Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAPINFO_H
#define MAPINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CMapInfo : public CPointEntity { public :
DECLARE_DATADESC(); DECLARE_CLASS( CMapInfo, CPointEntity ); CMapInfo(); virtual ~CMapInfo();
bool KeyValue( const char *szKeyName, const char *szValue ); void Spawn();
void InputFireWinCondition( inputdata_t &inputdata );
public: int m_iBuyingStatus; float m_flBombRadius; int m_iPetPopulation; bool m_bUseNormalSpawnsForDM; bool m_bDisableAutoGeneratedDMSpawns; float m_flBotMaxVisionDistance; int m_iHostageCount; };
// The info_map_parameters entity in this map (only one is allowed for).
extern CMapInfo *g_pMapInfo;
#endif // MAPINFO_H
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