Counter Strike : Global Offensive Source Code
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h" class bufferclearobeystencil_vs20_Static_Index { private: int m_nUSESCOLOR; #ifdef _DEBUG bool m_bUSESCOLOR; #endif public: void SetUSESCOLOR( int i ) { Assert( i >= 0 && i <= 1 ); m_nUSESCOLOR = i; #ifdef _DEBUG m_bUSESCOLOR = true; #endif } void SetUSESCOLOR( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nUSESCOLOR = i ? 1 : 0; #ifdef _DEBUG m_bUSESCOLOR = true; #endif } public: // CONSTRUCTOR
bufferclearobeystencil_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { #ifdef _DEBUG m_bUSESCOLOR = false; #endif // _DEBUG
m_nUSESCOLOR = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bUSESCOLOR; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 1 * m_nUSESCOLOR ) + 0; } }; #define shaderStaticTest_bufferclearobeystencil_vs20 vsh_forgot_to_set_static_USESCOLOR + 0 class bufferclearobeystencil_vs20_Dynamic_Index { public: // CONSTRUCTOR
bufferclearobeystencil_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_bufferclearobeystencil_vs20 0
static const ShaderComboInformation_t s_StaticComboArray_bufferclearobeystencil_vs20[1] = { { "USESCOLOR", 0, 1 }, }; static const ShaderComboSemantics_t bufferclearobeystencil_vs20_combos = { "bufferclearobeystencil_vs20", NULL, 0, s_StaticComboArray_bufferclearobeystencil_vs20, 1 };
class ConstructMe_bufferclearobeystencil_vs20 { public: ConstructMe_bufferclearobeystencil_vs20() { GetShaderDLL()->AddShaderComboInformation( &bufferclearobeystencil_vs20_combos ); } };
static ConstructMe_bufferclearobeystencil_vs20 s_ConstructMe_bufferclearobeystencil_vs20;
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