Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CAMERA_H
#define CAMERA_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CPointCamera : public CBaseEntity { public: DECLARE_CLASS( CPointCamera, CBaseEntity ); DECLARE_SERVERCLASS(); DECLARE_DATADESC(); CPointCamera(); ~CPointCamera();
void Spawn( void );
// Tell the client that this camera needs to be rendered
void SetActive( bool bActive ); bool IsActive( void ) { return m_bActive; } int UpdateTransmitState(void);
void ChangeFOVThink( void ); float GetFOV() { return m_FOV; }
void InputChangeFOV( inputdata_t &inputdata ); void InputSetOnAndTurnOthersOff( inputdata_t &inputdata ); void InputSetOn( inputdata_t &inputdata ); void InputSetOff( inputdata_t &inputdata ); void InputForceActive( inputdata_t &inputdata ); void InputForceInactive( inputdata_t &inputdata );
private: float m_TargetFOV; float m_DegreesPerSecond;
CNetworkVar( float, m_FOV ); CNetworkVar( float, m_Resolution ); CNetworkVar( bool, m_bFogEnable ); CNetworkColor32( m_FogColor ); CNetworkVar( float, m_flFogStart ); CNetworkVar( float, m_flFogEnd ); CNetworkVar( float, m_flFogMaxDensity ); CNetworkVar( bool, m_bActive ); CNetworkVar( bool, m_bUseScreenAspectRatio );
// Allows the mapmaker to control whether a camera is active or not
bool m_bIsOn;
public: CPointCamera *m_pNext; };
CPointCamera *GetPointCameraList(); #endif // CAMERA_H
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