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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPOVERLAY_H
#define MAPOVERLAY_H
#pragma once
#include <afxwin.h>
#include "UtlVector.h"
#include "MapSideList.h"
class CHelperInfo; class CMapFace; class CRender3D; class CMapView; class IEditorTexture;
#define OVERLAY_HANDLES_COUNT 4
#define NUM_CLIPFACE_TEXCOORDS 2
#define OVERLAY_TYPE_GENERIC 0x01
#define OVERLAY_TYPE_SHORE 0x02
//=============================================================================
//
// Class Map Overlay
//
class CMapOverlay : public CMapSideList { public:
DECLARE_MAPCLASS( CMapOverlay, CMapSideList );
// Construction/Deconstruction.
CMapOverlay(); ~CMapOverlay();
// Factory for building from a list of string parameters.
static CMapClass *CreateMapOverlay( CHelperInfo *pInfo, CMapEntity *pParent );
// Virtual/Interface Implementation.
virtual void PostloadWorld( CMapWorld *pWorld );
virtual CMapClass *Copy( bool bUpdateDependencies ); virtual CMapClass *CopyFrom( CMapClass *pObject, bool bUpdateDependencies );
void CalcBounds( BOOL bFullUpdate = FALSE );
virtual void OnParentKeyChanged( const char* szKey, const char* szValue ); virtual void OnNotifyDependent( CMapClass *pObject, Notify_Dependent_t eNotifyType );
void DoTransform( const VMatrix &matrix ); void OnPaste( CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList); void OnClone( CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList ); void OnUndoRedo( void );
void Render3D( CRender3D *pRender );
// Overlay.
void HandlesReset( void ); bool HandlesHitTest( CMapView *pView, const Vector2D &vPoint ); void HandlesDragTo( Vector &vecImpact, CMapFace *pFace ); void HandleMoveTo( int iHandle, Vector &vecPoint, CMapFace *pFace ); void SetTexCoords( Vector2D vecTexCoords[4] ); void GetHandlePos( int iHandle, Vector &vecPos ); bool IsSelected( void ) { return ( GetSelectionState() == SELECT_NORMAL ); }
void DoClip( void ); void CenterEntity( void );
void GetPlane( cplane_t &plane );
int GetFaceCount( void ) { return m_Faces.Count(); } CMapFace *GetFace( int iFace ) { return m_Faces.Element( iFace ); }
void SetMaterial( const char *szMaterialName ); void SetMaterial( IEditorTexture *pTexture ) { m_Material.m_pTexture = pTexture; } IEditorTexture* GetMaterial() { return m_Material.m_pTexture; }
// Creation.
void Basis_Init( CMapFace *pFace ); void Handles_Init( CMapFace *pFace ); void SideList_Init( CMapFace *pFace ); void SideList_AddFace( CMapFace *pFace ); void SetLoaded( bool bLoaded ) { m_bLoaded = bLoaded; }
// Attributes.
inline virtual bool IsVisualElement( void ) { return true; } inline virtual bool ShouldRenderLast( void ) { return true; } inline const char* GetDescription() { return ( "Overlay" ); } void SetOverlayType( unsigned short uiType ) { m_uiFlags |= uiType; } void ResetOverlayType( unsigned short uiType ) { m_uiFlags &= ~uiType; } unsigned short GetOverlayType( void ) { return m_uiFlags; }
ChunkFileResult_t SaveDataToVMF( CChunkFile *pFile, CSaveInfo *pSaveInfo );
private:
//=========================================================================
//
// Basis Data
//
struct Basis_t { CMapFace *m_pFace; // Index to the face the basis were derived from
Vector m_vecOrigin; // Origin of basis vectors (in plane)
Vector m_vecAxes[3]; // Basis vectors
int m_nAxesFlip[3]; // u, v, n flip values (3 bits x,y,z) - saved off the z components of the first 3 uv points
};
void Basis_Clear( void ); void Basis_SetFace( CMapFace *pFace ); void Basis_UpdateOrigin( void ); void Basis_BuildAxes( void ); void Basis_SetInitialUAxis( Vector const &vecNormal ); bool Basis_IsValid( void ); void Basis_Copy( Basis_t *pSrc, Basis_t *pDst ); void Basis_UpdateParentKey( void );
// Legacy support.
void Basis_BuildFromSideList( void ); void Basis_ToggleAxesFlip( int iAxis, int iComponent ); bool Basis_IsFlipped( int iAxis, int iComponent );
//=========================================================================
//
// Handle Data
//
struct Handles_t { int m_iHit; // Index of the selected handle
Vector2D m_vecBasisCoords[OVERLAY_HANDLES_COUNT]; // U,V coordinates of the 4 corners in the editable plane (use basis)
Vector m_vec3D[OVERLAY_HANDLES_COUNT]; // World space handles for snap testing
}; void Handles_Clear( void ); void Handles_Build3D(); void Handles_Render3D( CRender3D *pRender ); void Handles_SurfToOverlayPlane( CMapFace *pFace, Vector const &vSurf, Vector &vPoint ); void Handles_Copy( Handles_t *pSrc, Handles_t *pDst ); void Handles_UpdateParentKey( void ); void Handles_FixOrder();
//=========================================================================
//
// ClipFace Data
//
struct BlendData_t { void Init() { m_nType = 0; memset(m_iPoints, 0, sizeof(m_iPoints)); memset(m_flBlends, 0, sizeof(m_flBlends)); } int m_nType; // type of blend (point, edge, barycentric)
short m_iPoints[3]; // displacement point indices
float m_flBlends[3]; // blending values
};
struct ClipFace_t { CMapFace *m_pBuildFace; int m_nPointCount; CUtlVector<Vector> m_aPoints; CUtlVector<Vector> m_aDispPointUVs; // z is always 0 (need to be this way to share functions!)
CUtlVector<Vector> m_aNormals; CUtlVector<Vector2D> m_aTexCoords[NUM_CLIPFACE_TEXCOORDS]; CUtlVector<BlendData_t> m_aBlends; ClipFace_t() { m_pBuildFace = NULL; m_nPointCount = 0; }
~ClipFace_t() { m_aPoints.Purge(); m_aDispPointUVs.Purge(); m_aBlends.Purge(); m_aNormals.Purge();
for ( int iCoord = 0; iCoord < NUM_CLIPFACE_TEXCOORDS; ++iCoord ) { m_aTexCoords[iCoord].Purge(); } } };
typedef CUtlVector<ClipFace_t*> ClipFaces_t;
ClipFace_t *ClipFace_Create( int nSize ); void ClipFace_Destroy( ClipFace_t **ppClipFace ); ClipFace_t *ClipFace_Copy( ClipFace_t *pSrc );
void ClipFace_GetBounds( ClipFace_t *pClipFace, Vector &vecMin, Vector &vecMax );
void ClipFace_Clip( ClipFace_t *pClipFace, cplane_t *pClipPlane, float flEpsilon, ClipFace_t **ppFront, ClipFace_t **ppBack ); void ClipFace_ClipBarycentric( ClipFace_t *pClipFace, cplane_t *pClipPlane, float flEpsilon, int iClip, CMapDisp *pDisp, ClipFace_t **ppFront, ClipFace_t **ppBack ); void ClipFace_PreClipDisp( ClipFace_t *pClipFace, CMapDisp *pDisp ); void ClipFace_PostClipDisp( void ); void ClipFace_ResolveBarycentricClip( CMapDisp *pDisp, ClipFace_t *pClipFace, int iClipFacePoint, const Vector2D &vecPointUV, float *pCoefs, int *pTris, Vector2D *pVertsUV ); bool ClipFace_CalcBarycentricCooefs( CMapDisp *pDisp, Vector2D *pVertsUV, const Vector2D &vecPointUV, float *pCoefs );
int ClipFace_GetAxisType( cplane_t *pClipPlane ); void ClipFace_BuildBlend( ClipFace_t *pClipFace, CMapDisp *pDisp, cplane_t *pClipPlane, int iClip, const Vector &vecUV, const Vector &vecPoint ); void ClipFace_CopyBlendFrom( ClipFace_t *pClipFace, BlendData_t *pBlendFrom ); void ClipFace_BuildFacesFromBlendedData( ClipFace_t *pClipFace );
//=========================================================================
//
// Material Functions
//
struct Material_t { IEditorTexture *m_pTexture; // material
Vector2D m_vecTextureU; // material starting and ending U
Vector2D m_vecTextureV; // material starting and ending V
};
void Material_Clear( void ); void Material_Copy( Material_t *pSrc, Material_t *pDst ); void Material_TexCoordInit( void ); void Material_UpdateParentKey( void );
//=========================================================================
//
// Clipping
//
void PreClip( void ); void PostClip( void ); void DoClipFace( CMapFace *pFace ); void DoClipDisp( CMapFace *pFace, ClipFace_t *pClippedFace ); void DoClipDispInV( CMapDisp *pDisp, ClipFaces_t &aCurrentFaces ); void DoClipDispInU( CMapDisp *pDisp, ClipFaces_t &aCurrentFaces ); void DoClipDispInUVFromTLToBR( CMapDisp *pDisp, ClipFaces_t &aCurrentFaces ); void DoClipDispInUVFromBLToTR( CMapDisp *pDisp, ClipFaces_t &aCurrentFaces );
void Disp_ClipFragments( CMapDisp *pDisp, ClipFaces_t &aDispFragments ); void Disp_DoClip( CMapDisp *pDisp, ClipFaces_t &aDispFragments, cplane_t &clipPlane, float clipDistStart, int nInterval, int nLoopStart, int nLoopEnd, int nLoopInc );
//==========================================================================
//
// Transform
//
// Utility
void OverlayUVToOverlayPlane( const Vector2D &vecUV, Vector &vecPoint ); void OverlayPlaneToOverlayUV( const Vector &vecPoint, Vector2D &vecUV ); void WorldToOverlayPlane( const Vector &vecWorld, Vector &vecPoint ); void OverlayPlaneToWorld( CMapFace *pFace, const Vector &vecPlane, Vector &vecWorld ); void OverlayPlaneToSurfFromList( const Vector &vecOverlayPoint, Vector &vecSurfPoint ); bool EntityOnSurfFromListToBaseFacePlane( const Vector &vecWorldPoint, Vector &vecBasePoint );
bool BuildEdgePlanes( Vector const *pPoints, int pointCount, cplane_t *pEdgePlanes, int edgePlaneCount ); void UpdateDispBarycentric( void ); void PostModified( void ); void GetTriVerts( CMapDisp *pDisp, const Vector2D &vecSurfUV, int *pTris, Vector2D *pVertsUV );
private:
Basis_t m_Basis; // Overlay Basis Data
Handles_t m_Handles; // Overlay Handle Data
Material_t m_Material; // Overlay Material
ClipFace_t *m_pOverlayFace; // Primary Overlay
ClipFaces_t m_aRenderFaces; // Clipped Face Cache (Render Faces)
unsigned short m_uiFlags; //
bool m_bLoaded; };
#endif // MAPOVERLAY_H
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