Counter Strike : Global Offensive Source Code
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Contains an interface to enable positional audio support in Mumble
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef MUMBLE_H
#define MUMBLE_H
#ifdef _WIN32
#pragma once
#endif
#include "igamesystem.h"
#include "GameEventListener.h"
class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener { public: // Methods of IGameSystem
virtual bool Init(); virtual void LevelInitPostEntity(); virtual void LevelShutdownPreEntity(); virtual void PostRender();
// Methods of IGameSystem
virtual void FireGameEvent( IGameEvent *event );
private: char m_szSteamIDCurrentServer[32]; int m_cubSteamIDCurrentServer; bool m_bHasSetPlayerUniqueId; int m_nTeamSetInUniqueId; };
IGameSystem *MumbleSystem();
#endif // MUMBLE_H
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