Counter Strike : Global Offensive Source Code
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//====== Copyright (c) 1996-2006, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef REFRACT_DX9_HELPER_H
#define REFRACT_DX9_HELPER_H
#ifdef _WIN32
#pragma once
#endif
#include <string.h>
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow;
//-----------------------------------------------------------------------------
// Init params/ init/ draw methods
//-----------------------------------------------------------------------------
struct Refract_DX9_Vars_t { Refract_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
int m_nBaseTexture; int m_nFrame; int m_nRefractAmount; int m_nRefractTint; int m_nNormalMap; int m_nNormalMap2; int m_nBumpFrame; int m_nBumpFrame2; int m_nBumpTransform; int m_nBumpTransform2; int m_nBlurAmount; int m_nFadeOutOnSilhouette; int m_nEnvmap; int m_nEnvmapFrame; int m_nEnvmapTint; int m_nEnvmapContrast; int m_nEnvmapSaturation; int m_nRefractTintTexture; int m_nRefractTintTextureFrame; int m_nFresnelReflection; int m_nNoWriteZ; int m_nMasked; int m_nVertexColorModulate; int m_nNoViewportFixup; int m_nMirrorAboutViewportEdges; int m_nMagnifyEnable; int m_nMagnifyCenter; int m_nMagnifyScale; int m_nLocalRefract; int m_nLocalRefractDepth; };
void InitParamsRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, Refract_DX9_Vars_t &info ); void InitRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, Refract_DX9_Vars_t &info ); void DrawRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, Refract_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
#endif // REFRACT_DX9_HELPER_H
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