Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a base set of services for operations in an orthorgraphic
// projection. This is used as a base class for the 2D view and for
// the tools that work in the 2D views.
//
// $NoKeywords: $
//=============================================================================//
#ifndef AXES2_H
#define AXES2_H
#ifdef _WIN32
#pragma once
#endif
#include "hammer_mathlib.h"
class Axes2 { public: Axes2() { bInvertHorz = bInvertVert = false; axHorz = AXIS_X; axVert = AXIS_Y; axThird = AXIS_Z; }
void SetAxes(int h, bool bInvertH, int v, bool bInvertV); void SetAxes(Axes2 &axes);
bool bInvertHorz; // Whether the horizontal axis is inverted.
bool bInvertVert; // Whether the vertical axis is inverted.
int axHorz; // Index of the horizontal axis (x=0, y=1, z=2)
int axVert; // Index of the vertical axis (x=0, y=1, z=2)
int axThird; // Index of the "out of the screen" axis (x=0, y=1, z=2)
};
#endif // AXES2_H
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