel.cpp" $File "gameui\basemodpanel.h" $File "gameui\engineinterface.h" $File "gameui\gameconsole.cpp" $File "gameui\gameconsole.h" $File "gameui\gameconsoledialog.cpp" $File "gameui\gameconsoledialog.h" $File "gameui\gameui_interface.cpp" $File "gameui\gameui_interface.h" $File "gameui\rungameengine.h" $File "gameui\rungameengine.cpp" $File "gameui\sys_utils.h" $File "gameui\sys_utils.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "gameui\uiavatarimage.cpp" $File "gameui\uiavatarimage.h" $File "gameui\uigamedata.cpp" $File "gameui\uigamedata.h" $File "gameui\uigamedata_invite.cpp" $File "gameui\uigamedata_storage.cpp" $File "gameui\vguisystemmoduleloader.cpp" $File "gameui\vguisystemmoduleloader.h" }
$Folder "GameUI - Embedded" { $Folder "Base GameUI" { $Folder "Headers" { $File "portal2\gameui\backgroundmenubutton.h" \ "portal2\gameui\basepanel.h" \ "portal2\gameui\basesavegamedialog.h" \ "portal2\gameui\bitmapimagepanel.h" \ "portal2\gameui\commandcheckbutton.h" \ "portal2\gameui\contentcontroldialog.h" \ "portal2\gameui\createmultiplayergamebotpage.h" \ "portal2\gameui\createmultiplayergamedialog.h" \ "portal2\gameui\createmultiplayergamegameplaypage.h" \ "portal2\gameui\createmultiplayergameserverpage.h" \ "portal2\gameui\customtabexplanationdialog.h" \ "portal2\gameui\cvarnegatecheckbutton.h" \ "portal2\gameui\cvarslider.h" \ "portal2\gameui\cvartextentry.h" \ "portal2\gameui\cvartogglecheckbutton.h" \ "portal2\gameui\engineinterface.h" \ "portal2\gameui\gameconsole.h" \ "portal2\gameui\gameconsoledialog.h" \ "portal2\gameui\gameui_interface.h" \ "portal2\gameui\gameui_util.h" \ "portal2\gameui\keytogglecheckbutton.h" \ "portal2\gameui\labeledcommandcombobox.h" \ "portal2\gameui\loadingdialog.h" \ "portal2\gameui\loadingtippanel.h" \ "portal2\gameui\modinfo.h" \ "portal2\gameui\mousemessageforwardingpanel.h" \ "portal2\gameui\multiplayeradvanceddialog.h" \ "portal2\gameui\optionsdialog.h" \ "portal2\gameui\optionssubaudio.h" \ "portal2\gameui\optionssubdifficulty.h" \ "portal2\gameui\optionssubgame.h" \ "portal2\gameui\optionssubkeyboard.h" \ "portal2\gameui\optionssubmouse.h" \ "portal2\gameui\optionssubmultiplayer.h" \ "portal2\gameui\optionssubportal.h" \ "portal2\gameui\optionssubvideo.h" \ "portal2\gameui\optionssubvoice.h" \ "portal2\gameui\panellistpanel.h" \ "portal2\gameui\playerlistdialog.h" \ "portal2\gameui\rungameengine.h" \ "portal2\gameui\scriptobject.h" \ "portal2\gameui\sys_utils.h" \ "portal2\gameui\textentrybox.h" \ "portal2\gameui\urlbutton.h" \ "portal2\gameui\vcontrolslistpanel.h" \ "portal2\gameui\vguisystemmoduleloader.h" } $File "portal2\gameui\backgroundmenubutton.cpp" \ "portal2\gameui\basesavegamedialog.cpp" \ "portal2\gameui\bitmapimagepanel.cpp" \ "portal2\gameui\commandcheckbutton.cpp" \ "portal2\gameui\contentcontroldialog.cpp" \ "portal2\gameui\createmultiplayergamebotpage.cpp" \ "portal2\gameui\createmultiplayergamedialog.cpp" \ "portal2\gameui\createmultiplayergamegameplaypage.cpp" \ "portal2\gameui\createmultiplayergameserverpage.cpp" \ "portal2\gameui\customtabexplanationdialog.cpp" \ "portal2\gameui\cvarnegatecheckbutton.cpp" \ "portal2\gameui\cvarslider.cpp" \ "portal2\gameui\cvartextentry.cpp" \ "portal2\gameui\cvartogglecheckbutton.cpp" \ "portal2\gameui\gameconsole.cpp" \ "portal2\gameui\gameconsoledialog.cpp" \ "portal2\gameui\gameui_interface.cpp" \ "portal2\gameui\gameui_util.cpp" \ "portal2\gameui\keytogglecheckbutton.cpp" \ "portal2\gameui\labeledcommandcombobox.cpp" \ "portal2\gameui\loadingdialog.cpp" \ "portal2\gameui\loadingtippanel.cpp" \ "portal2\gameui\logofile.cpp" [!$POSIX] \ "portal2\gameui\modinfo.cpp" \ "portal2\gameui\mousemessageforwardingpanel.cpp" \ "portal2\gameui\multiplayeradvanceddialog.cpp" \ "portal2\gameui\optionsdialog.cpp" \ "portal2\gameui\optionssubaudio.cpp" \ "portal2\gameui\optionssubdifficulty.cpp" \ "portal2\gameui\optionssubgame.cpp" \ "portal2\gameui\optionssubkeyboard.cpp" \ "portal2\gameui\optionssubmouse.cpp" \ "portal2\gameui\optionssubmultiplayer.cpp" \ "portal2\gameui\optionssubportal.cpp" \ "portal2\gameui\optionssubvideo.cpp" \ "portal2\gameui\optionssubvoice.cpp" \ "portal2\gameui\panellistpanel.cpp" \ "portal2\gameui\playerlistdialog.cpp" \ "portal2\gameui\rungameengine.cpp" \ "portal2\gameui\scriptobject.cpp" \ "portal2\gameui\sys_utils.cpp" \ "portal2\gameui\textentrybox.cpp" \ "portal2\gameui\urlbutton.cpp" \ "portal2\gameui\vcontrolslistpanel.cpp" \ "portal2\gameui\vguisystemmoduleloader.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [!$PS3] } } } } $Folder "External Stuff" { $File "$SRCDIR\common\language.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [!$PS3] } } } }
$Folder "Portal2 GameUI" { $Folder "Headers" { $File "portal2\gameui\portal2\basemodframe.h" \ "portal2\gameui\portal2\basemodpanel.h" \ "portal2\gameui\portal2\basemodui.h" \ "portal2\gameui\portal2\gamemodes.h" \ "portal2\gameui\portal2\steamcloudsync.h" \ "portal2\gameui\portal2\uiavatarimage.h" \ "portal2\gameui\portal2\uigamedata.h" \ "portal2\gameui\portal2\vachievements.h" \ "portal2\gameui\portal2\vaddonassociation.h" \ "portal2\gameui\portal2\vaddons.h" \ "portal2\gameui\portal2\vattractscreen.h" \ "portal2\gameui\portal2\vaudio.h" \ "portal2\gameui\portal2\vaudiovideo.h" \ "portal2\gameui\portal2\vcloud.h" \ "portal2\gameui\portal2\vcontrolleroptions.h" \ "portal2\gameui\portal2\vcontrolleroptionsbuttons.h" \ "portal2\gameui\portal2\vcontrolleroptionssticks.h" \ "portal2\gameui\portal2\vcustomcampaigns.h" \ "portal2\gameui\portal2\vdownloadcampaign.h" \ "portal2\gameui\portal2\vdownloads.h" \ "portal2\gameui\portal2\vdropdownmenu.h" \ "portal2\gameui\portal2\vendingsplitscreen.h" \ "portal2\gameui\portal2\vflyoutmenu.h" \ "portal2\gameui\portal2\vfooterpanel.h" \ "portal2\gameui\portal2\vfoundgames.h" \ "portal2\gameui\portal2\vfoundgroupgames.h" \ "portal2\gameui\portal2\vfoundpublicgames.h" \ "portal2\gameui\portal2\vgamelobby.h" \ "portal2\gameui\portal2\vgamelobbychat.h" \ "portal2\gameui\portal2\vgameoptions.h" \ "portal2\gameui\portal2\vgamesettings.h" \ "portal2\gameui\portal2\vgenericconfirmation.h" \ "portal2\gameui\portal2\vgenericpanellist.h" \ "portal2\gameui\portal2\vgenericwaitscreen.h" \ "portal2\gameui\portal2\vgetlegacydata.h" \ "portal2\gameui\portal2\vhybridbutton.h" \ "portal2\gameui\portal2\vdialoglistbutton.h" \ "portal2\gameui\portal2\vingamechapterselect.h" \ "portal2\gameui\portal2\vingamedifficultyselect.h" \ "portal2\gameui\portal2\vingamekickplayerlist.h" \ "portal2\gameui\portal2\vingamemainmenu.h" \ "portal2\gameui\portal2\vkeyboardmouse.h" \ "portal2\gameui\portal2\vleaderboard.h" \ "portal2\gameui\portal2\vloadingprogress.h" \ "portal2\gameui\portal2\vmainmenu.h" \ "portal2\gameui\portal2\vmultiplayer.h" \ "portal2\gameui\portal2\vnewgamedialog.h" \ "portal2\gameui\portal2\vcoopmode.h" \ "portal2\gameui\portal2\vchallengemodedialog.h" \ "portal2\gameui\portal2\voptions.h" \ "portal2\gameui\portal2\voptionscloud.h" \ "portal2\gameui\portal2\vpasswordentry.h" \ "portal2\gameui\portal2\vpvplobby.h" \ "portal2\gameui\portal2\vquickjoin.h" \ "portal2\gameui\portal2\vquickjoingroups.h" \ "portal2\gameui\portal2\vsignindialog.h" \ "portal2\gameui\portal2\vslidercontrol.h" \ "portal2\gameui\portal2\vspinnercontrol.h" \ "portal2\gameui\portal2\vstartcoopgame.h" \ "portal2\gameui\portal2\vsingleplayer.h" \ "portal2\gameui\portal2\vsteamcloudconfirmation.h" \ "portal2\gameui\portal2\vsteamlinkdialog.h" \ "portal2\gameui\portal2\vtransitionscreen.h" \ "portal2\gameui\portal2\vvideo.h" \ "portal2\gameui\portal2\vvoteoptions.h" \ "portal2\gameui\portal2\vsaveloadgamedialog.h" \ "portal2\gameui\portal2\vcommunitymapdialog.h" \ "portal2\gameui\portal2\vquickplay.h" \ "portal2\gameui\portal2\vplaytestdemosdialog.h" \ "portal2\gameui\portal2\vratemapdialog.h" \ "portal2\gameui\portal2\vmovieplayer.h" \ "portal2\gameui\portal2\transitionpanel.h" \ "portal2\gameui\portal2\vautosavenotice.h" \ "portal2\gameui\portal2\vfadeoutstartgame.h" \ "portal2\gameui\portal2\vadvancedvideo.h" \ "portal2\gameui\portal2\vkeybindings.h" \ "portal2\gameui\portal2\vsoundtest.h" \ "portal2\gameui\portal2\vpuzzlemakermenu.h" \ "portal2\gameui\portal2\vpuzzlemakermychambers.h" \ "portal2\gameui\portal2\vpuzzlemakerexitconfirmation.h" \ "portal2\gameui\portal2\vpuzzlemakersavedialog.h" \ "portal2\gameui\portal2\vpuzzlemakercompiledialog.h" \ "portal2\gameui\portal2\vpuzzlemakerpublishprogress.h" \ "portal2\gameui\portal2\vpuzzlemakeruilistitem.h" \ "portal2\gameui\portal2\vplaytestuploadwait.h" \ "portal2\gameui\portal2\vportalleaderboardhud.h" \ "portal2\gameui\portal2\vportalleaderboard.h" \ "portal2\gameui\portal2\vcoopexitchoice.h" \ "portal2\gameui\portal2\vportalchallengestatspanel.h" \ "portal2\gameui\portal2\vextrasdialog.h" \ "portal2\gameui\portal2\vfadeouttoeconui.h" \ "portal2\gameui\portal2\vxboxlive.h" } $Folder "Win32" [$WIN32||$POSIX] { $File "portal2\gameui\portal2\vaddonassociation.cpp" \ "portal2\gameui\portal2\vaddons.cpp" \ "portal2\gameui\portal2\vcloud.cpp" \ "portal2\gameui\portal2\vcustomcampaigns.cpp" \ "portal2\gameui\portal2\vdownloadcampaign.cpp" \ "portal2\gameui\portal2\vdownloads.cpp" \ "portal2\gameui\portal2\vgetlegacydata.cpp" \ "portal2\gameui\portal2\vkeyboardmouse.cpp" \ "portal2\gameui\portal2\vcommunitymapdialog.cpp" \ "portal2\gameui\portal2\vquickplay.cpp" \ "portal2\gameui\portal2\vplaytestdemosdialog.cpp" \ "portal2\gameui\portal2\vratemapdialog.cpp" \ "portal2\gameui\portal2\vsteamcloudconfirmation.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } $Folder "Steam Overlay" [$PS3] { $File "portal2\gameui\portal2\steamoverlay\isteamoverlaymgr.h" \ "portal2\gameui\portal2\steamoverlay\soui_steamoverlaymgr.cpp" \ "portal2\gameui\portal2\steamoverlay\souirender_pch.h" \ "portal2\gameui\portal2\steamoverlay\souirender_pchend.h" } $File "portal2\gameui\portal2\basemodframe.cpp" \ "portal2\gameui\portal2\basemodpanel.cpp" \ "portal2\gameui\portal2\gamemodes.cpp" \ "portal2\gameui\portal2\steamcloudsync.cpp" \ "portal2\gameui\portal2\uiavatarimage.cpp" \ "portal2\gameui\portal2\uigamedata.cpp" \ "portal2\gameui\portal2\uigamedata_invite.cpp" \ "portal2\gameui\portal2\uigamedata_storage.cpp" \ "portal2\gameui\portal2\vachievements.cpp" \ "portal2\gameui\portal2\vattractscreen.cpp" \ "portal2\gameui\portal2\vaudio.cpp" \ "portal2\gameui\portal2\vaudiovideo.cpp" \ "portal2\gameui\portal2\vcontrolleroptions.cpp" \ "portal2\gameui\portal2\vcontrolleroptionsbuttons.cpp" \ "portal2\gameui\portal2\vcontrolleroptionssticks.cpp" \ "portal2\gameui\portal2\vdropdownmenu.cpp" \ "portal2\gameui\portal2\vendingsplitscreen.cpp" \ "portal2\gameui\portal2\vflyoutmenu.cpp" \ "portal2\gameui\portal2\vfooterpanel.cpp" \ "portal2\gameui\portal2\vfoundgames.cpp" \ "portal2\gameui\portal2\vfoundgroupgames.cpp" \ "portal2\gameui\portal2\vfoundpublicgames.cpp" \ "portal2\gameui\portal2\vgamelobby.cpp" \ "portal2\gameui\portal2\vgamelobbychat.cpp" \ "portal2\gameui\portal2\vgameoptions.cpp" \ "portal2\gameui\portal2\vgamesettings.cpp" \ "portal2\gameui\portal2\vgenericconfirmation.cpp" \ "portal2\gameui\portal2\vgenericpanellist.cpp" \ "portal2\gameui\portal2\vgenericwaitscreen.cpp" \ "portal2\gameui\portal2\vhybridbutton.cpp" \ "portal2\gameui\portal2\vdialoglistbutton.cpp" \ "portal2\gameui\portal2\vingamechapterselect.cpp" \ "portal2\gameui\portal2\vingamedifficultyselect.cpp" \ "portal2\gameui\portal2\vingamekickplayerlist.cpp" \ "portal2\gameui\portal2\vingamemainmenu.cpp" \ "portal2\gameui\portal2\vleaderboard.cpp" \ "portal2\gameui\portal2\vloadingprogress.cpp" \ "portal2\gameui\portal2\vmainmenu.cpp" \ "portal2\gameui\portal2\vmenubackground.cpp" \ "portal2\gameui\portal2\vmultiplayer.cpp" \ "portal2\gameui\portal2\vnewgamedialog.cpp" \ "portal2\gameui\portal2\vcoopmode.cpp" \ "portal2\gameui\portal2\vchallengemodedialog.cpp" \ "portal2\gameui\portal2\voptions.cpp" \ "portal2\gameui\portal2\voptionscloud.cpp" \ "portal2\gameui\portal2\vpasswordentry.cpp" \ "portal2\gameui\portal2\vpvplobby.cpp" \ "portal2\gameui\portal2\vquickjoin.cpp" \ "portal2\gameui\portal2\vquickjoingroups.cpp" \ "portal2\gameui\portal2\vsignindialog.cpp" \ "portal2\gameui\portal2\vslidercontrol.cpp" \ "portal2\gameui\portal2\vspinnercontrol.cpp" \ "portal2\gameui\portal2\vstartcoopgame.cpp" \ "portal2\gameui\portal2\vsingleplayer.cpp" \ "portal2\gameui\portal2\vsteamlinkdialog.cpp" \ "portal2\gameui\portal2\vtransitionscreen.cpp" \ "portal2\gameui\portal2\vvideo.cpp" \ "portal2\gameui\portal2\vvoteoptions.cpp" \ "portal2\gameui\portal2\vsaveloadgamedialog.cpp" \ "portal2\gameui\portal2\vmovieplayer.cpp" \ "portal2\gameui\portal2\transitionpanel.cpp" \ "portal2\gameui\portal2\vautosavenotice.cpp" \ "portal2\gameui\portal2\vfadeoutstartgame.cpp" \ "portal2\gameui\portal2\vadvancedvideo.cpp" \ "portal2\gameui\portal2\vkeybindings.cpp" \ "portal2\gameui\portal2\vsoundtest.cpp" \ "portal2\gameui\portal2\vpuzzlemaker.cpp" \ "portal2\gameui\portal2\vpuzzlemakermenu.cpp" \ "portal2\gameui\portal2\vpuzzlemakermychambers.cpp" \ "portal2\gameui\portal2\vpuzzlemakerexitconfirmation.cpp" \ "portal2\gameui\portal2\vpuzzlemakersavedialog.cpp" \ "portal2\gameui\portal2\vpuzzlemakercompiledialog.cpp" \ "portal2\gameui\portal2\vpuzzlemakerpublishprogress.cpp" \ "portal2\gameui\portal2\vpuzzlemakeruilistitem.cpp" \ "portal2\gameui\portal2\vplaytestuploadwait.cpp" \ "portal2\gameui\portal2\vportalleaderboardhud.cpp" \ "portal2\gameui\portal2\vportalleaderboard.cpp" \ "portal2\gameui\portal2\vcoopexitchoice.cpp" \ "portal2\gameui\portal2\vportalchallengestatspanel.cpp" \ "portal2\gameui\portal2\vextrasdialog.cpp" \ "portal2\gameui\portal2\vfadeouttoeconui.cpp" \ "portal2\gameui\portal2\vxboxlive.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [!$PS3] } } } } } $Folder "Portal 2" { $File "portal2\c_baseprojectedentity.h" $File "portal2\c_baseprojectedentity.cpp" $File "portal2\c_baseprojector.h" $File "portal2\c_baseprojector.cpp" $File "portal2\c_projected_entity_ambient_sound_proxy.cpp" $File "portal2\c_projected_entity_ambient_sound_proxy.h" $File "portal2\c_prop_weightedcube.cpp" $File "portal2\c_prop_weightedcube.h" $File "portal2\c_indicator_panel.cpp" $File "portal2\c_indicator_panel.h" $File "portal2\c_info_placement_helper.cpp" $File "portal2\c_info_placement_helper.h" $File "portal2\c_item_photo.cpp" $File "portal2\c_npc_hover_turret.cpp" $File "portal2\c_npc_personality_core.cpp" $File "portal2\c_pointsurvey.cpp" $File "portal2\c_portal_playerlocaldata.cpp" $File "portal2\c_portal_playerlocaldata.h" $File "portal2\c_portal2_lesson.cpp" $File "portal2\c_projectedwallentity.cpp" $File "portal2\c_projectedwallentity.h" $File "portal2\c_prop_floor_button.cpp" $File "portal2\c_prop_linked_portal_door.cpp" $File "portal2\c_trigger_catapult.cpp" $File "portal2\c_trigger_catapult.h" $File "portal2\c_trigger_tractorbeam.h" $File "portal2\c_trigger_tractorbeam.cpp" $File "portal2\hud_coop_ping_indicator.cpp" $File "portal2\hud_indicator.cpp" $File "portal2\hud_multiplayerbasicinfo.cpp" $File "portal2\hud_taunt_earned.cpp" $File "portal2\hud_taunt_earned.h" $File "portal2\hud_viewfinder.cpp" $File "portal2\hud_vs_score_panel.cpp" $File "portal2\hud_challenge_stats_panel.cpp" $File "portal2\hud_puzzlemaker_map_out_of_date.cpp" $File "portal2\hud_puzzlemaker_saving.cpp" $File "portal2\c_portal_race_checkpoint.cpp" $File "portal2\c_portal_pointpush.h" $File "portal2\c_portal_pointpush.cpp" $File "portal2\c_env_portal_laser.cpp" $File "portal2\c_perfmonitor.cpp" [!$CERT] $File "portal2\radialbutton.cpp" $File "portal2\radialbutton.h" $File "portal2\c_fizzler_multiorigin_sound_player.h" $File "portal2\c_fizzler_multiorigin_sound_player.cpp"
$File "$SRCDIR\game\shared\portal\baseprojectedentity_shared.h" $File "$SRCDIR\game\shared\portal\baseprojectedentity_shared.cpp" $File "$SRCDIR\game\shared\portal\projectedwallentity_shared.cpp" $File "$SRCDIR\game\shared\portal\trigger_tractorbeam_shared.cpp" $File "$SRCDIR\game\shared\portal2\portal_grabcontroller_shared.h" $File "$SRCDIR\game\shared\portal2\portal_grabcontroller_shared.cpp" $File "$SRCDIR\game\shared\portal2\player_pickup.h" $File "$SRCDIR\game\shared\portal2\player_pickup.cpp" $File "$SRCDIR\game\shared\portal2\portal_pointpush_shared.cpp" $File "$SRCDIR\game\shared\portal2\trigger_catapult_shared.cpp" $File "$SRCDIR\game\shared\portal2\weapon_item_base_shared.h" $File "$SRCDIR\game\shared\portal2\weapon_item_base_shared.cpp" $File "$SRCDIR\game\shared\portal2\weapon_promo_items_shared.h" $File "$SRCDIR\game\shared\portal2\weapon_promo_items_shared.cpp" $File "portal2\c_prop_rockettripwire.cpp" $File "portal2\radialmenu.cpp" $File "portal2\radialmenu.h" $File "portal2\radialmenu_taunt.cpp" $File "portal2\radialmenu_taunt.h" $File "portal2\polygonbutton.cpp" $File "portal2\polygonbutton.h" $File "portal2\c_level_placard_display.cpp" $File "portal2\c_mp_lobby_screen.cpp" $File "portal2\c_mp_lobby_screen.h"
$File "portal2\c_fizzler_effects.h" $File "portal2\c_fizzler_effects.cpp" $File "portal2\c_prop_tractorbeam.cpp" $File "portal2\c_hitbox_damaged_entity.h" $File "portal2\c_hitbox_damaged_entity.cpp" $File "portal2\c_portal_beam_helper.h" $File "portal2\c_portal_beam_helper.cpp" $File "portal2\c_portal_mp_stats.h" $File "portal2\c_portal_mp_stats.cpp"
$File "portal2\c_info_portal_score.cpp" $File "$SRCDIR\game\shared\portal2\vs_game_shared.h"
$File "$SRCDIR\game\shared\portal2\damage_database.h" $File "$SRCDIR\game\shared\portal2\damage_database.cpp" $File "$SRCDIR\game\shared\portal2\hitbox_damaged_entity_shared.h" $File "$SRCDIR\game\shared\portal2\hitbox_damaged_entity_shared.cpp"
$File "$SRCDIR\game\shared\portal2\material_index_data_ops_proxy.h" $File "$SRCDIR\game\shared\portal2\material_index_data_ops_proxy.cpp"
$Folder "leaderboard" { $File "portal2\portal2_leaderboard.h" $File "portal2\portal2_leaderboard.cpp" $File "portal2\portal2_leaderboard_manager.h" $File "portal2\portal2_leaderboard_manager.cpp"
$File "$SRCDIR\game\shared\portal2\portal2_leaderboard_bucketizer.h" $File "$SRCDIR\game\shared\portal2\portal2_leaderboard_bucketizer.cpp" }
$Folder "community" { $File "portal2\c_community_coop.h" $File "portal2\c_community_coop.cpp" }
$Folder "vgui" { $File "portal2\vgui\portalclientscoreboard.cpp" $File "portal2\vgui\portalclientscoreboard.h" $File "portal2\vgui\surveypanel.cpp" $File "portal2\vgui\surveypanel.h" $File "portal2\vgui\splinegraphpanel.cpp" $File "portal2\vgui\splinegraphpanel.h" $File "portal2\vgui\vgui_indicator_panel.cpp" $File "portal2\vgui\vgui_level_placard.cpp" $File "portal2\vgui\vgui_base_progress_screen.h" $File "portal2\vgui\vgui_base_progress_screen.cpp" $File "portal2\vgui\vgui_mp_lobby_screen.cpp" $File "portal2\vgui\vgui_mp_credits_screen.cpp" $File "portal2\vgui\vgui_sp_progress_screen.cpp" $File "portal2\vgui\vgui_mp_progress_screen.cpp" $File "portal2\vgui\portal_leaderboard_graph_panel.h" $File "portal2\vgui\portal_leaderboard_graph_panel.cpp" } }
$Folder "Paint" { // shared $File "$SRCDIR\game\shared\portal\paintable_entity.h" $File "$SRCDIR\game\shared\portal\prop_paint_power_user.h" $File "$SRCDIR\game\shared\portal\player_pickup_paint_power_user.h" $File "$SRCDIR\game\shared\portal\paint_color_manager.h" $File "$SRCDIR\game\shared\portal\paint_color_manager.cpp" $File "$SRCDIR\game\shared\portal\paint_power_user_interface.h" $File "$SRCDIR\game\shared\portal\paint_power_user_interface.cpp" $File "$SRCDIR\game\shared\portal\paint_power_user.h" $File "$SRCDIR\game\shared\portal\paint_power_info.h" $File "$SRCDIR\game\shared\portal\paint_power_info.cpp" $File "$SRCDIR\game\shared\portal\stick_partner.h" $File "$SRCDIR\game\shared\portal\stick_partner.cpp" $File "$SRCDIR\game\shared\portal\paint_blobs_shared.h" $File "$SRCDIR\game\shared\portal\paint_blobs_shared.cpp" $File "$SRCDIR\game\shared\portal\paint_stream_manager.h" $File "$SRCDIR\game\shared\portal\paint_stream_manager.cpp" $File "$SRCDIR\game\shared\portal\paint_sprayer_shared.h" $File "$SRCDIR\game\shared\portal\paint_sprayer_shared.cpp" $File "$SRCDIR\game\shared\portal\paint_cleanser_manager.h" $File "$SRCDIR\game\shared\portal\paint_cleanser_manager.cpp" $File "$SRCDIR\game\shared\portal\weapon_paintgun_shared.h" $File "$SRCDIR\game\shared\portal\weapon_paintgun_shared.cpp" $File "$SRCDIR\game\shared\portal\paint_stream_shared.h" $File "$SRCDIR\game\shared\portal\paint_stream_shared.cpp" $File "$SRCDIR\game\shared\portal2\paint_saverestore.h" $File "$SRCDIR\game\shared\portal2\paint_saverestore.cpp" // client $File "portal2\c_paint_sprayer.h" $File "portal2\c_paint_sprayer.cpp" $File "portal2\c_trigger_paint_cleanser.h" $File "portal2\c_trigger_paint_cleanser.cpp" $File "portal2\c_weapon_paintgun.h" $File "portal2\c_weapon_paintgun.cpp" $File "portal2\c_paint_messages.cpp" $File "portal2\c_paint_input.h" $File "portal2\c_paint_input.cpp" //$File "portal2\paint_hud_paint_icon.cpp" //$File "portal2\paint_hud_paint_gun_powers_indicator.cpp" //$File "portal2\paint_hud_paint_indicator.cpp" //$File "portal2\paint_hud_swap_guns_indicator.cpp" $File "portal2\c_prop_paint_bomb.h" $File "portal2\c_prop_paint_bomb.cpp" $File "portal2\c_paintblob_render.h" $File "portal2\c_paintblob_render.cpp" $File "portal2\c_paintblob.h" $File "portal2\c_paintblob.cpp" $File "portal2\c_paint_stream.h" $File "portal2\c_paint_stream.cpp" $File "portal2\paint_hud_paint_ammo.cpp"
$File "$SRCDIR\common\ps3\vjobutils.cpp" [$PS3] $Folder "Additional Public Header Files" { $File "$SRCDIR\public\meshutils\mesh.h" }
} } }
$Folder "Protobuf Files" [ ( $WIN32 || $OSXALL ) && !$NO_STEAM] { $DynamicFile "$GENERATED_PROTO_DIR\steammessages.pb.cc" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } }
$Folder "Additional Link Libraries" { $Lib "$LIBPUBLIC\meshutils" $Lib "$LIBPUBLIC\game_controls" [ $IFDEF_GAMEUI_UISYSTEM2_ENABLED] $Lib "$LIBCOMMON\jpeglib" [ $WIN32 || $POSIX ] $Lib "$LIBPUBLIC\vpklib" [ $WIN32 || $POSIX ] $Lib "$LIBCOMMON\blobulator" $Lib "$LIBCOMMON\fileextd" [ $WIN32 && !$NO_CEG ]
// The PuzzleMaker is loaded as a DLL during development (on WIN32), but for public builds it is linked as a static LIB: // $Lib "$LIBCOMMON\puzzlemaker_dll" [ $WIN32 ] $Lib "$LIBCOMMON\puzzlemaker_lib" [ $WIN32 || $OSXALL ] } }
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