Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLAXISHANDLE_H
#define TOOLAXISHANDLE_H
#ifdef _WIN32
#pragma once
#endif
#include "ToolInterface.h"
class CMapAxisHandle; class CMapPointHandle;
class CToolAxisHandle : public CBaseTool {
public:
CToolAxisHandle(void); void Attach(CMapAxisHandle *pPoint, int nPointIndex);
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_AXIS_HANDLE; }
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual void RenderTool2D(CRender2D *pRender); //virtual void RenderTool3D(CRender3D *pRender);
private:
CMapAxisHandle *m_pAxis; // The axis we are manipulating.
int m_nPointIndex; // The index of the endpoint we are manipulating [0,1].
};
#endif // TOOLAXISHANDLE_H
|