Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_DEFAULTINPUTSIGNAL_H
#define VGUI_DEFAULTINPUTSIGNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_inputsignal.h"
namespace vgui { // This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
class CDefaultInputSignal : public vgui::InputSignal { public: virtual void cursorMoved(int x,int y,Panel* panel) {} virtual void cursorEntered(Panel* panel) {} virtual void cursorExited(Panel* panel) {} virtual void mousePressed(MouseCode code,Panel* panel) {} virtual void mouseDoublePressed(MouseCode code,Panel* panel) {} virtual void mouseReleased(MouseCode code,Panel* panel) {} virtual void mouseWheeled(int delta,Panel* panel) {} virtual void keyPressed(KeyCode code,Panel* panel) {} virtual void keyTyped(KeyCode code,Panel* panel) {} virtual void keyReleased(KeyCode code,Panel* panel) {} virtual void keyFocusTicked(Panel* panel) {} }; }
#endif // VGUI_DEFAULTINPUTSIGNAL_H
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