Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2007, Valve Corporation, All rights reserved. ============//
//
// Purpose: Base class for simple projectiles
//
// $NoKeywords: $
//=============================================================================//
#ifndef CBASEPROJECTILE_H
#define CBASEPROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
enum MoveType_t; enum MoveCollide_t;
//=============================================================================
//=============================================================================
class CBaseProjectile : public CBaseAnimating { DECLARE_DATADESC(); DECLARE_CLASS( CBaseProjectile, CBaseAnimating );
public: void Touch( CBaseEntity *pOther ); virtual void HandleTouch( CBaseEntity *pOther );
void Think(); virtual void HandleThink();
void Spawn( char *pszModel, const Vector &vecOrigin, const Vector &vecVelocity, edict_t *pOwner, MoveType_t iMovetype, MoveCollide_t nMoveCollide, int iDamage, int iDamageType, CBaseEntity *pIntendedTarget = NULL );
virtual void Precache( void ) {};
int m_iDmg; int m_iDmgType; EHANDLE m_hIntendedTarget; };
#endif // CBASEPROJECTILE_H
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