|
|
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Spatial entity.
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "spatialentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define SPATIAL_ENT_THINK_RATE TICK_INTERVAL
static const char *s_pFadeInContextThink = "SpatialEntityFadeInThink"; static const char *s_pFadeOutContextThink = "SpatialEntityFadeOutThink";
BEGIN_DATADESC( CSpatialEntity )
DEFINE_THINKFUNC( FadeInThink ), DEFINE_THINKFUNC( FadeOutThink ),
DEFINE_FIELD( m_flCurWeight, FIELD_FLOAT ), DEFINE_FIELD( m_flTimeStartFadeIn, FIELD_FLOAT ), DEFINE_FIELD( m_flTimeStartFadeOut, FIELD_FLOAT ), DEFINE_FIELD( m_flStartFadeInWeight, FIELD_FLOAT ), DEFINE_FIELD( m_flStartFadeOutWeight, FIELD_FLOAT ),
DEFINE_KEYFIELD( m_MinFalloff, FIELD_FLOAT, "minfalloff" ), DEFINE_KEYFIELD( m_MaxFalloff, FIELD_FLOAT, "maxfalloff" ), DEFINE_KEYFIELD( m_flMaxWeight, FIELD_FLOAT, "maxweight" ), DEFINE_KEYFIELD( m_flFadeInDuration, FIELD_FLOAT, "fadeInDuration" ), DEFINE_KEYFIELD( m_flFadeOutDuration, FIELD_FLOAT, "fadeOutDuration" ), DEFINE_KEYFIELD( m_lookupFilename, FIELD_STRING, "filename" ),
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "enabled" ), DEFINE_KEYFIELD( m_bStartDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeInDuration", InputSetFadeInDuration ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeOutDuration", InputSetFadeOutDuration ),
END_DATADESC()
extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); IMPLEMENT_SERVERCLASS_ST_NOBASE(CSpatialEntity, DT_SpatialEntity) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_NOSCALE, 0.0f, HIGH_DEFAULT, SendProxy_Origin ), SendPropFloat( SENDINFO(m_MinFalloff) ), SendPropFloat( SENDINFO(m_MaxFalloff) ), SendPropFloat( SENDINFO(m_flCurWeight) ), SendPropBool( SENDINFO(m_bEnabled) ), END_SEND_TABLE()
CSpatialEntity::CSpatialEntity() : BaseClass() { m_bEnabled = true; m_MinFalloff = 0.0f; m_MaxFalloff = 1000.0f; m_flMaxWeight = 1.0f; m_flCurWeight.Set( 0.0f ); m_flFadeInDuration = 0.0f; m_flFadeOutDuration = 0.0f; m_flStartFadeInWeight = 0.0f; m_flStartFadeOutWeight = 0.0f; m_flTimeStartFadeIn = 0.0f; m_flTimeStartFadeOut = 0.0f; m_lookupFilename = NULL_STRING; }
//------------------------------------------------------------------------------
// Purpose : Send even though we don't have a model
//------------------------------------------------------------------------------
int CSpatialEntity::UpdateTransmitState() { // ALWAYS transmit to all clients.
return SetTransmitState( FL_EDICT_ALWAYS ); }
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CSpatialEntity::Spawn( void ) { AddEFlags( EFL_FORCE_CHECK_TRANSMIT | EFL_DIRTY_ABSTRANSFORM ); Precache(); SetSolid( SOLID_NONE );
// To fade in/out the weight.
SetContextThink( &CSpatialEntity::FadeInThink, TICK_NEVER_THINK, s_pFadeInContextThink ); SetContextThink( &CSpatialEntity::FadeOutThink, TICK_NEVER_THINK, s_pFadeOutContextThink );
if( m_bStartDisabled ) { m_bEnabled = false; m_flCurWeight.Set ( 0.0f ); } else { m_bEnabled = true; m_flCurWeight.Set ( 1.0f ); }
BaseClass::Spawn(); }
//-----------------------------------------------------------------------------
// Purpose: Sets up internal vars needed for fade in lerping
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeIn ( void ) { m_bEnabled = true; m_flTimeStartFadeIn = gpGlobals->curtime; m_flStartFadeInWeight = m_flCurWeight; SetNextThink ( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeInContextThink ); }
//-----------------------------------------------------------------------------
// Purpose: Sets up internal vars needed for fade out lerping
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeOut ( void ) { m_bEnabled = false; m_flTimeStartFadeOut = gpGlobals->curtime; m_flStartFadeOutWeight = m_flCurWeight; SetNextThink ( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeOutContextThink ); }
//-----------------------------------------------------------------------------
// Purpose: Fades lookup weight from CurWeight->MaxWeight
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeInThink( void ) { // Check for conditions where we shouldnt fade in
if ( m_flFadeInDuration <= 0 || // not set to fade in
m_flCurWeight >= m_flMaxWeight || // already past max weight
!m_bEnabled || // fade in/out mutex
m_flMaxWeight == 0.0f || // min==max
m_flStartFadeInWeight >= m_flMaxWeight ) // already at max weight
{ SetNextThink ( TICK_NEVER_THINK, s_pFadeInContextThink ); return; }
// If we started fading in without fully fading out, use a truncated duration
float flTimeToFade = m_flFadeInDuration; if ( m_flStartFadeInWeight > 0.0f ) { float flWeightRatio = m_flStartFadeInWeight / m_flMaxWeight; flWeightRatio = clamp ( flWeightRatio, 0.0f, 0.99f ); flTimeToFade = m_flFadeInDuration * (1.0 - flWeightRatio); }
Assert ( flTimeToFade > 0.0f ); float flFadeRatio = (gpGlobals->curtime - m_flTimeStartFadeIn) / flTimeToFade; flFadeRatio = clamp ( flFadeRatio, 0.0f, 1.0f ); m_flStartFadeInWeight = clamp ( m_flStartFadeInWeight, 0.0f, 1.0f );
m_flCurWeight = Lerp( flFadeRatio, m_flStartFadeInWeight, m_flMaxWeight );
SetNextThink( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeInContextThink ); }
//-----------------------------------------------------------------------------
// Purpose: Fades lookup weight from CurWeight->0.0
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeOutThink( void ) { // Check for conditions where we shouldn't fade out
if ( m_flFadeOutDuration <= 0 || // not set to fade out
m_flCurWeight <= 0.0f || // already faded out
m_bEnabled || // fade in/out mutex
m_flMaxWeight == 0.0f || // min==max
m_flStartFadeOutWeight <= 0.0f )// already at min weight
{ SetNextThink ( TICK_NEVER_THINK, s_pFadeOutContextThink ); return; }
// If we started fading out without fully fading in, use a truncated duration
float flTimeToFade = m_flFadeOutDuration; if ( m_flStartFadeOutWeight < m_flMaxWeight ) { float flWeightRatio = m_flStartFadeOutWeight / m_flMaxWeight; flWeightRatio = clamp ( flWeightRatio, 0.01f, 1.0f ); flTimeToFade = m_flFadeOutDuration * flWeightRatio; }
Assert ( flTimeToFade > 0.0f ); float flFadeRatio = (gpGlobals->curtime - m_flTimeStartFadeOut) / flTimeToFade; flFadeRatio = clamp ( flFadeRatio, 0.0f, 1.0f ); m_flStartFadeOutWeight = clamp ( m_flStartFadeOutWeight, 0.0f, 1.0f );
m_flCurWeight = Lerp( 1.0f - flFadeRatio, 0.0f, m_flStartFadeOutWeight );
SetNextThink( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeOutContextThink ); }
//------------------------------------------------------------------------------
// Purpose : Input handlers
//------------------------------------------------------------------------------
void CSpatialEntity::InputEnable( inputdata_t &inputdata ) { m_bEnabled = true;
if ( m_flFadeInDuration > 0.0f ) { FadeIn(); } else { m_flCurWeight = m_flMaxWeight; }
}
void CSpatialEntity::InputDisable( inputdata_t &inputdata ) { m_bEnabled = false;
if ( m_flFadeOutDuration > 0.0f ) { FadeOut(); } else { m_flCurWeight = 0.0f; }
}
void CSpatialEntity::InputSetFadeInDuration( inputdata_t& inputdata ) { m_flFadeInDuration = inputdata.value.Float(); }
void CSpatialEntity::InputSetFadeOutDuration( inputdata_t& inputdata ) { m_flFadeOutDuration = inputdata.value.Float(); }
|