Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "simple_keys.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Simple key interpolations
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose:
// Input : &out -
// t -
// &start -
// &end -
//-----------------------------------------------------------------------------
void CSimpleKeyInterp::Interp( Vector &out, float t, const CSimpleKeyInterp &start, const CSimpleKeyInterp &end ) { float delta = end.GetTime() - start.GetTime(); t = clamp( t-start.GetTime(), 0, delta );
float unitT = (delta > 0) ? (t / delta) : 1;
switch( end.m_interp ) { case KEY_SPLINE: unitT = SimpleSpline( unitT ); break; case KEY_ACCELERATE: unitT *= unitT; break; case KEY_DECELERATE: unitT = sqrt(unitT); break; default: case KEY_LINEAR: //unitT = unitT;
break; } out = (1-unitT) * ((Vector)start) + unitT * ((Vector)end); }
//-----------------------------------------------------------------------------
// Simple key list
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose:
// Input : &key -
// Output : int
//-----------------------------------------------------------------------------
int CSimpleKeyList::Insert( const CSimpleKeyInterp &key ) { for ( int i = 0; i < m_list.Count(); i++ ) { if ( key.GetTime() < m_list[i].GetTime() ) return m_list.InsertBefore( i, key ); }
return m_list.AddToTail( key ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &out -
// t -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CSimpleKeyList::Interp( Vector &out, float t ) { int startIndex = -1;
out.Init(); for ( int i = 0; i < m_list.Count(); i++ ) { if ( t < m_list[i].GetTime() ) { // before start
if ( startIndex < 0 ) return false; CSimpleKeyInterp::Interp( out, t, m_list[startIndex], m_list[i] ); return true; } startIndex = i; }
// past end
return false; }
|