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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
// ( $GENERATEBASETEXTURE == 1 ) && ( $GENERATENORMAL == 1 )
// ( $GENERATEBASETEXTURE == 1 ) && ( GENERATEMASKS1 == 1 )
// ( $GENERATENORMAL == 1 ) && ( $GENERATEMASKS1 == 1 )
// ( $CHEAPFILTERING == 1 ) && ( $GENERATEBASETEXTURE == 0 )
// ( $USEPATTERN > 0 ) && ( $GENERATEBASETEXTURE == 0 )
// ( $GENERATEBASETEXTURE == 0 ) && ( $GENERATENORMAL == 0 ) && ( GENERATEMASKS1 == 0 )
// ( $GENERATENORMAL == 0 ) && ( $BUMPALPHAENVMASK == 1 )
// ( $GENERATEBASETEXTURE == 0 ) && ( $BASEALPHAPHONGMASK == 1 )
// ( $GENERATEBASETEXTURE == 0 ) && ( $BASEALPHAENVMASK == 1 )
#include "shaderlib/cshader.h" class customcharacter_ps30_Static_Index { private: int m_nGENERATEBASETEXTURE; #ifdef _DEBUG bool m_bGENERATEBASETEXTURE; #endif public: void SetGENERATEBASETEXTURE( int i ) { Assert( i >= 0 && i <= 1 ); m_nGENERATEBASETEXTURE = i; #ifdef _DEBUG m_bGENERATEBASETEXTURE = true; #endif } void SetGENERATEBASETEXTURE( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nGENERATEBASETEXTURE = i ? 1 : 0; #ifdef _DEBUG m_bGENERATEBASETEXTURE = true; #endif } private: int m_nGENERATENORMAL; #ifdef _DEBUG bool m_bGENERATENORMAL; #endif public: void SetGENERATENORMAL( int i ) { Assert( i >= 0 && i <= 1 ); m_nGENERATENORMAL = i; #ifdef _DEBUG m_bGENERATENORMAL = true; #endif } void SetGENERATENORMAL( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nGENERATENORMAL = i ? 1 : 0; #ifdef _DEBUG m_bGENERATENORMAL = true; #endif } private: int m_nGENERATEMASKS1; #ifdef _DEBUG bool m_bGENERATEMASKS1; #endif public: void SetGENERATEMASKS1( int i ) { Assert( i >= 0 && i <= 1 ); m_nGENERATEMASKS1 = i; #ifdef _DEBUG m_bGENERATEMASKS1 = true; #endif } void SetGENERATEMASKS1( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nGENERATEMASKS1 = i ? 1 : 0; #ifdef _DEBUG m_bGENERATEMASKS1 = true; #endif } private: int m_nCHEAPFILTERING; #ifdef _DEBUG bool m_bCHEAPFILTERING; #endif public: void SetCHEAPFILTERING( int i ) { Assert( i >= 0 && i <= 1 ); m_nCHEAPFILTERING = i; #ifdef _DEBUG m_bCHEAPFILTERING = true; #endif } void SetCHEAPFILTERING( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nCHEAPFILTERING = i ? 1 : 0; #ifdef _DEBUG m_bCHEAPFILTERING = true; #endif } private: int m_nBASEALPHAPHONGMASK; #ifdef _DEBUG bool m_bBASEALPHAPHONGMASK; #endif public: void SetBASEALPHAPHONGMASK( int i ) { Assert( i >= 0 && i <= 1 ); m_nBASEALPHAPHONGMASK = i; #ifdef _DEBUG m_bBASEALPHAPHONGMASK = true; #endif } void SetBASEALPHAPHONGMASK( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nBASEALPHAPHONGMASK = i ? 1 : 0; #ifdef _DEBUG m_bBASEALPHAPHONGMASK = true; #endif } private: int m_nBASEALPHAENVMASK; #ifdef _DEBUG bool m_bBASEALPHAENVMASK; #endif public: void SetBASEALPHAENVMASK( int i ) { Assert( i >= 0 && i <= 1 ); m_nBASEALPHAENVMASK = i; #ifdef _DEBUG m_bBASEALPHAENVMASK = true; #endif } void SetBASEALPHAENVMASK( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nBASEALPHAENVMASK = i ? 1 : 0; #ifdef _DEBUG m_bBASEALPHAENVMASK = true; #endif } private: int m_nBUMPALPHAENVMASK; #ifdef _DEBUG bool m_bBUMPALPHAENVMASK; #endif public: void SetBUMPALPHAENVMASK( int i ) { Assert( i >= 0 && i <= 1 ); m_nBUMPALPHAENVMASK = i; #ifdef _DEBUG m_bBUMPALPHAENVMASK = true; #endif } void SetBUMPALPHAENVMASK( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nBUMPALPHAENVMASK = i ? 1 : 0; #ifdef _DEBUG m_bBUMPALPHAENVMASK = true; #endif } private: int m_nUSEPATTERN; #ifdef _DEBUG bool m_bUSEPATTERN; #endif public: void SetUSEPATTERN( int i ) { Assert( i >= 0 && i <= 4 ); m_nUSEPATTERN = i; #ifdef _DEBUG m_bUSEPATTERN = true; #endif } void SetUSEPATTERN( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 4 ); m_nUSEPATTERN = i ? 1 : 0; #ifdef _DEBUG m_bUSEPATTERN = true; #endif } public: // CONSTRUCTOR
customcharacter_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { #ifdef _DEBUG m_bGENERATEBASETEXTURE = false; #endif // _DEBUG
m_nGENERATEBASETEXTURE = 0; #ifdef _DEBUG m_bGENERATENORMAL = false; #endif // _DEBUG
m_nGENERATENORMAL = 0; #ifdef _DEBUG m_bGENERATEMASKS1 = false; #endif // _DEBUG
m_nGENERATEMASKS1 = 0; #ifdef _DEBUG m_bCHEAPFILTERING = false; #endif // _DEBUG
m_nCHEAPFILTERING = 0; #ifdef _DEBUG m_bBASEALPHAPHONGMASK = false; #endif // _DEBUG
m_nBASEALPHAPHONGMASK = 0; #ifdef _DEBUG m_bBASEALPHAENVMASK = false; #endif // _DEBUG
m_nBASEALPHAENVMASK = 0; #ifdef _DEBUG m_bBUMPALPHAENVMASK = false; #endif // _DEBUG
m_nBUMPALPHAENVMASK = 0; #ifdef _DEBUG m_bUSEPATTERN = false; #endif // _DEBUG
m_nUSEPATTERN = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bGENERATEBASETEXTURE && m_bGENERATENORMAL && m_bGENERATEMASKS1 && m_bCHEAPFILTERING && m_bBASEALPHAPHONGMASK && m_bBASEALPHAENVMASK && m_bBUMPALPHAENVMASK && m_bUSEPATTERN; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 1 * m_nGENERATEBASETEXTURE ) + ( 2 * m_nGENERATENORMAL ) + ( 4 * m_nGENERATEMASKS1 ) + ( 8 * m_nCHEAPFILTERING ) + ( 16 * m_nBASEALPHAPHONGMASK ) + ( 32 * m_nBASEALPHAENVMASK ) + ( 64 * m_nBUMPALPHAENVMASK ) + ( 128 * m_nUSEPATTERN ) + 0; } }; #define shaderStaticTest_customcharacter_ps30 psh_forgot_to_set_static_GENERATEBASETEXTURE + psh_forgot_to_set_static_GENERATENORMAL + psh_forgot_to_set_static_GENERATEMASKS1 + psh_forgot_to_set_static_CHEAPFILTERING + psh_forgot_to_set_static_BASEALPHAPHONGMASK + psh_forgot_to_set_static_BASEALPHAENVMASK + psh_forgot_to_set_static_BUMPALPHAENVMASK + psh_forgot_to_set_static_USEPATTERN + 0 class customcharacter_ps30_Dynamic_Index { public: // CONSTRUCTOR
customcharacter_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_customcharacter_ps30 0
static const ShaderComboInformation_t s_StaticComboArray_customcharacter_ps30[8] = { { "GENERATEBASETEXTURE", 0, 1 }, { "GENERATENORMAL", 0, 1 }, { "GENERATEMASKS1", 0, 1 }, { "CHEAPFILTERING", 0, 1 }, { "BASEALPHAPHONGMASK", 0, 1 }, { "BASEALPHAENVMASK", 0, 1 }, { "BUMPALPHAENVMASK", 0, 1 }, { "USEPATTERN", 0, 4 }, }; static const ShaderComboSemantics_t customcharacter_ps30_combos = { "customcharacter_ps30", NULL, 0, s_StaticComboArray_customcharacter_ps30, 8 };
class ConstructMe_customcharacter_ps30 { public: ConstructMe_customcharacter_ps30() { GetShaderDLL()->AddShaderComboInformation( &customcharacter_ps30_combos ); } };
static ConstructMe_customcharacter_ps30 s_ConstructMe_customcharacter_ps30;
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