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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "ObjectProperties.h"
#include "ObjectPage.h"
#include "OP_Flags.h"
#include "OP_Groups.h"
#include "OP_Entity.h"
#include "OP_Output.h"
#include "OP_Model.h"
#include "OP_Input.h"
#include "MapDoc.h"
#include "MapView.h"
#include "MapEntity.h"
#include "MapGroup.h"
#include "MapInstance.h"
#include "MapSolid.h"
#include "MapStudioModel.h"
#include "MapWorld.h"
#include "History.h"
#include "GlobalFunctions.h"
#include "Selection.h"
#include "CustomMessages.h"
#include "Camera.h"
#include "Manifest.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//
// Layout types for remembering the last layout of the dialog. We could
// also remember this as an array of booleans for which pages were visible.
//
enum LayoutType_t { ltZero, // Special enums for initialization
ltNone,
ltSolid, // Enable groups only
ltSolidMulti, // Enable none
ltEntity, // Enable entity, flags, groups
ltEntityMulti, // Enable entity, flags
ltWorld, // Enable entity, flags, groups
ltModelEntity, // Enable entity, flags, groups, model,
ltMulti // Enable none
};
IMPLEMENT_DYNAMIC(CObjectProperties, CPropertySheet)
BEGIN_MESSAGE_MAP(CObjectProperties, CPropertySheet) //{{AFX_MSG_MAP(CObjectProperties)
ON_WM_KILLFOCUS() ON_WM_ACTIVATE() ON_WM_CLOSE() ON_WM_PAINT() ON_WM_SIZE() ON_WM_SHOWWINDOW() ON_WM_CREATE() ON_COMMAND(IDOK, OnApply ) ON_COMMAND(ID_APPLY_NOW, OnApply ) ON_COMMAND(IDCANCEL, OnCancel) ON_COMMAND(IDI_INPUT, OnInputs) ON_COMMAND(IDI_OUTPUT, OnOutputs) ON_COMMAND(IDD_EDIT_INSTANCE, OnEditInstance) //}}AFX_MSG_MAP
END_MESSAGE_MAP()
IMPLEMENT_DYNAMIC(editCMapClass, CObject); IMPLEMENT_DYNAMIC(editCEditGameClass, CObject);
static editCMapClass e_CMapClass; static editCEditGameClass e_CEditGameClass;
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CObjectProperties::CObjectProperties(void) : CPropertySheet() { m_bDummy = false; m_pDummy = NULL; m_pInputButton = NULL; m_pOutputButton = NULL; m_pInstanceButton = NULL; m_pOrgObjects = NULL; m_bDataDirty = false; m_bCanEdit = false;
CreatePages(); }
//-----------------------------------------------------------------------------
// Purpose: Constructor.
// Input : nIDCaption -
// pParentWnd -
// iSelectPage -
//-----------------------------------------------------------------------------
CObjectProperties::CObjectProperties(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { m_bDummy = false; m_pDummy = NULL; m_pInputButton = NULL; m_pOutputButton = NULL; m_pInstanceButton = NULL; m_bCanEdit = false;
CreatePages(); }
//-----------------------------------------------------------------------------
// Purpose: Constructor.
// Input : pszCaption -
// pParentWnd -
// iSelectPage -
//-----------------------------------------------------------------------------
CObjectProperties::CObjectProperties(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(pszCaption, pParentWnd, iSelectPage) { m_bDummy = false; m_pDummy = NULL; m_pInputButton = NULL; m_pOutputButton = NULL; m_pInstanceButton = NULL; m_bCanEdit = false;
CreatePages(); }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CObjectProperties::~CObjectProperties() { delete m_pDummy;
delete m_pEntity; delete m_pFlags; delete m_pGroups; delete m_pOutput; delete m_pInput; delete m_pModel;
delete m_pInputButton; delete m_pOutputButton; delete m_pInstanceButton;
delete[] m_ppPages; }
//-----------------------------------------------------------------------------
// Purpose: Creates all possible pages and attaches our object list to them.
// Not all will be used depending on the types of objects being edited.
//-----------------------------------------------------------------------------
void CObjectProperties::CreatePages(void) { //VPROF_BUDGET( "CObjectProperties::CreatePages", "Object Properties" );
m_pEntity = new COP_Entity; m_pEntity->SetObjectList(&m_DstObjects);
m_pFlags = new COP_Flags; m_pFlags->SetObjectList(&m_DstObjects);
// There are some dependencies between the entity and flags tabs since
// they both edit the spawnflags property.
m_pEntity->SetFlagsPage( m_pFlags ); m_pFlags->SetEntityPage( m_pEntity );
m_pGroups = new COP_Groups; m_pGroups->SetObjectList(&m_DstObjects);
m_pOutput = new COP_Output; m_pOutput->SetObjectList(&m_DstObjects);
m_pInput = new COP_Input; m_pInput->SetObjectList(&m_DstObjects);
m_pModel = new COP_Model; m_pModel->SetObjectList(&m_DstObjects);
m_pDummy = new CPropertyPage(IDD_OBJPAGE_DUMMY);
m_ppPages = NULL; m_nPages = 0;
m_pLastActivePage = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pType -
//-----------------------------------------------------------------------------
PVOID CObjectProperties::GetEditObject(CRuntimeClass *pType) { //VPROF_BUDGET( "CObjectProperties::GetEditObject", "Object Properties" );
if (pType == RUNTIME_CLASS(editCMapClass)) { return PVOID((CMapClass*)&e_CMapClass); } else if (pType == RUNTIME_CLASS(editCEditGameClass)) { return PVOID((CEditGameClass*)&e_CEditGameClass); }
Assert(0); return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pobj -
// pType -
//-----------------------------------------------------------------------------
PVOID CObjectProperties::GetEditObjectFromMapObject(CMapClass *pobj, CRuntimeClass *pType) { //VPROF_BUDGET( "CObjectProperties::GetEditObjectFromMapObject", "Object Properties" );
if (pType == RUNTIME_CLASS(editCMapClass)) { return PVOID(pobj); } else if (pType == RUNTIME_CLASS(editCEditGameClass)) { if (pobj->IsMapClass(MAPCLASS_TYPE(CMapEntity))) { return PVOID((CEditGameClass*)((CMapEntity*)pobj)); }
if (pobj->IsMapClass(MAPCLASS_TYPE(CMapWorld))) { return PVOID((CEditGameClass*)((CMapWorld*)pobj)); } }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pobj -
//-----------------------------------------------------------------------------
void CObjectProperties::CopyDataToEditObjects(CMapClass *pobj) { //VPROF_BUDGET( "CObjectProperties::CopyDataToEditObjects", "Object Properties" );
//
// All copies here are done without updating object dependencies, because
// we're copying to a place that is outside of the world.
//
e_CMapClass.CopyFrom(pobj, false);
if (pobj->IsMapClass(MAPCLASS_TYPE(CMapEntity))) { e_CEditGameClass.CopyFrom((CEditGameClass *)((CMapEntity *)pobj)); } else if (pobj->IsMapClass(MAPCLASS_TYPE(CMapWorld))) { e_CEditGameClass.CopyFrom((CEditGameClass *)((CMapWorld *)pobj)); } }
//------------------------------------------------------------------------------
// Purpose:
// Input : nState -
//------------------------------------------------------------------------------
void CObjectProperties::SetOutputButtonState(int nState) { //VPROF_BUDGET( "CObjectProperties::SetOutputButtonState", "Object Properties" );
if (nState == CONNECTION_GOOD) { m_pOutputButton->SetIcon(m_hIconOutputGood); m_pOutputButton->ShowWindow(SW_SHOW); m_pOutputButton->Invalidate(); m_pOutputButton->UpdateWindow(); } else if (nState == CONNECTION_BAD) { m_pOutputButton->SetIcon(m_hIconOutputBad); m_pOutputButton->ShowWindow(SW_SHOW); m_pOutputButton->Invalidate(); m_pOutputButton->UpdateWindow(); } else { m_pOutputButton->ShowWindow(SW_HIDE); m_pOutputButton->Invalidate(); m_pOutputButton->UpdateWindow(); } }
//------------------------------------------------------------------------------
// Purpose:
// Input : nState -
//------------------------------------------------------------------------------
void CObjectProperties::SetInputButtonState(int nState) { //VPROF_BUDGET( "CObjectProperties::SetInputButtonState", "Object Properties" );
if (nState == CONNECTION_GOOD) { m_pInputButton->SetIcon(m_hIconInputGood); m_pInputButton->ShowWindow(SW_SHOW); m_pInputButton->Invalidate(); m_pInputButton->UpdateWindow(); } else if (nState == CONNECTION_BAD) { m_pInputButton->SetIcon(m_hIconInputBad); m_pInputButton->ShowWindow(SW_SHOW); m_pInputButton->Invalidate(); m_pInputButton->UpdateWindow(); } else { m_pInputButton->ShowWindow(SW_HIDE); m_pInputButton->Invalidate(); m_pInputButton->UpdateWindow(); } }
//------------------------------------------------------------------------------
// Purpose: Set icon being displayed on output button.
//------------------------------------------------------------------------------
void CObjectProperties::UpdateOutputButton(void) { //VPROF_BUDGET( "CObjectProperties::UpdateOutputButton", "Object Properties" );
if (!m_pOutputButton) { return; }
bool bHaveConnection = false; bool bIgnoreHiddenTargets = false; if ( m_pOutput ) bIgnoreHiddenTargets = !m_pOutput->ShouldShowHiddenTargets();
FOR_EACH_OBJ( m_DstObjects, pos ) { CMapClass *pObject = m_DstObjects.Element(pos);
if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity)))) { CMapEntity *pEntity = (CMapEntity *)pObject; int nStatus = CEntityConnection::ValidateOutputConnections( pEntity, true, bIgnoreHiddenTargets, true ); if (nStatus == CONNECTION_BAD) { SetOutputButtonState(CONNECTION_BAD); return; } else if (nStatus == CONNECTION_GOOD) { bHaveConnection = true; } } } if (bHaveConnection) { SetOutputButtonState(CONNECTION_GOOD); } else { SetOutputButtonState(CONNECTION_NONE); } }
//------------------------------------------------------------------------------
// Purpose: Set icon being displayed on input button.
//------------------------------------------------------------------------------
void CObjectProperties::UpdateInputButton() { //VPROF_BUDGET( "CObjectProperties::UpdateInputButton", "Object Properties" );
if (!m_pInputButton) { return; }
bool bHaveConnection = false;
FOR_EACH_OBJ( m_DstObjects, pos ) { CMapClass *pObject = m_DstObjects.Element(pos);
if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity)))) { CMapEntity *pEntity = (CMapEntity *)pObject; int nStatus = CEntityConnection::ValidateInputConnections(pEntity, false); if (nStatus == CONNECTION_BAD) { SetInputButtonState(CONNECTION_BAD); return; } else if (nStatus == CONNECTION_GOOD) { bHaveConnection = true; } } } if (bHaveConnection) { SetInputButtonState(CONNECTION_GOOD); } else { SetInputButtonState(CONNECTION_NONE); } }
//-----------------------------------------------------------------------------
// Purpose: Finds/Creates the buttons.
//-----------------------------------------------------------------------------
void CObjectProperties::CreateButtons(void) { //VPROF_BUDGET( "CObjectProperties::CreateButtons", "Object Properties" );
#if 0
// Get the screen location of the hidden apply button(ID_APPLY_NOW)
rect rcButton; pApplyButton->GetWindowRect( &rcButton );
// Grab, enable and rename the OK button to be Apply
// (Because <enter> only accelerates IDOK)
// and we dont want "OK" (apply+close) functionality
CButton *pOKButton = reinterpret_cast<CButton *>(GetDlgItem(IDOK)); pOKButton->SetWindowTextA("Apply"); pOKButton->EnableWindow(); pOKButton->ShowWindow(SW_SHOWNA); pOKButton->MoveWindow(&rcButton); #else
// Grab, enable and DONT show the OK button
// (Because <enter> only accelerates IDOK)
// and we dont want "OK" (apply+close) functionality
CButton *pOKButton = reinterpret_cast<CButton *>(GetDlgItem(IDOK)); pOKButton->EnableWindow(); // Dont show the window, just make it active to forward <enter> -> IDOK -> OnApply
// Grab and enable & show the hidden Apply button too
CButton *pApplyButton = reinterpret_cast<CButton *>(GetDlgItem(ID_APPLY_NOW)); pApplyButton->SetButtonStyle( pApplyButton->GetButtonStyle() | BS_DEFPUSHBUTTON ); pApplyButton->EnableWindow(); pApplyButton->ShowWindow(SW_SHOWNA); #endif
// Grab and enable & show the hidden Cancel button too
CButton *pCancelButton = reinterpret_cast<CButton *>(GetDlgItem(IDCANCEL)); pCancelButton->EnableWindow(); pCancelButton->ShowWindow(SW_SHOWNA);
//
// Load Icons
//
CWinApp *pApp = AfxGetApp(); m_hIconOutputGood = pApp->LoadIcon(IDI_OUTPUT); m_hIconOutputBad = pApp->LoadIcon(IDI_OUTPUTBAD); m_hIconInputGood = pApp->LoadIcon(IDI_INPUT); m_hIconInputBad = pApp->LoadIcon(IDI_INPUTBAD);
// Create buttons to display connection status icons
CRect rect; GetWindowRect(&rect); rect.InflateRect(0, 0, 0, 32); MoveWindow(&rect, FALSE); GetClientRect(&rect);
m_pInputButton = new CButton; m_pInputButton->Create(_T("My button"), WS_CHILD|WS_VISIBLE|BS_ICON|BS_FLAT, CRect(6,rect.bottom - 34,38,rect.bottom - 2), this, IDI_INPUT);
m_pOutputButton = new CButton; m_pOutputButton->Create(_T("My button"), WS_CHILD|WS_VISIBLE|BS_ICON|BS_FLAT, CRect(40,rect.bottom - 34,72,rect.bottom - 2), this, IDI_OUTPUT);
m_pInstanceButton = new CButton; m_pInstanceButton->Create( _T( "Edit Instance" ), WS_CHILD|WS_VISIBLE|BS_TEXT, CRect( 6, rect.bottom - 28, 140, rect.bottom - 4 ), this, IDD_EDIT_INSTANCE ); }
//-----------------------------------------------------------------------------
// Purpose: Returns the appropriate page layout for the current object list.
//-----------------------------------------------------------------------------
void CObjectProperties::GetTabsForLayout(LayoutType_t eLayoutType, bool &bEntity, bool &bGroups, bool &bFlags, bool &bModel) { //VPROF_BUDGET( "CObjectProperties::GetTabsForLayout", "Object Properties" );
bEntity = bGroups = bFlags = bModel = false;
switch (eLayoutType) { case ltEntity: case ltEntityMulti: case ltModelEntity: { bFlags = true; bEntity = true; bGroups = true; bModel = (eLayoutType == ltModelEntity); break; }
case ltSolid: { bGroups = true; break; }
case ltWorld: { bEntity = true; break; }
case ltMulti: case ltSolidMulti: { bGroups = true; break; } } }
//-----------------------------------------------------------------------------
// Purpose: Returns the appropriate page layout for the current object list.
//-----------------------------------------------------------------------------
LayoutType_t CObjectProperties::GetLayout(void) { //VPROF_BUDGET( "CObjectProperties::GetLayout", "Object Properties" );
LayoutType_t eLayoutType = ltNone;
if ((m_DstObjects.Count() == 0) || (CMapDoc::GetActiveMapDoc() == NULL)) { eLayoutType = ltNone; } else { //
// Figure out which layout to use based on the objects being edited.
//
bool bFirst = true; MAPCLASSTYPE PrevType = MAPCLASS_TYPE(CMapEntity); FOR_EACH_OBJ( m_DstObjects, pos ) { CMapClass *pObject = m_DstObjects.Element(pos); MAPCLASSTYPE ThisType = pObject->GetType(); if (bFirst) { bFirst = false;
if (ThisType == MAPCLASS_TYPE(CMapEntity)) { CMapEntity *pEntity = (CMapEntity *)pObject;
//
// Only show the model tab when we have a single entity selected that
// has a model helper.
//
if (m_DstObjects.Count() == 1) { if (pEntity->GetChildOfType((CMapStudioModel *)NULL)) { eLayoutType = ltModelEntity; } else { eLayoutType = ltEntity; } } else { eLayoutType = ltEntityMulti; } } else if ((ThisType == MAPCLASS_TYPE(CMapSolid)) || (ThisType == MAPCLASS_TYPE(CMapGroup))) { eLayoutType = (m_DstObjects.Count() == 1) ? ltSolid : ltSolidMulti; } else if (ThisType == MAPCLASS_TYPE(CMapWorld)) { eLayoutType = ltWorld; } } else if (ThisType != PrevType) { eLayoutType = ltMulti; }
PrevType = ThisType; } }
return eLayoutType; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectProperties::RestoreActivePage(void) { //VPROF_BUDGET( "CObjectProperties::RestoreActivePage", "Object Properties" );
//
// Try to restore the previously active page. If it is not in the page list
// just activate page zero.
//
bool bPageSet = false; for (int i = 0; i < m_nPages; i++) { if (m_ppPages[i] == m_pLastActivePage) { SetActivePage(m_pLastActivePage); bPageSet = true; break; } }
if (!bPageSet) { SetActivePage(0); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectProperties::SaveActivePage(void) { //VPROF_BUDGET( "CObjectProperties::SaveActivePage", "Object Properties" );
CObjectPage *pPage = (CObjectPage *)GetActivePage(); if (pPage != NULL) { m_pLastActivePage = pPage; } }
//-----------------------------------------------------------------------------
// Purpose: Sets up pages to display based on "m_DstObjects".
// Output : Returns TRUE if the page structure changed, FALSE if not.
//-----------------------------------------------------------------------------
BOOL CObjectProperties::SetupPages(void) { //VPROF_BUDGET( "CObjectProperties::SetupPages", "Object Properties" );
static bool bFirstTime = true; static LayoutType_t eLastLayoutType = ltZero; static LayoutType_t eLastValidLayoutType = ltZero;
//
// Save the current active page.
//
if ((eLastLayoutType != ltZero) && (eLastLayoutType != ltNone)) { SaveActivePage(); }
//
// Determine the appropriate layout for the current object list.
//
LayoutType_t eLayoutType = GetLayout();
bool bEntity; bool bGroups; bool bFlags; bool bModel; GetTabsForLayout(eLayoutType, bEntity, bGroups, bFlags, bModel);
//
// If the layout has not changed, we're done. All the pages are already set up.
//
if (eLayoutType == eLastLayoutType) { //
// Try to restore the previously active page. If it has been deleted just
// activate page zero.
//
RestoreActivePage(); return(FALSE); }
//
// Forget the last active page when the layout changes from one
// valid layout to another (such as from entity to solid).
// Don't reset when switching between model entities and non-model entities,
// because it's annoying to be switched away from the Outputs tab.
//
if ((eLayoutType != ltNone) && (eLayoutType != eLastValidLayoutType) && !((eLayoutType == ltEntity) && (eLastValidLayoutType == ltModelEntity)) && !((eLayoutType == ltModelEntity) && (eLastValidLayoutType == ltEntity))) { m_pLastActivePage = NULL; eLastValidLayoutType = eLayoutType; }
eLastLayoutType = eLayoutType;
CObjectPage::s_bRESTRUCTURING = TRUE;
UINT nAddPages = bEntity + bGroups + bFlags + bModel;
// don't want to change focus .. just pages!
CWnd *pActiveWnd = GetActiveWindow();
bool bDisabledraw = false; if (::IsWindow(m_hWnd) && IsWindowVisible()) { SetRedraw(FALSE); bDisabledraw = true; }
if (!m_bDummy && (nAddPages == 0)) { AddPage(m_pDummy); m_bDummy = true; } else if (m_bDummy && (nAddPages > 0)) { RemovePage(m_pDummy); m_bDummy = false; }
struct { bool m_bIsVisible; bool m_bWantVisible; CObjectPage *m_pPage; } pages[] = { {false, bEntity, m_pEntity}, {false, bEntity, m_pOutput}, {false, bEntity, m_pInput}, {false, bModel, m_pModel}, {false, bFlags, m_pFlags}, {false, bGroups, m_pGroups} };
// First, remove pages that we don't want visible.
// Also store if they're visible.
for ( int i=0; i < ARRAYSIZE( pages ); i++ ) { pages[i].m_bIsVisible = ( GetPageIndex( pages[i].m_pPage ) != -1 ); if ( pages[i].m_bIsVisible && !pages[i].m_bWantVisible) { // It's visible but they don't want it there.
RemovePage( pages[i].m_pPage ); pages[i].m_bIsVisible = false; } } // We're about to add pages, but it'll only add them to the right of what's already there,
// so we must get rid of anything to the right of our leftmost addition.
for ( int i=0; i < ARRAYSIZE( pages ); i++ ) { if ( !pages[i].m_bIsVisible && pages[i].m_bWantVisible ) { // Ok, page i needs to be on, so nuke everything to the right of it.
for ( int j=i+1; j < ARRAYSIZE( pages ); j++ ) { if ( pages[j].m_bIsVisible ) { RemovePage( pages[j].m_pPage ); pages[j].m_bIsVisible = false; } } break; } } for ( int i=0; i < ARRAYSIZE( pages ); i++ ) { if ( !pages[i].m_bIsVisible && pages[i].m_bWantVisible ) AddPage( pages[i].m_pPage ); }
//
// Store active pages in our array.
//
if (!m_bDummy) { delete[] m_ppPages; m_nPages = GetPageCount(); m_ppPages = new CObjectPage*[m_nPages];
for (int i = 0; i < m_nPages; i++) { m_ppPages[i] = (CObjectPage *)GetPage(i); m_ppPages[i]->m_bFirstTimeActive = true; m_ppPages[i]->m_bHasUpdatedData = false; } }
CObjectPage::s_bRESTRUCTURING = FALSE;
//VPROF_BUDGET( "CObjectProperties::RestoreActivePage", "Object Properties" );
RestoreActivePage();
//
// Enable redraws if they were disabled above.
//
if (bDisabledraw) { SetRedraw(TRUE); Invalidate(FALSE); }
// Set button status
UpdateOutputButton(); UpdateInputButton();
if (pActiveWnd != NULL) { pActiveWnd->SetActiveWindow(); }
bFirstTime = false;
return TRUE; // pages changed - return true
}
//------------------------------------------------------------------------------
// Purpose: Set object properties dialogue to the Output tab and highlight
// the given item
// Input : pConnection -
//------------------------------------------------------------------------------
void CObjectProperties::SetPageToOutput(CEntityConnection *pConnection) { if ( m_bDataDirty ) ReloadData();
SetActivePage(m_pOutput); m_pOutput->SetSelectedConnection(pConnection); }
void CObjectProperties::SetPageToInput(CEntityConnection *pConnection) { if ( m_bDataDirty ) ReloadData();
SetActivePage(m_pInput); m_pInput->SetSelectedConnection(pConnection); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectProperties::SaveData( SaveData_Reason_t reason ) { //VPROF_BUDGET( "CObjectProperties::SaveData", "Object Properties" );
//
// Make sure window is visible - don't want to save otherwise.
//
if (!IsWindowVisible()) { return; }
// we should never save in a dirty state
if ( m_bDataDirty ) return;
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if (!pDoc || !m_DstObjects.Count() || m_bDummy) { return; }
//
// Transfer all page data to the objects being edited.
//
GetHistory()->MarkUndoPosition( pDoc->GetSelection()->GetList(), "Change Properties");
// Don't keep all the world's children when we're editing the world, because
// that's really slow (and pointless since all we're changing is keyvalues).
bool bKeptWorld = false; if (m_DstObjects.Count() == 1) { CMapClass *pObject = m_DstObjects.Element( 0 ); if ( IsWorldObject(pObject) ) { GetHistory()->KeepNoChildren(pObject); bKeptWorld = true; } }
if (!bKeptWorld) { GetHistory()->Keep(&m_DstObjects); }
for (int i = 0; i < m_nPages; i++) { //
// Pages that have never been shown have no hwnd.
//
if (IsWindow(m_ppPages[i]->m_hWnd) && m_ppPages[i]->m_bHasUpdatedData ) { m_ppPages[i]->SaveData( reason ); } }
// Objects may have changed. Update the views.
pDoc->SetModifiedFlag(); }
//-----------------------------------------------------------------------------
// Purpose: Submits the objects to be edited to the property pages so they can
// update their controls.
// Input : iPage - Page index or -1 to update all pages.
//-----------------------------------------------------------------------------
void CObjectProperties::LoadDataForPages(int iPage) { //VPROF_BUDGET( "CObjectProperties::LoadDataForPages", "Object Properties" );
if (m_bDummy) { return; }
//
// Determine whether we are editing multiple objects or not.
//
bool bMultiEdit = (m_DstObjects.Count() > 1); m_bCanEdit = true;
//
// Submit the edit objects to each page one at a time.
//
int nMode = CObjectPage::LoadFirstData; FOR_EACH_OBJ( m_DstObjects, pos ) { CMapClass *pobj = m_DstObjects.Element(pos);
if ( pobj->IsEditable() == false ) { m_bCanEdit = false; }
if (iPage != -1) { //
// Specific page.
//
m_ppPages[iPage]->SetMultiEdit(bMultiEdit);
void *pObject = GetEditObjectFromMapObject(pobj, m_ppPages[iPage]->GetEditObjectRuntimeClass()); if (pObject != NULL) { m_ppPages[iPage]->UpdateData(nMode, pObject, m_bCanEdit); m_ppPages[iPage]->m_bHasUpdatedData = true; } } else for (int i = 0; i < m_nPages; i++) { //
// All pages.
//
m_ppPages[i]->SetMultiEdit(bMultiEdit);
// This page hasn't even been shown yet. Don't bother updating its data.
if (m_ppPages[i]->m_bFirstTimeActive) continue;
void *pObject = GetEditObjectFromMapObject(pobj, m_ppPages[i]->GetEditObjectRuntimeClass()); if (pObject != NULL) { m_ppPages[i]->UpdateData(nMode, pObject, m_bCanEdit); m_ppPages[i]->m_bHasUpdatedData = true; } }
nMode = CObjectPage::LoadData; }
CButton *pApplyButton = reinterpret_cast<CButton *>(GetDlgItem(ID_APPLY_NOW)); pApplyButton->EnableWindow( ( m_bCanEdit ? TRUE : FALSE ) );
//
// Tell the pages that we are done submitting data.
//
if (iPage != -1) { //
// Specific page.
//
m_ppPages[iPage]->UpdateData(CObjectPage::LoadFinished, NULL, m_bCanEdit); } else for (int i = 0; i < m_nPages; i++) { //
// All pages.
//
// This page hasn't even been shown yet. Don't bother updating its data.
if (m_ppPages[i]->m_bFirstTimeActive) continue;
m_ppPages[i]->UpdateData(CObjectPage::LoadFinished, NULL, m_bCanEdit); }
//
// Update the input/output icons based on the new data.
//
UpdateOutputButton(); UpdateInputButton(); }
//-----------------------------------------------------------------------------
// Purpose: Adds the object to m_DstObjects unless it is a group, in which case
// it is expanded (recursively) to its children.
//-----------------------------------------------------------------------------
void CObjectProperties::AddObjectExpandGroups(CMapClass *pObject) { //VPROF_BUDGET( "CObjectProperties::AddObjectExpandGroups", "Object Properties" );
if (pObject->IsGroup()) { const CMapObjectList *pChildren = pObject->GetChildren(); FOR_EACH_OBJ( *pChildren, pos ) { AddObjectExpandGroups( (CUtlReference< CMapClass >)pChildren->Element(pos) ); } } else { m_DstObjects.AddToTail(pObject); } }
//-----------------------------------------------------------------------------
// Purpose: Updates the property page data when the selection contents change.
// Input : pObjects - List of currently selected objects.
//-----------------------------------------------------------------------------
void CObjectProperties::ReloadData() { //VPROF_BUDGET( "CObjectProperties::LoadData", "Object Properties" );
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
//
// Disable window so it does not gain focus during this operation.
//
EnableWindow(FALSE);
//
// Transfer the objects from pObjects to m_DstObjects, expanding
// groups to their member children.
//
m_DstObjects.RemoveAll(); if ( m_pOrgObjects ) { FOR_EACH_OBJ( (*m_pOrgObjects), pos ) { AddObjectExpandGroups( (CUtlReference< CMapClass >)m_pOrgObjects->Element(pos) ); } }
m_pInstanceButton->ShowWindow( SW_HIDE );
//
// If there is only one object selected, copy its data to our temporary
// edit objects.
//
if (m_DstObjects.Count() == 1) { //
// Copy the single destination object's data to our temporary
// edit objects.
//
CMapClass *pobj = m_DstObjects.Element(0); CopyDataToEditObjects( pobj );
//
// Set the window title to include the object's description.
//
char szTitle[MAX_PATH]; sprintf(szTitle, "Object Properties: %s", pobj->GetDescription()); SetWindowText(szTitle);
CManifestInstance *pManifestInstance = dynamic_cast< CManifestInstance * >( pobj ); if ( pManifestInstance ) { CManifest *pManifest = CMapDoc::GetManifest();
if ( pManifest ) { ShowWindow( SW_HIDE ); if ( pDoc ) { pDoc->UpdateAllViews( MAPVIEW_UPDATE_SELECTION | MAPVIEW_UPDATE_TOOL | MAPVIEW_RENDER_NOW ); } pManifest->SetPrimaryMap( pManifestInstance->GetManifestMap() ); return; } }
CMapEntity *pEntity = dynamic_cast< CMapEntity * >( pobj ); if ( pEntity ) { if ( strcmpi( pEntity->GetClassName(), "func_instance" ) == 0 ) { pDoc->PopulateInstance( pEntity ); CMapInstance *pMapInstance = pEntity->GetChildOfType( ( CMapInstance * )NULL ); if ( pMapInstance && pMapInstance->GetInstancedMap() ) { m_pInstanceButton->ShowWindow( SW_SHOW ); } } else if ( strcmpi( pEntity->GetClassName(), "func_instance_parms" ) == 0 ) { if ( pDoc ) { pDoc->PopulateInstanceParms( pEntity ); } } }
} else if (m_DstObjects.Count() > 1) { SetWindowText("Object Properties: multiple objects"); } else { SetWindowText("Object Properties"); }
SetupPages(); LoadDataForPages();
EnableWindow(TRUE);
m_bDataDirty = false; }
BOOL CObjectProperties::OnInitDialog() { BOOL b = CPropertySheet::OnInitDialog(); SetWindowText("Object Properties");
CreateButtons(); UpdateAnchors( NULL ); return b; }
void CObjectProperties::UpdateAnchors( CWnd *pPage ) { if ( !GetSafeHwnd() ) return; // Anchor stuff.
HWND hTab = NULL; if ( GetTabControl() ) hTab = GetTabControl()->GetSafeHwnd();
CAnchorDef anchorDefs[] = { CAnchorDef( IDOK, k_eSimpleAnchorBottomRight ), CAnchorDef( ID_APPLY_NOW, k_eSimpleAnchorBottomRight ), CAnchorDef( IDCANCEL, k_eSimpleAnchorBottomRight ), CAnchorDef( IDI_INPUT, k_eSimpleAnchorBottomRight ), CAnchorDef( IDI_OUTPUT, k_eSimpleAnchorBottomRight ), CAnchorDef( IDD_EDIT_INSTANCE, k_eSimpleAnchorBottomRight ), CAnchorDef( hTab, k_eSimpleAnchorAllSides ), CAnchorDef( pPage ? pPage->GetSafeHwnd() : (HWND)NULL, k_eSimpleAnchorAllSides ) }; m_AnchorMgr.Init( GetSafeHwnd(), anchorDefs, ARRAYSIZE( anchorDefs ) ); }
//-----------------------------------------------------------------------------
// Purpose: Closes the object properties dialog, saving changes.
//-----------------------------------------------------------------------------
void CObjectProperties::OnClose(void) { //VPROF_BUDGET( "CObjectProperties::OnClose", "Object Properties" );
ApplyChanges( true );
ShowWindow(SW_HIDE); }
void CObjectProperties::OnPaint() { CPaintDC dc(this); // device context for painting
if ( m_bDataDirty ) ReloadData(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bShow -
// nStatus -
//-----------------------------------------------------------------------------
void CObjectProperties::OnShowWindow(BOOL bShow, UINT nStatus) { //VPROF_BUDGET( "CObjectProperties::OnShowWindow", "Object Properties" );
// Forget the last active page when the window is hidden or shown.
// FIXME: SetupPages calls SaveActivePage, so we must switch to page 0 here
SetActivePage(0); m_pLastActivePage = NULL;
CPropertySheet::OnShowWindow(bShow, nStatus);
for (int i = 0; i < m_nPages; i++) { m_ppPages[i]->OnShowPropertySheet(bShow, nStatus); } }
void CObjectProperties::OnSize( UINT nType, int cx, int cy ) { m_AnchorMgr.OnSize(); }
//-----------------------------------------------------------------------------
// Purpose: Handles the Apply button.
//-----------------------------------------------------------------------------
void CObjectProperties::ApplyChanges( bool bCalledOnClose ) { //VPROF_BUDGET( "CObjectProperties::OnApply", "Object Properties" );
if ( !m_bCanEdit ) { return; }
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !pDoc ) return;
//We lock visgroup updates here because activities in the object properties dialog can
//change visgroups which, if updated, will change the object properties, causing problems.
//All visgroup updates will occur at the end of this apply operation.
bool bLocked = pDoc->VisGroups_LockUpdates( true );
for (int i = 0; i < m_nPages; i++) { if (!m_ppPages[i]->OnApply()) { return; } }
//
// Save and reload the data so the GUI updates.
//
SaveData_Reason_t reason = ( bCalledOnClose ) ? SAVEDATA_CLOSE : SAVEDATA_APPLY; SaveData( reason );
ReloadData();
// Pass along the apply message to the entities.
FOR_EACH_OBJ( m_DstObjects, pos ) { CMapClass *pObject = m_DstObjects.Element( pos ); if ( pObject ) { pObject->OnApply(); } }
if ( bLocked ) { pDoc->VisGroups_LockUpdates( false ); } }
//-----------------------------------------------------------------------------
// Purpose: Handles the Apply button.
//-----------------------------------------------------------------------------
void CObjectProperties::OnApply(void) { ApplyChanges( false ); }
//-----------------------------------------------------------------------------
// Purpose: Handles <return> keys sent to OK -> apply instead
//-----------------------------------------------------------------------------
void CObjectProperties::OnOK(void) { //VPROF_BUDGET( "CObjectProperties::OnClose", "Object Properties" );
ApplyChanges( false ); }
//-----------------------------------------------------------------------------
// Purpose: Handles the Apply button.
//-----------------------------------------------------------------------------
void CObjectProperties::OnCancel(void) { ShowWindow(SW_HIDE);
// reload original data and overwrite any changes made prio
ReloadData(); }
//-----------------------------------------------------------------------------
// Purpose: Handles the input icon button.
//-----------------------------------------------------------------------------
void CObjectProperties::OnInputs(void) { SetActivePage(m_pInput); }
//-----------------------------------------------------------------------------
// Purpose: Handles the output icon button.
//-----------------------------------------------------------------------------
void CObjectProperties::OnOutputs(void) { SetActivePage(m_pOutput); }
//-----------------------------------------------------------------------------
// Purpose: handle the pushing of the Edit Instance button. Will attempt to
// switch to the map document containing the instance.
// Input : none
// Output : none
//-----------------------------------------------------------------------------
void CObjectProperties::OnEditInstance(void) { if (m_DstObjects.Count() == 1) { CMapClass *pObj = m_DstObjects.Element( 0 ); CMapEntity *pEntity = dynamic_cast< CMapEntity * >( pObj );
if ( pEntity ) { EnumChildrenPos_t pos; CMapClass *pChild = pEntity->GetFirstDescendent( pos ); while ( pChild != NULL ) { CMapInstance *pMapInstance = dynamic_cast< CMapInstance * >( pChild ); if ( pMapInstance != NULL ) { OnClose();
pMapInstance->SwitchTo(); }
pChild = pEntity->GetNextDescendent( pos ); } } }
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int CObjectProperties::OnCreate(LPCREATESTRUCT lpCreateStruct) { //VPROF_BUDGET( "CObjectProperties::OnCreate", "Object Properties" );
lpCreateStruct->dwExStyle |= WS_EX_TOOLWINDOW;
if (CPropertySheet::OnCreate(lpCreateStruct) == -1) { return -1; }
return 0; }
void CObjectProperties::SetObjectList(const CMapObjectList *pObjectList) { m_pOrgObjects = pObjectList; MarkDataDirty(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectProperties::MarkDataDirty() { //VPROF_BUDGET( "CObjectProperties::RefreshData", "Object Properties" );
// if flag already set, dont touch anything
if ( m_bDataDirty ) return;
for (int i = 0; i < m_nPages; i++) { if (m_ppPages[i]->m_hWnd) { m_ppPages[i]->RememberState(); m_ppPages[i]->MarkDataDirty(); } }
Invalidate( false );
m_DstObjects.RemoveAll();
m_bDataDirty = true; }
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