Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( VGUI_INT_H )
#define VGUI_INT_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include <vgui/vgui.h>
namespace vgui { class Panel; }
struct vrect_t;
bool VGui_Startup( CreateInterfaceFn appSystemFactory ); void VGui_Shutdown( void ); void VGui_CreateGlobalPanels( void ); vgui::VPANEL VGui_GetClientDLLRootPanel( void ); vgui::VPANEL VGui_GetFullscreenRootVPANEL( void ); vgui::Panel *VGui_GetFullscreenRootPanel( void ); void VGUI_CreateClientDLLRootPanel( void ); void VGUI_DestroyClientDLLRootPanel( void ); void VGui_PreRender(); void VGui_PostRender(); void VGui_GetPanelList( CUtlVector< vgui::Panel * > &list ); void VGui_GetPanelBounds( int slot, int &x, int &y, int &w, int &h ); // If the engine is inset from the VGui_GetPanelBounds due to splitscreen aspect ratio fixups...
void VGui_GetEngineRenderBounds( int slot, int &x, int &y, int &w, int &h, int &insetX, int &insetY ); void VGui_GetHudBounds( int slot, int &x, int &y, int &w, int &h ); int VGUI_FindSlotForRootPanel( vgui::Panel *pRoot ); void VGui_GetTrueScreenSize( int &w, int &h ); void VGui_OnScreenSizeChanged(); bool VGui_IsSplitScreen(); bool VGui_IsSplitScreenPIP(); bool IsWidescreen( void );
void VGui_OnSplitScreenStateChanged();
#endif // VGUI_INT_H
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