Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RAGDOLLEXPLOSIONENUMERATOR_H
#define RAGDOLLEXPLOSIONENUMERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "ispatialpartition.h"
//Enumator class for ragdolls being affected by explosive forces
class CRagdollExplosionEnumerator : public IPartitionEnumerator { DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator ); public: //Forced constructor
CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ); ~CRagdollExplosionEnumerator();
//Actual work code
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
public: //Data members
CUtlVector<C_BaseEntity*> m_Entities; Vector m_vecOrigin; float m_flMagnitude; float m_flRadius; };
#endif // RAGDOLLEXPLOSIONENUMERATOR_H
|