Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef FIRE_SMOKE_H
#define FIRE_SMOKE_H
#pragma once
#include "baseparticleentity.h"
//==================================================
// CBaseFire
//==================================================
//NOTENOTE: Reserved for all descendants
#define bitsFIRE_NONE 0x00000000
#define bitsFIRE_ACTIVE 0x00000001
class CBaseFire : public CBaseEntity { public: DECLARE_DATADESC(); DECLARE_CLASS( CBaseFire, CBaseEntity );
CBaseFire( void ); virtual ~CBaseFire( void );
virtual void Scale( float size, float time ); virtual void Scale( float start, float size, float time ); virtual void Enable( int state = true );
//Client-side
CNetworkVar( float, m_flStartScale ); CNetworkVar( float, m_flScale ); CNetworkVar( float, m_flScaleTime ); CNetworkVar( int, m_nFlags ); };
//==================================================
// CFireSmoke
//==================================================
//NOTENOTE: Mirrored in cl_dll/c_fire_smoke.cpp
#define bitsFIRESMOKE_SMOKE 0x00000002
#define bitsFIRESMOKE_SMOKE_COLLISION 0x00000004
#define bitsFIRESMOKE_GLOW 0x00000008
#define bitsFIRESMOKE_VISIBLE_FROM_ABOVE 0x00000010
class CFireSmoke : public CBaseFire { public: DECLARE_CLASS( CFireSmoke, CBaseFire );
CFireSmoke( void ); virtual ~CFireSmoke( void );
void Spawn(); void Precache(); void EnableSmoke( int state = true ); void EnableGlow( int state = true ); void EnableVisibleFromAbove( int state = true ); DECLARE_SERVERCLASS(); DECLARE_DATADESC();
public:
//Client-side
CNetworkVar( int, m_nFlameModelIndex ); CNetworkVar( int, m_nFlameFromAboveModelIndex );
//Server-side
};
#endif //FIRE_SMOKE_H
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