Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAPCHECKDLG_H
#define MAPCHECKDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "mapdoc.h"
struct MapError; class CMapClass;
class CMapCheckDlg : public CDialog { public:
static void CheckForProblems(CWnd *pwndParent);
private:
CMapCheckDlg(CWnd *pParent = NULL); enum { IDD = IDD_MAPCHECK }; bool DoCheck(); protected:
//{{AFX_DATA(CMapCheckDlg)
CButton m_cFixAll; CButton m_Fix; CButton m_Go; CEdit m_Description; CListBox m_Errors; BOOL m_bCheckVisible; //}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMapCheckDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnOK(); //}}AFX_VIRTUAL
//{{AFX_MSG(CMapCheckDlg)
afx_msg void OnGo(); afx_msg void OnSelchangeErrors(); afx_msg void OnDblClkErrors(); afx_msg void OnPaint(); afx_msg void OnFix(); afx_msg void OnFixall(); afx_msg void OnDestroy(); afx_msg void OnClose(); afx_msg void OnCheckVisibleOnly(); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void Fix(MapError *pError, UpdateBox &ub); void KillErrorList(); void GotoSelectedErrors(); };
#endif // MAPCHECKDLG_H
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