Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOGGLETEXTUREPROXY
#define TOGGLETEXTUREPROXY
#include "materialsystem/imaterialproxy.h"
class IMaterial; class IMaterialVar;
#pragma warning (disable : 4100)
class CBaseToggleTextureProxy : public IMaterialProxy { public: CBaseToggleTextureProxy(); virtual ~CBaseToggleTextureProxy();
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); virtual void OnBind( void *pC_BaseEntity ); virtual void Release( void ) { delete this; } virtual IMaterial *GetMaterial();
private: void Cleanup();
C_BaseEntity *BindArgToEntity( void *pArg );
IMaterialVar *m_TextureVar; IMaterialVar *m_TextureFrameNumVar; bool m_WrapAnimation; };
#endif // TOGGLETEXTUREPROXY
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