Counter Strike : Global Offensive Source Code
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  1. //========== Copyright (c) Valve Corporation, All rights reserved. ==========//
  2. #include "common_ps_fxc.h"
  3. sampler TexSampler0 : register( s0 );
  4. sampler TexSampler1 : register( s1 );
  5. sampler TexSampler2 : register( s2 );
  6. sampler TexSampler3 : register( s3 );
  7. struct PS_INPUT
  8. {
  9. float2 texCoord : TEXCOORD0;
  10. };
  11. const float4 weights : register( c0 );
  12. float4 main( PS_INPUT i ) : COLOR
  13. {
  14. // Just sample the four input textures
  15. float4 sample0 = tex2D( TexSampler0, i.texCoord );
  16. float4 sample1 = tex2D( TexSampler1, i.texCoord );
  17. float4 sample2 = tex2D( TexSampler2, i.texCoord );
  18. float4 sample3 = tex2D( TexSampler3, i.texCoord );
  19. // Compute weighted average and return
  20. return weights.x * sample0 + weights.y * sample1 + weights.z * sample2 + weights.w * sample3;
  21. }