Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2012, Valve Corporation, All rights reserved. ============//
//
// Purpose: Provide custom material swapping for weapons (when switch from world to view or vice versa)
//
// $NoKeywords: $
//=============================================================================//
#ifndef CS_CUSTOM_MATERIAL_SWAP_H
#define CS_CUSTOM_MATERIAL_SWAP_H
class ICustomMaterial;
struct CCSPendingCustomMaterialSwap_t { ICustomMaterial *m_pNewCustomMaterial; ICustomMaterial *m_pOldCustomMaterial; int m_nCustomMaterialIndex; EHANDLE m_hOwner; };
class CCSCustomMaterialSwapManager : public CAutoGameSystem { public: CCSCustomMaterialSwapManager(); virtual ~CCSCustomMaterialSwapManager();
virtual bool Init(); virtual void Shutdown();
bool Process();
void RequestMaterialSwap( EHANDLE hOwner, int nCustomMaterialIndex, ICustomMaterial *pNewCustomMaterialInterface ); void ClearPendingSwaps( EHANDLE hOwner, int nCustomMaterialIndex );
private: void ClearAllPendingSwaps();
CUtlVector< CCSPendingCustomMaterialSwap_t > m_pPendingSwaps; };
extern CCSCustomMaterialSwapManager g_CSCustomMaterialSwapManager;
#endif // CS_CUSTOM_MATERIAL_SWAP_H
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