Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef CLIPCODE_H
  8. #define CLIPCODE_H
  9. #pragma once
  10. #include "hammer_mathlib.h"
  11. class CMapFace;
  12. class IEditorTexture;
  13. #define VERTEXSIZE 5
  14. #define MAX_CLIPVERT 64
  15. int CreateClippedPoly(CMapFace *pFace, IEditorTexture *pDecalTex, Vector& org, vec5_t *pOutPoints, int nOutSize);
  16. #endif // CLIPCODE_H