Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef MODELSOUNDSCACHE_H
#define MODELSOUNDSCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "UtlCachedFileData.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#define MODELSOUNDSCACHE_VERSION 5
class CStudioHdr;
class CModelSoundsCacheListLess { public: bool Less( const int &lhs, const int &rhs, void *pCtx ) { return lhs < rhs; } };
#pragma pack(1)
class CModelSoundsCache : public IBaseCacheInfo { public: CUtlSortVector< int, CModelSoundsCacheListLess > sounds;
CModelSoundsCache(); CModelSoundsCache( const CModelSoundsCache& src );
void PrecacheSoundList();
virtual void Save( CUtlBuffer& buf ); virtual void Restore( CUtlBuffer& buf ); virtual void Rebuild( char const *filename );
static void FindOrAddScriptSound( CUtlSortVector< int, CModelSoundsCacheListLess >& sounds, char const *soundname ); static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlSortVector< int, CModelSoundsCacheListLess >& sounds ); private: char const *GetSoundName( int index ); }; #pragma pack()
#endif // MODELSOUNDSCACHE_H
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