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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Tool used for picking brush faces.
//
// Left click - single select face
// +Ctrl - multiselect a single face
// +Shift - all faces on the brush
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "MapFace.h"
#include "resource.h"
#include "ToolPickFace.h"
#include "MapSolid.h"
#include "MapView3D.h"
#include "mapdoc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Constructor. Inits data members.
//-----------------------------------------------------------------------------
CToolPickFace::CToolPickFace(void) { m_pNotifyTarget = NULL; m_bAllowMultiSelect = false; }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CToolPickFace::~CToolPickFace(void) { }
//-----------------------------------------------------------------------------
// Purpose: Enables or disables multiselect for this tool.
//-----------------------------------------------------------------------------
void CToolPickFace::AllowMultiSelect(bool bAllow) { m_bAllowMultiSelect = bAllow;
//
// Shouldn't ever happen, but you never know.
//
if ((!bAllow) && (m_Faces.Count() > 1)) { CMapFace *pFace = m_Faces[0].pFace; DeselectAll(); SelectFace(pFace); } }
//-----------------------------------------------------------------------------
// Purpose: Called when the tool is deactivated.
// Input : eNewTool - The ID of the tool that is being activated.
//-----------------------------------------------------------------------------
void CToolPickFace::OnDeactivate() { DeselectAll(); }
//-----------------------------------------------------------------------------
// Purpose: Handles the left mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickFace::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the left mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickFace::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { bool bControl = ((nFlags & MK_CONTROL) != 0); bool bShift = ((nFlags & MK_SHIFT) != 0);
if (!m_bAllowMultiSelect) { // Ignore shift click for single selection mode.
bShift = false; }
unsigned long uFace; CMapClass *pObject = pView->NearestObjectAt( vPoint, uFace); if (pObject != NULL) { CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pObject); if (pSolid != NULL) { //
// We clicked on a solid.
//
if (!bShift) { //
// Get the face that we clicked on.
//
CMapFace *pFace = pSolid->GetFace(uFace); Assert(pFace != NULL);
if (pFace != NULL) { if ((!m_bAllowMultiSelect) || (!bControl)) { // Single select.
DeselectAll(); SelectFace(pFace); } else { // Multiselect.
CycleSelectFace(pFace); } } } else { //
// Holding down shift. Select or deselect all the faces on the solid.
// Only deselect if all the faces in the solid were selected.
//
bool bAllSelected = true; int nFaceCount = pSolid->GetFaceCount(); for (int nFace = 0; nFace < nFaceCount; nFace++) { CMapFace *pFace = pSolid->GetFace(nFace); int nIndex = FindFace(pFace); if ((nIndex == -1) || (m_Faces[nIndex].eState != FaceState_Select)) { bAllSelected = false; break; } }
if (!bControl) { DeselectAll(); }
nFaceCount = pSolid->GetFaceCount(); for (int nFace = 0; nFace < nFaceCount; nFace++) { CMapFace *pFace = pSolid->GetFace(nFace); if (bAllSelected) { DeselectFace(pFace); } else { SelectFace(pFace); } } }
if (m_pNotifyTarget) { m_pNotifyTarget->OnNotifyPickFace(this); } } }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the left mouse button double click message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickFace::OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the right mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickFace::OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickFace::OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the mouse move message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickFace::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { SetEyedropperCursor(); return true; }
//-----------------------------------------------------------------------------
// Purpose: Sets the cursor to the eyedropper cursor.
//-----------------------------------------------------------------------------
void CToolPickFace::SetEyedropperCursor(void) { static HCURSOR hcurEyedropper = NULL; if (!hcurEyedropper) { hcurEyedropper = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_EYEDROPPER)); } SetCursor(hcurEyedropper); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pFace -
//-----------------------------------------------------------------------------
void CToolPickFace::CycleSelectFace(CMapFace *pFace) { int nIndex = FindFace(pFace); if (nIndex != -1) { //
// The face is in our list, update its selection state.
//
if (m_Faces[nIndex].eState == FaceState_Partial) { DeselectFace(nIndex); } else if (m_Faces[nIndex].eState == FaceState_Select) { if (m_Faces[nIndex].eOriginalState == FaceState_Partial) { m_Faces[nIndex].eState = FaceState_Partial; pFace->SetSelectionState(SELECT_MULTI_PARTIAL); } else { DeselectFace(nIndex); } } else if (m_Faces[nIndex].eState == FaceState_None) { m_Faces[nIndex].eState = FaceState_Select; pFace->SetSelectionState(SELECT_NORMAL); } } else { //
// The face is not in our list, add it.
//
AddToList(pFace, FaceState_Select); pFace->SetSelectionState(SELECT_NORMAL); } }
//-----------------------------------------------------------------------------
// Purpose: Sets the fully selected and partially selected faces for the picker.
// Input : FaceListFull -
// FaceListPartial -
//-----------------------------------------------------------------------------
void CToolPickFace::SetSelectedFaces(CMapFaceList &FaceListFull, CMapFaceList &FaceListPartial) { m_Faces.RemoveAll();
for (int i = 0; i < FaceListFull.Count(); i++) { CMapFace *pFace = FaceListFull.Element(i);
AddToList(pFace, FaceState_Select); pFace->SetSelectionState(SELECT_NORMAL); }
for (int i = 0; i < FaceListPartial.Count(); i++) { CMapFace *pFace = FaceListPartial.Element(i);
AddToList(pFace, FaceState_Partial); pFace->SetSelectionState(SELECT_MULTI_PARTIAL); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pFace -
//-----------------------------------------------------------------------------
int CToolPickFace::FindFace(CMapFace *pFace) { for (int i = 0; i < m_Faces.Count(); i++) { if (m_Faces[i].pFace == pFace) { return i; } }
return -1; }
//-----------------------------------------------------------------------------
// Purpose: Clears the selection set.
//-----------------------------------------------------------------------------
void CToolPickFace::DeselectAll(void) { for (int i = 0; i < m_Faces.Count(); i++) { m_Faces[i].pFace->SetSelectionState(SELECT_NONE); }
m_Faces.RemoveAll();
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_ONLY_3D ); }
//-----------------------------------------------------------------------------
// Purpose: Selects the face unconditionally.
// Input : pFace - face to select.
//-----------------------------------------------------------------------------
void CToolPickFace::SelectFace(CMapFace *pFace) { int nIndex = FindFace(pFace); if (nIndex != -1) { //
// The face is in our list, update its selection state.
//
m_Faces[nIndex].eState = FaceState_Select; pFace->SetSelectionState(SELECT_NORMAL); } else { //
// The face is not in our list, add it.
//
AddToList(pFace, FaceState_Select); pFace->SetSelectionState(SELECT_NORMAL); } }
//-----------------------------------------------------------------------------
// Purpose: Deselects the given face.
//-----------------------------------------------------------------------------
void CToolPickFace::DeselectFace(CMapFace *pFace) { int nIndex = FindFace(pFace); if (nIndex != -1) { DeselectFace(nIndex); } }
//-----------------------------------------------------------------------------
// Purpose: Removes the face at the given index from the selection set.
// Input : nIndex - Index of the face in the selection list.
//-----------------------------------------------------------------------------
void CToolPickFace::DeselectFace(int nIndex) { Assert(m_Faces.IsValidIndex(nIndex));
if (m_Faces.IsValidIndex(nIndex)) { if (m_Faces[nIndex].eOriginalState != FaceState_Partial) { m_Faces[nIndex].pFace->SetSelectionState(SELECT_NONE);
//
// Remove the face from our list.
//
RemoveFromList(nIndex); } else { //
// Just set the state to deselected so we can cycle back to partial selection.
//
m_Faces[nIndex].pFace->SetSelectionState(SELECT_NONE); m_Faces[nIndex].eState = FaceState_None; } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pFace -
// eState -
//-----------------------------------------------------------------------------
void CToolPickFace::AddToList(CMapFace *pFace, FaceState_t eState) { int nIndex = m_Faces.AddToTail(); m_Faces[nIndex].pFace = pFace; m_Faces[nIndex].eState = eState; m_Faces[nIndex].eOriginalState = eState;
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_ONLY_3D ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : nIndex -
//-----------------------------------------------------------------------------
void CToolPickFace::RemoveFromList(int nIndex) { Assert(m_Faces.IsValidIndex(nIndex));
if (m_Faces.IsValidIndex(nIndex)) { m_Faces.FastRemove(nIndex);
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_ONLY_3D ); } }
//-----------------------------------------------------------------------------
// Purpose: Returns lists of fully selected and partially selected faces.
//-----------------------------------------------------------------------------
void CToolPickFace::GetSelectedFaces(CMapFaceList &FaceListFull, CMapFaceList &FaceListPartial) { FaceListFull.RemoveAll(); FaceListPartial.RemoveAll();
for (int i = 0; i < m_Faces.Count(); i++) { if (m_Faces[i].eState == FaceState_Select) { FaceListFull.AddToTail(m_Faces[i].pFace); } else if (m_Faces[i].eState == FaceState_Partial) { FaceListPartial.AddToTail(m_Faces[i].pFace); } } }
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