Counter Strike : Global Offensive Source Code
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#include "common_vs_fxc.h"
struct VS_INPUT { float2 vSrcCoord : TEXCOORD0; float4 vMorphWeights : TEXCOORD1; };
struct VS_OUTPUT { float4 vDestCoord : POSITION; float4 vMorphWeights : TEXCOORD0; };
VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0;
// FIXME: Want these to be in pixel centers! float2 projSpace = v.vSrcCoord.xy; projSpace *= 2.0f; projSpace -= 1.0f; projSpace.y *= -1.0f; o.vDestCoord = float4( projSpace.x, projSpace.y, 0.0f, 1.0f ); o.vMorphWeights = v.vMorphWeights;
return o; }
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