Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h" class compositedeferredshadow_ps20b_Static_Index { public: // CONSTRUCTOR
compositedeferredshadow_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderStaticTest_compositedeferredshadow_ps20b 0 class compositedeferredshadow_ps20b_Dynamic_Index { public: // CONSTRUCTOR
compositedeferredshadow_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_compositedeferredshadow_ps20b 0 static const ShaderComboSemantics_t compositedeferredshadow_ps20b_combos = { "compositedeferredshadow_ps20b", NULL, 0, NULL, 0 };
class ConstructMe_compositedeferredshadow_ps20b { public: ConstructMe_compositedeferredshadow_ps20b() { GetShaderDLL()->AddShaderComboInformation( &compositedeferredshadow_ps20b_combos ); } };
static ConstructMe_compositedeferredshadow_ps20b s_ConstructMe_compositedeferredshadow_ps20b;
|