Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MM_SESSION_OFFLINE_CUSTOM_H
#define MM_SESSION_OFFLINE_CUSTOM_H
#ifdef _WIN32
#pragma once
#endif
//
// CMatchSessionOfflineCustom
//
// Implementation of an offline session
// that allows customization before the actual
// game commences (like playing commentary mode
// or playing single-player)
//
class CMatchSessionOfflineCustom : public IMatchSessionInternal { // Methods of IMatchSession
public: // Get an internal pointer to session system-specific data
virtual KeyValues * GetSessionSystemData() { return NULL; } // Get an internal pointer to session settings
virtual KeyValues * GetSessionSettings();
// Update session settings, only changing keys and values need
// to be passed and they will be updated
virtual void UpdateSessionSettings( KeyValues *pSettings );
virtual void UpdateTeamProperties( KeyValues *pTeamProperties );
virtual uint64 GetSessionID();
// Issue a session command
virtual void Command( KeyValues *pCommand );
// Run a frame update
virtual void Update();
// Destroy the session object
virtual void Destroy();
// Debug print a session object
virtual void DebugPrint();
// Check if another session is joinable
virtual bool IsAnotherSessionJoinable( char const *pszAnotherSessionInfo ) { return true; }
// Process event
virtual void OnEvent( KeyValues *pEvent );
public: explicit CMatchSessionOfflineCustom( KeyValues *pSettings ); ~CMatchSessionOfflineCustom();
protected: void InitializeGameSettings();
//
// Overrides
//
protected: void OnGamePrepareLobbyForGame();
protected: KeyValues *m_pSettings; KeyValues::AutoDelete m_autodelete_pSettings;
enum State_t { STATE_INIT, STATE_CONFIG, STATE_RUNNING }; State_t m_eState; bool m_bExpectingServerReload; };
#endif
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