Counter Strike : Global Offensive Source Code
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h" class hdrcombineto16bit_vs20_Static_Index { public: // CONSTRUCTOR
hdrcombineto16bit_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderStaticTest_hdrcombineto16bit_vs20 0 class hdrcombineto16bit_vs20_Dynamic_Index { public: // CONSTRUCTOR
hdrcombineto16bit_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_hdrcombineto16bit_vs20 0 static const ShaderComboSemantics_t HDRCombineTo16Bit_vs20_combos = { "HDRCombineTo16Bit_vs20", NULL, 0, NULL, 0 };
class ConstructMe_HDRCombineTo16Bit_vs20 { public: ConstructMe_HDRCombineTo16Bit_vs20() { GetShaderDLL()->AddShaderComboInformation( &HDRCombineTo16Bit_vs20_combos ); } };
static ConstructMe_HDRCombineTo16Bit_vs20 s_ConstructMe_HDRCombineTo16Bit_vs20;
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